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Everything posted by castix
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DIY Hack PokemonGoAnywhere (NO JAILBREAK) (Sideload) (Mac OS X)
castix replied to JustinPet26's topic in DIY Cheats
installing a VM for 5 minutes. I don't think so Thanks for updating the topic description btw -
DIY Hack PokemonGoAnywhere (NO JAILBREAK) (Sideload) (Mac OS X)
castix replied to JustinPet26's topic in DIY Cheats
Why don't you say that I need a Mac first waste of my time -
Help/Support Tweak .xm error picture of error link
castix replied to Taylor Meyer's topic in Help & Support
Makefile error or SDK -
Tutorial Pokemon go anywhere in the world [with constant updates]
castix replied to FafoWithMatar's topic in Tutorials
Creating a US, NZ or AU Apple ID is free and you don't need a credit card! -
Help/Support theos error - something wrong with my code
castix replied to kevindurant35's topic in Help & Support
Here is the said solution for future reference -
Help/Support How to use the hooking method on android devices
castix replied to kevindurant35's topic in Android Help & Support
I don't think there's anything like that. Android doesn't have substrate and it's not a runtime based os so %hook doesn't work. Also what I've seen from Android hacks so far are modded APK's and only APK's, no .deb to be installed or anything because Android obvisouly doesn't have a folder like iOS where you can put your dylibs at -
In other words your bothered by walking in the real world instead of sitting home all day long. The essential part of the game is discovering new things outside and if you don't want that you could also be playing any other Pokémon clone. No one forced you to play the game Location faker is so useful especially where I live, small village with nothing but 2 Pokèstops and poor internet connection. The catch rate is 90% anyway and at level 10 you already unlock Great Balls
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- You can have Pikachu as a starter by walking around for about 2-3 minutes when the other starters pop up - You unlock Super Potions at level 10 - You unlock Great Balls at level 12 - You unlock Hyper Potions at level 12 - You unlock Ultra Balls at level 20 - Evolving gives your Trainer a decent amount of EXP too - Pokémon encounters change due to day- nighttime cycle - You can desposit your Pokémon on a gym of your team when there is another trainer's already on it to make the gym harder to capture - Smaller towns and villages only have common Pokémon of normal type - You can earn coins from daily gym bonuses, 10 coins for each gym you own - When evolving Eevee, there's a higher chance to get a specific evolution form depending on the surroundings (water, forest, mountains) - Dodging in gym battles has not yet proven to be very efficient - Wild Pokémon with ??? CP have a have a higher CP than your strongest Pokémon - In the later game you'll find random max. evolution Pokémon so don't waste your stardust on weak Pokémon you're not going to use later - If you considered spending money on the game early, buy lucky eggs because they will boost your EXP massively - Pokéstops reset quickly so you can stay in its area to get another bonus - Do NOT place your strongest Pokémon in a gym - Do not try to capture a gym solo. Group up with a bunch of people to save potions and other important items you'll need later - Shiny Pokémon ave a star next to their name
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That looks actually lit but can you do it with a Pikachu? @Dr.Meme it's Mudkip
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Help/Support Pokémon GO - Unable to login with Pokémon Trainer Club
castix replied to castix's topic in Help & Support
Here is a screenshot of the screen I'm stuck -
Help/Support Pokémon GO - Unable to login with Pokémon Trainer Club
castix replied to castix's topic in Help & Support
Yes, Google accounts are no problem -
When I first launched Pokémon GO, I used Pokémon Trainer Club to sign in. It worked fine and I could play 2 days without any issues. This morning after another server downtime, I got logged out of the game. I wanted to continue my current progress and chose the same login method but when I tap on "Sign in" with Pokémon Trainer Club, the loading screen is stuck at the tiny white Pokéball even after 1 hour. What I've tried so far: - VPN - Reinstalling - Using Pokémon GO from a different AppStore - Restoring my iPhone - Switching to my old account in-game from a random account I have nowhere found a report about this issue yet nor a solution. I'm looking forward to your answers
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It's fun in real time multiplayer games but Pokemon Go is all about grinding. Not gonna complain when the mod is something cosmetical or for better connection or battery saving.
