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  1. Printing return values and arguments to syslog is a great way to use MSHookFunction to your advantage. I have done this many times now and have re-wrote some functions based on what the output was in syslog. Requirements: Flexible (from BigBoss) syslogd to /var/log/syslog (saurik's repo, but I think that's optional) Hopper [hide] Instructions: 1. Go into Settings, and enable Flexible to show in your app. 2. Find the function you want to hook and hook it normally. Example: float (*speedOld)(void *self, int arg0); float speed(void *self, int arg0){ //function body } %ctor{ MSHookFunction(bla bla bla); } 3. Make the call to NSLog to tell the device to start printing what you want to syslog. Here's how it would look: float (*speedOld)(void *self, int arg0); float speed(void *self, int arg0){ NSLog(@"return value: %f, arg0: %d", speedOld(self, arg0), arg0); return speedOld(self, arg0); //always return the function pointer, or the old function so the game functions normally } %ctor{ MSHookFunction(bla bla bla); } 4. Go into your game, and Flexible should appear. On Flexible, tap Menu -> System Log. 5. Preform the action that the function handles, go into syslog from Flexible, and see the return values! This is very useful when you know how to hack something but you can't find the exact offsets because you're able to re-write functions. One more thing: In NSLog, you can add more than two things to print. In fact, you can add as many as you want. In the NSLog call, %f = float and %d = int. Replace them accordingly to the function. %d: int %f: float %s: const char* (c string) or char* (you will 99% use this instead of NSString) %@: NSString (you will rarely use this) [/hide]
  2. This tutorial maybe can help you for creating fake account and use it for add your instagram followers [Hidden Content]
  3. This is a tutorial that is pretty advanced and because of that, I expect you to have a grip on regular IDA (normal instructions I mean, MOV, SUB, STR, etc). Of course it is not a requirement, you could just be viewing this tutorial out of curiosity. But it would really help to know some basic IDA before trying to hack vectors. But what the hell is a vector? A vector is an instruction prefixed with "V". For example: VSTR, VMOV, VSUB, VCVT (convert), VLDR, etc. It is the instruction that you get when you set a watchpoint on a memory address that holds a float value. You will know that it is a float when iGameGuardian displays the number like "500.000000". Most of the time you be hacking VSTR, VSUB, and VCVT, at least in my experience. [hide] Since there is no R7 type register for vectors, we have to find different ways to hack them. If IDA drops you off at a VSTR S0, [R0, #20]you cannot just change it to VSTR S7, [R0, #20]because in most cases, it would just make the game crash. So what the hell can we do? The best way to hack a VSTR is to NOP it (except for when hacking cooldown, but I will get to that). This is extremely effective when hacking your health because instead of storing your health value in a normal, unhacked game, the game won't be able to store your health at all which results in infinite health for you But sometimes both enemy health and your health are linked and you have to unlink them. I'll cover that at the end of this tutorial. If you are hacking cooldown for some sort of skill, you cannot just NOP the VSTR (instructions for cooldown are most always VSTR) because once the timer starts, it will never count down, resulting in an infinite timer for skills. To combat this, either you can: 1. Find a register that holds the value of zero and store that register into R0+20 or 2. Move zero into an already existing register and store that register into R0+20. If you are going with option one, you'll have to set a breakpoint on your offset and examine the registers to see what they hold (reg re for LLDB and info r for GDB). Just for the sake of this tutorial, we'll say that R3 holds the value of zero. Now that you know that, you can change VSTR S0, [R0, #20] to a regular STR R3, [R0, #20]. If you know basic IDA, you should understand why/how that works. If you are going with option two, it will be just a tiny bit more complicated. You'll have to hack the instruction above the VSTR with a MOV R0, #0. Then you'll have to store R0 into R0+20. If that is confusing, look at this: Here are the instructions before any modification: VCVT.F32.F64 S0, D2 VSTR S0, [R0, #20] And change that to: MOV R0, #0 STR R0, [R0, #20] What this does is instead of the game converting a 64 bit float value into a 32 bit float value then store that value into R0+20, the game will now move the value of zero into R0 then store R0 (zero) into R0+20, resulting in a timer of zero seconds, which means instant cooldown. This is what you might know as "no skill cooldown". VSTR's are really the only instructions that you hack differently than everything else. You hack VSUB's with NOP's, you can hack VMOV's the normal way you hack a MOV (but with common sense), etc. It is not really hard once you get the hang of it. About unlinking vectors: I'm not entirely sure about this, but to unlink vectors you could try this: 1. Set a breakpoint on your offset. 2. Let the enemy hit you, and your breakpoint should hit. Now type "bt", which means "backtrace". Copy the backtrace onto notepad or something convienent and label it "my health backtrace". 3. Now continue, but this time you hurt the enemy, and your breakpoint should hit. Do a backtrace again and copy it onto notepad and label it "enemy health backtrace". 4. See which frame first differs between the two backtraces (you'll know what I mean by frame when you backtrace) and NOP the branch that connects them. That's it! If you want to see some examples of me hacking vectors, check these links out: http://iosgods.com/topic/7615-offsetsdragon-slayer-v110/ http://iosgods.com/topic/7152-offsets-not-str-r7-for-everything-pindestructible-v301/ http://iosgods.com/topic/7501-offsetsblood-and-glory-immortals-v110/ [/hide] Please let me know if you have any questions.