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Losers too bad to beat the game legit?
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castix signature for iOSGOds in Pokémon GO design please
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Assumingly all your Tweaks are pirated so they could contain adware when they are from 3rd party sources
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Jus bought a new £850 gaming laptop
castix replied to eGodRep's topic in Console & PC Gaming's Console and PC Gaming
If it's really a gaming laptop it should run ARK: Survival Evolved Grand Theft Auto V Black Desert Online DayZ Star Wars Battlefront Battlefield 1 @60 FPS, full scaled and everything maxed -
This topic issues the Flex 2 patch conversation for frequently used methods. You are expected to have some basic knowledge of the coding languages Objective-C or Swift or at least have a decent understanding of code and logical thinking. What I mostly see when people in help are trying to convert a patch to a tweak is a simple lack of logical sequence as they progress through methods with only one minor change in the code itself and they get stuck at this point. I hereby want to assist you in converting most frequently used methods and functions alike as those can be applied on every method of its kind. First some "typedefs" Flex 2 uses: target class - header units - methods override type - parameter override value - return value • void The most commonly used function parameter you will find. void simply calls a method to be executed. There are multiple varities of it and I will be going into detail below. void: - (void)playerCanDie Here you can see a void function. What is does is, for instance when the players hits an obstacle it calls the method to let the player die. If we make the void execute nothing, our player cannot die. Flex 2: Target Method - (void)playerCanDie Return Value (void) pass-through Fom my understanding Flex 2 uses pass-through to compansate empty spaces or serves as replacement for NULL/nil. Converted to Objective-C: - (void)playerCanDie { } As you can see there is nothing between the code brackets to be returned or anything. pass-through really pisses me off since it causes such a fuss when converting. void with arguments: - (void)setPlayerMoney:(int)withGold:(int) It does not matter how many arguments a method has. Keep calm and think logically so you can deal with any amount of arguments coming at you (even when not used in conjunction with void methods). Flex 2: Target Method - (void)setPlayerMoney:(int)withGold:(int) Return Value (void) pass-through Argument #1 (int) 999999 Argument #2 (int) 999999 Converted to Objective-C: - (void)setPlayerMoney:(int)fp8 withGold:(int)fp12 { fp8 = 99999; fp12 = 999999; %orig; } fp8 is the unique identifier of the int argument allocated to the money. It can literally be anything you want as long you only use it once within a method. %orig calls the original method since we do not want to touch the void here. - (void)setPlayerMoney:(int)sexyass withGold:(int)drinkyourmilk { sexyass = 99999; drinkyourmilk = 999999; %orig; } • int integer also known as int are numeric parameters and give a fixed value when the method is called. int: - (int)money Here you can see an int function. It holds your current amount of money in the game. If we set the value really high, we have more cash than we ever need. $_$ Flex 2: Target Method - (int)money Return Value (int) 999999 Converted to Objective-C: - (int)money { return 999999; } double are also typedefs of int. int with arguments: see void with arguments • bool booleans also known as bool are conditional parameters and determine whether something is true or false bool: - (bool)isLevelUnlocked Here you can see a bool function. It holds the value of the level being unlocked or not (value as in 1=true; 0=false). If we set it to true, the level is unlocked for us. Flex 2: Target Method (BOOL) - (bool)isLevelUnlocked Return Value (BOOL) TRUE Converted to Objective-C: - (bool)isLevelUnlocked { return true; } There is no actual difference between true/false, TRUE/FALSE, Yes/No it's personal preference. bool with arguments: see void with arguments • float float are numeric parameters and give a point value when the method is called. float: - (float)velocity Here you can see a float function. For instance it determines how fast our car drives. If we set it to a high value, we will be unbeatable in races. Flex 2: Target Method (float) - (float)velocity Return Value (float) 500.00 Converted to Objective-C: - (float)velocity { return 500.00f } long and long long are also typedefs of float. float with arguments: see void with arguments
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What's the point in having more than 6 awards then if you can't make use of them
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Be able to choose which iAwards you want to display from profile settings
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Make the Console & PC forum to PC only since you have ConsoleGods now