  5. How to Download iBooks onto your iDevice For Free Few Simple Steps less than 2 minutes. Get That Knowledge [Hidden Content] There is also a website for free AudioBooks but i havent personally tested this out yet but heres the link for that page if interested. [Hidden Content] Video: [Hidden Content] Credits: Chris Brian Durrant & TheHackSpot
  6. How to create free unlimited .edu email addresses! [Hidden Content] IMPORTANT: When you receive your login details, use them to log in to gmail and you will have access to your inbox. This took a while to make so I'd really appreciate it if you could heart and thank me for my work. Thank you!
  7. Basically you are deleting a shader file. I tested this by playing for 30 minutes, and my battery only went down 6% [hide] Requirements: - iFile - A brain 1. Kill MC5 with the app switcher 2. In iFile, go to /var/mobile/Containers/Bundle/Application/xxxxxxxx/ModernCombat5.app 3. Delete a file called "particlesystems_pvr.gla2". Back it up just in case. 4. Reopen MC5 and enjoy [/hide]
  8. For more hacks, tricks and tutorials visit My main topic Have you seen the never loading bar on DomiNations? This happens due to their ban, but don't worry, there is a very simple way to remove that and contunue to play with your account without deleting the game. --- Requirements --- 1. Jailbreak 2. iFile --- Install iFile --- 1. It's on the BYA repo 2. Click the search button on the bottom right, and type "iFile", must have an apple logo, click install and then confirm. --- Follow these steps to get unbanned: --- Please Note: Messing with this file might break your iDevice so continue at your own risk! 1. Open iFile 2. Open /Library/Keychains/"Keychain-2.db" 4. Open with Editor SQLite3 5. Tap on SQL on the top left 6. Write (copy and paste) this string: To see the string first hit the like button then reply/comment [Hidden Content] 7. Reboot the device
  9. Today, ima show you an easy tut how to watch torrent movies without spending hours downloading it. it's free and simple. [Hidden Content] if you have any questions, please don't ask me
  10. Hello everybody, this is shmoo with his first tutorial on hacking. I prefer this way over regular MS hacking and sub_x hacking because it is not too easy or too hard. This is an updated way of hacking with MSHook, meaning it is less tedious than the regular way. Assuming you already have everything installed (theos, an sdk, etc), that you know how to crack iOS games, know what bool's, int's, etc. are, and create a new project with NIC, we can begin. If you are just starting out hacking, start with regular MobileSubstrate, there are many tutorials on this forum. I will be using Real Racing 3 for this tutorial. First of all, you will need Clutch Beta (version 1.4.7-2) from the insanelyi repo. I use this because it won't give you the Trace/BPT trap error, and that it only packages the cracked binary, and nothing else. Now we can move on to actually doing it [hide] Instructions: 1. Load the binary into IDA Pro. (duh) 2. Finding the thing to hack. Once it is loaded, you should see a functions window to your left. You can keep it there, or you can drag it next to "exports" for a better view. Right click and create a quick filter: Now, search for the thing that you want to hack, no need to press enter. In my case, it will be money. You should get a lot of results, but this will vary on your game. Double click on the result that you think will be the correct one to hack. Here is the function: And here it is when I double click on it. This will be the thing you want to hack. It is __ZN10Characters5Money8GetValueEv. You can click on it and do a ctrl + c to copy it. 3. Putting everything together in your Tweak.xm In your Tweak.xm, copy and paste this template into it. %ctor{ MSHookFunction(((void*)MSFindSymbol(NULL, "")),(void*), NULL); } Something you should know about this way of hacking with MSHook: you don't change the void's to anything else. Just keep them as void's no matter what. This way of hacking with MSHook will allow you to have much less text in your Tweak.xm, and you can also name the functions to what you want. Here is where everything will go: %ctor{ MSHookFunction(((void*)MSFindSymbol(NULL, "the thing that you are hacking will go here")),(void*)your function name goes here, NULL); } The finished result of the template should look like this: %ctor{ MSHookFunction(((void*)MSFindSymbol(NULL, "__ZN10Characters5Money8GetValueEv")),(void*)getMoney, NULL); } That's not all, we have to override the thing that we are hacking. With this method, void's can be overridden like an int, bool, etc. So above the %ctor, put this: int getMoney() { return 9999; } VERY IMPORTANT: Above everything else in your Tweak.xm, put this: #include <substrate.h> Once you are done, your finished Tweak.xm should look like this: #include <substrate.h> int getMoney() { return 9999; } %ctor{ MSHookFunction(((void*)MSFindSymbol(NULL, "__ZN10Characters5Money8GetValueEv")),(void*)getMoney, NULL); } And you are good to compile! Good luck [/hide] KNOWN PROBLEMS: If you get an error like this: Go to this thread: http://iosgods.com/topic/1986-use-of-undeclared-identifier-msfindsymbol/#entry23807 and use CosnotraLF's solution (you should see it right after you click the link, don't scroll down) If you are following my tutorial and using Real Racing 3 just like I am, you need to add ARCHS = armv7 arm64 at the top of your Makefile because it just occurred to me that Real Racing 3 has an arm64 portion of the code now, and if you don't add that, your hack will not work. See how much simpler it is? Much cleaner also. This method of hacking can be as good as sub_x, also
  11. Guys I FIGURED SOMETHING OUT NOW WE CAN DO SAVE GAME CHEATS FOR RESPAWNABLES [Hidden Content] Seems like this post is still getting views, I forgot to update this in a long time. Just a quick heads up, there are very few profile.bat files on the internet since android users have a higher demand for respawnables cheats and the android format is very different to what we have on ios. Good luck finding them and don’t forget. Happy hacking!
  12. iFile is the best way to browse the entire iOS filesystem on your jailbroken iPhone or iPad, with supports for viewing all file types, including images, documents, plists, and also installing .deb packages. It has been one of our favorite jailbreak apps of all-time. The good news is that iFile has just been updated for iOS 8-iOS 8.1, and also for iPhone 6 and iPhone 6 Plus. For iPhone, iPod touch, and iPad. iFile is a complete file manager and viewer running under user root. iFile gives you full access to your jailbroken device's files, like Finder does on your desktop Mac. iFile is your tool for advanced management and customization of files on your device. iFile allows fast navigation through the iPhone file system in multiple tabs. You can directly view files of many types, including images, movies, sound, text, HTML, web archives, Microsoft and Apple iWork files, PDFs, and compressed formats. iFile lets you handle software files and multimedia in flexible ways, including: Copy, paste, rename, and move files. Edit text files and property lists, such as configuration files. Install .deb software packages. Pack and unpack ZIPs and other compressed files. Import mp3s and other files into your iPod library (using Gremlin2 on iOS 4.x). iFile also provides easy ways to get files in and out of your device: Upload and download files from iFile's built-in web server via a web browser or connecting to it as a network drive (WebDAV). Manage, copy, and move files in your Dropbox, box or FTP account. Show and download your files from a Toshiba FlashAir® card. Send files as email attachments. Mount Apple disk image (DMG) files. Send files to iFile on other iDevices via Bluetooth Integrates with AttachmentSaver, Safari Download Manager, and Celeste Bluetooth File Sharing. iFile has a free version with basic features. For complete features listed above, you can purchase a license. More info: http://moreinfo.thebigboss.org/moreinfo/depiction.php?file=ifileData You can download it from the BigBoss repo on Cydia or you can get the free version from pirate repos.
  13. This is how to play website games on iOS e.g like impossible quiz All you need: Puffin browser Idevice (duh) Instructions: [Hidden Content] Proof: Credits: Itzvx(me) I found this out and wanted to share whit u guys enjoy Be sure to leave a like or a thanks
  14. How to reset DomiNations account (Negative Crowns Fix/In General) THIS WILL RESET YOUR ENTIRE GAME/ACCOUNT Requirements - iPhone/iPad/iPod with negative crown problem - Spare iPhone/iPad/iPod clean from any DomiNations installation Instructions[Hidden Content] Brought to you by JustinPet26!
  15. So I found this, after looking around. I stumbled on a place, where you can create a team speak server for free! You can choose between 1-100 slots. The greatest thing about it, it's lifetime! Requirements: - A little bit piece of brain - Registering - Create a server - You done! [Hidden Content] For additional services you can buy ViP for 3€ with no ads.. But check it out.. If you're interested in making a team speak server but don't want to use money.
  16. This can be used for all sorts of things. I mainly use this for the ownage pranks app, as you can create a new account using this number Super simple! I'll just post a link, its so easy, anyone can do it. You guys dont need instuctions!!! [Hidden Content]
  17. How to get Amazon Prime for free! NOTE: - This only works for 6 months. After that, you'll have to come back to this tutorial and make a new account. - This will be a long tutorial so please be patient, thank you. IMPORTANT! - Use a USA VPN during this tutorial (just in case it doesn't work for you the first time). [Hidden Content] It would be really appreciated if you could heart and thank me for this tutorial. Thank you
  18. info This TuT Tells you how to get Moviebox++ on NON-JB devices and watch TV Shows/Movies for Free Requirements: - Jailbroken or Non-Jailbroken iPhone/iPad/iPod Touch. - An internet connection - PC/Mac - Cydia Impactor - Lightning Connecter Download Link and Instructions : [Hidden Content] Credits: - @SamTechwinGaming Enjoy!
  19. Requirements: - Filza File Manager/iFILE - Jailbreak *Please make a backup of your keychain-2.db before modifying it.* Instructions: Step 1: Delete the game. Step 2: Log out from game center. Step 3: OPEN Filza and OPEN /var/Keychains/keychain-2.db with SQlite3Editor (just tap on it). Step 4: Open the "genp" table and then type at the top: [Hidden Content] and hit Search then Done so that it gets SAVED. Step 5: Reboot your iDevice. Step 6: Download and install the game again. Step 7: Now you're able to create a new account. Step 8: Close the game but keep it in the background (don't kill it from multitasking). Step 9: Log back into game center. Step 10: In game you'll now be asked if you want to use your old ACCOUNT or keep the new one. Step 11: Use the same method for all gameloft games one at a time. IF YOU LIKED THE TUTORIAL GIVE A THANKS :D Special thanks to Sunsaya AND @@DiDA for the tutorial HELP! Tested and working on: - Dungeon Hunter 5 - Dungeon Hunter 4 - Gangstar Vegas - Asphalt 8 - World At Arms - Six Guns - delete this table also: 94B2LB857N.com.gameloft.Bullet - Thor:The Dark World - Modern Combat 5 - Gangstar Rio - Amazing Spider-Man 2 - My Little Pony: Friendship is Magic - N.O.V.A 3 - Age of Sparta - Disney Magic Kingdoms - More! Gameloft Resetting Tool: http://iosgods.com/topic/6235-gameloft-unban-cheat-tool/
  20. Hey guys today i show you how hack apptrailers and also how to get unbanned.. Requirements: -iphone jailbroken -apptrailers please make a semi restore before and back up your files everything will work fine Tutorial: i've tried using a vpn, changing appstore account deleting tables and then reinstalling almost everything... But the only thing that works is the restoration. i made investigations on the internet about udid of ios 8 and i've found this : from reddit.comSo apptrailers is using your "IDFV" to spot you. you have 2 solutions to restore it: [Hidden Content] so now you have everything to hack it and make money
  21. When developers make a game, sometimes they include memory checks to make things harder to hack. But what are memory checks? Memory checks are checks to make sure that a certain value, for example, money has been hacked. If it has been hacked, the memory check will kick in and set it back to its original, unhacked value. This is why when you test in iGameGuardian, GDB, LLDB, etc. your hack will not work. But we want our hacks to work, so here is how to disable them This is also only an example function [hide] General background info: R0 holds your previous value of money. R5 holds the cost. R10 holds the new value of money after you bought something. The IDA offset for money will be 0xA99F8: STR R10, [R6, #32]. Here is the example function that I came up with: 0xA99C0 CMP R0, R10 //compare R10 with R0 0xA99C4 BLE 0xA99E8 //branch to 0xA99E8 if it is less than or equal to 0xA99C8 LDR R0, [R6, #32] //load R6+32 into R0 0xA99CC SUB R5, R0, R10 //subtract R0 (previous money value) with R5 (cost) and put that value into R10 0xA99D0 MOV R0, R6 //move R6 into R0 0xA99D4 BL 0x30E7B0 //branch with link to 0x30E7B0 0xA99D8 ADD R1, R0, R5 //add R0 with R1 and put that value into R5 0xA99DC MOV R0, R6 //move R6 into R0 0xA99E0 BL 0x30E7C0 //branch with link to 0x30E7C0 0xA99E4 MOV R0, R6 //move R6 into R0 0xA99E8 BL 0x30E7D0 //branch with link to 0x30E7D0 0xA99EC ADD R1, R0, R5 //add R0 with R1 and put that value into R5 0xA99F0 MOV R0, R6 //move R6 into R0 0xA99F8 STR R10, [R6, #32] //IDA offset, store R10 (new money value) into R6+32 I'm sure you know that the equivalent of spending in a game is subtracting. Knowing that, logically you would change 0xA99CC to MOV R10, R7. And you are right for thinking that , but it won't work because of the memory check. Earlier you read that R0 holds the previous value of money, R5 holds cost, and R10 holds the new value after spending. So you want to look for a "CMP" (compare) instruction that compares the previous value of money with the new value of money that is followed by a branch to somewhere. If the branch is BGT (branch if greater than), BLT (branch if less than), BNE (branch if not equal), or BLE (branch if less than or equal to), you usually have found the memory check. And there is one, at the beginning of the function: 0xA99C0: CMP R0, R10 followed by 0xA99C4: BLE 0xA99F8, or our IDA offset. That is telling the game to compare R10 with R0 and branch to 0xA99C4, or our IDA offset, and store the unhacked money value into R6+32 if R10 is less than or equal to R0. To defeat the memory check, you can NOP the branch to 0xA99F8 (our IDA offset) or change CMP R0, R10 to CMP R0, R0 or CMP R10, R10 so that the memory check (the CMP R0, R10) occurs but has no effect because the branch is NOP'ed or it is comparing itself to itself. And now you can change the SUB R5, R0, R10 (0xA99CC) to MOV R10, R7, and it will work! Recap: - R0 holds our previous value of money, R5 holds cost, and R10 holds the new value of money. - Our IDA offset is 0xA99F8, STR R10, [R6, #32]. - Memory checks usually compare an old value of something with a new value of something, followed by a branch. They usually are BNE's (branch if not equal), BGT's (branch if greater than), BLT (branch if less than), or BLE's (branch if less than or equal to) - You can NOP the branch after the CMP to disable memory checks, or you can change CMP RX, RY to CMP RX, RX or CMP RY, RY to compare values to itself rather than comparing values to another value. Extra info: - Never NOP a CMP before a branch because a branch is literally a true or false type of instruction, and by doing that it the game will write both true and false, which will result in a crash. - Breakpoints really help with memory checks, if you set a breakpoint on what you think is a memory check, you will know if you got it if it hits or not. - If a breakpoint for what you think is a memory check hits, type "info r" for GDB or "reg re" in LLDB. That will let you see what registers hold what, and you can determine if you found the memory check or not. For example, if what you think you've found the memory check for a CMP R0, R3 followed by a BNE (branch if not equal), and the registers R0 and R3 are equal to each other, you have probably found the memory check. - This only applies to you if NOP'ing the branch does not work, or if you just decide to hack the CMP. Always check if the CMP is in ARM or thumb, and patch accordingly. If you patch a thumb instruction with an ARM instruction the game will crash. But how will you know if it is in thumb or in ARM? What you have to do it highlight the hex in IDA then go to "Hex View 1". If the hex is like this: 00 00 00 00 it is in ARM, but if the hex is like this: 00 00 it is in thumb. Think of it like this: an arm is longer than a thumb, so logically hex in ARM will be longer than hex in thumb. [/hide] I hope this helped! Also be sure to ask any questions if you have any
  22. So with the Critical ops aimbot when it locks on to somebody and u shoot, you don't hit them due to the Recoil. For the people that haven't already found this out when you launch the game it should let you adjust the values for aimbot or just use WallHack. To make the Aimbot actually hit someone instead of shooting over them use these values [Hidden Content]
  23. you need -a cheat engine -appcake (if you didn't pay for the game) -localiapstore -da game you guys better like this post [Hidden Content]
  24. I could not think of a better title Since I will not be able to make hacks for awhile (I tried with my iPod, it was just way too laggy, theos wouln't install), I'm mostly going to be helping around the forum and making IDA tutorials. DiDA please don't put me in retired This tutorial is sort of noob-friendly, but not really in most ways. You should already have your offset that you got from GDB or LLDB. I am going to go right to the point. It will not be covering the basics. Alright, let's begin [hide] This is the example I will be using for this tutorial. Everything in between 0x101968 and 0x101980 is what we will be working with, everything else does not matter. Why? Because when hacking sub_x, you hardly ever pay attension or modify instructions with SP (stack pointer) in it. You are usually always hacking MOV's, STR's, LDR's, ADD's, SUB's, and sometimes CMP's and branches (BEQ, BL, etc.) In this case, R0 holds the value of our coins. But what is this function saying? This is the first step of figuring out how to make your sub_x hack work. This function (between 0x101968 and 0x101980 , of course) is saying to: 0x101968: Move the value of R0 into R6 0x10196C: Store the value of R1 into R11+var_s0 0x101970: Load R6+0x24 into R0 0x101974: Load R11+var_s0 into R1 0x101978: Add R0 and R1 together and store the value in R0 0x10197C: Store the value of R0 in R6+0x24 0x101980: Move the value of R6 into R0 Now we have figured out what the function is saying in English. I'm sure that you know that R7 holds the value of 668 - 803 million (I'm pretty sure, I know that it is a huge number). To make our coins infinite, we only need to modify instructions with R0 in there because, again, R0 holds the value of our coins. To make it infinite, all we have to do is change the STR (store) because we first want to store R7, or 803 million in R6+0x24 and the LDR (load) instruction because we know want to make it load R7, or 803 million into R0 instead of the regular value of coins. Those two instructions now have dashes and slashes because I don't think you can bold text that already has the code tag. Here is the function in plain English with the dashes: 0x101968: Move the value of R0 into R6 0x10196C: Store the value of R1 into R11+var_s0 0x101970: Load R6+0x24 into R0 ---/---/---/---/---/--- 0x101974: Load R11+var_s0 into R1 0x101978: Add R0 and R1 together and store the value in R0 0x10197C: Store the value of R0 in R6+0x24 ---/---/---/---/---/--- 0x101980: Move the value of R6 into R0 And here is the same function, but instead it is in assembly instructions with what we can change to what to make coins infinite: 0x101968: MOV R0, R6 0x10196C: STR R1, [R11, #var_s0] 0x101970: LDR R0, [R6, #0x24] //we can change this to LDR R0, [R7] so it loads 803 million into R0 instead of the regular amount of coins. 0x101974: LDR R1, [R11, #var_s0] 0x101978: ADD R0, R0, R1 0x10197C: STR R0, [R6, #0x24] //we can change this to STR R7, [R6, #0x24] so it stores 803 million into R6+0x24 instead of our regular coins value. 0x101980: MOV R6, R0 And here is the final changed function to make coins infinite (changes marked with dashes): 0x101968: MOV R0, R6 0x10196C: STR R1, [R11, #var_s0] 0x101970: LDR R0, [R7] ------------------------ 0x101974: LDR R1, [R11, #var_s0] 0x101978: ADD R0, R0, R1 0x10197C: STR R7, [R6, #0x24] ---------------------- 0x101980: MOV R6, R0 Now coins are infinite! I hope you understood this, and I hope you learned something new [/hide] I hope this tutorial helped you Don't be afraid to ask me questions! Thanks @RickHaks for catching a mistake I made
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