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  1. - Requirements: - A basic game. - iFile/iFunbox/Filza - Jailbroken iDevice - Common Features that can be hacked: - Coins - Sometimes gems - No Ads - Unlocking new characters - Changing high score - Instructions: [Hidden Content] Possible Problems and Notes Q - Can't find any properties like coins A - This game is probably not basic enough to be plist hacked Q - I changed the coins and it gives me 0. Or negative numbers A - You have set a value which is too high. Try a smaller number. Q - I changed some values but nothing has changed in the game. A - Make sure to save the .plist file before opening the game, And make sure you close game from app history before opening. Q - I don't Like your tutorial A - And I don't like you Q - What is that game called? A - It is paper.io Q - Can I get a hack for paper.io? A - https://iosgods.com/topic/43795-paperio-save-game-all-avatars-1billion-coins-best-score-100-version-22/
  2. Hi guys , this cheat engine work on all games and apps that store data on your device. [Hidden Content] you can launch game now and enjoy .
  3. You will need a Jail-broken phone and a DLG cheat engine ( you can search iOS Gods for a .deb or a cydia link for one) Disclaimer this will not work on some games like sever sided games (clash royal/of clans) or games with a lot of different offsets (PvZ heroes) [Hidden Content]
  4. THIS IS THE ONLY ACTUAL WORKING METHOD TUTORIAL/GUIDE TO UNBAN YOUR DEVICE FROM CALL OF DUTY MOBILE WITHOUT LOSING ANY DATA/SAVED PASSWORDS NOTE: This method does not unban your account. It only unbans your device, allowing you to create a new guest account and link that new account to your desired facebook account (one that isn’t banned already). Requirements: - Jailbroken device; - iFile/Filza File Manager (or another similar tweak); Tutorial/Guide: [Hidden Content] Side Note: You can use this method every time your device gets banned for using cheats in Call of Duty: Mobile. In case you need help or messed up a step, leave a comment and I’ll try to reply as quick as I can.
  5. This is a start pack/list with everything about iOS Hacking. We will try and keep this up to date as much as we can but you should also always use the search function on iOSGods to find new topics. If you have any questions or problems, make a Help & Support topic. We also have a Coding Center where people share their offsets and code for you to study and learn. Here is a list of some general tools/requirements for hacking iOS applications: How to Install Theos: Have you never hacked on iOS? This is what I recommend you do: After that you've practiced the previous method of hacking (MS) on multiple games, you are ready to move on to the "next step", which is MS Hooking. Now when you know how to hack a game using MS hooking, you are ready for the last step, which is hacking games using IDA. How to Hack Games with IDA: Other useful things to know: How to Thin a Binary: How to Crack an Application: How to Remove ASLR from a Binary:
  6. How to make a IPA Hack With Windows You have to have some knowledge But i will Answer Questions When i can Unity games only [Hidden Content]
  7. Activating & Using REVOKED iOSGods Apps! (Also may prevent apps from crashing in certain cases) ~~~~~~~~~~~~~~~~ READ CAREFULLY & READ SUPPORT TICKET TIPS AT THE BOTTOM ~~~~~~~~~~~~~~~~ Be sure to follow the guide on installing Revoked Apps here in case they are not already downloaded to your device: ~~~~~~~~~~~ Requirements: A revoked App The Magic Touch The Power To “Think You Can” [Hidden Content] Enjoy!
  8. Hello everyone, With Apple’s latest certification revokes it came with bugs and new ways to prevent third-party apps on your iDevice. With the latest certificate came a bug or preventative measure by Apple to stop opening third party apps by crashing them on launch. The steps below will hopefully help everyone that is having this issue. Please backup your iDevice before proceeding. Go to Settings > Apple ID > iCloud > iCloud Backup > Back up your iPhone over WiFi Once done; go back to Settings > General > Reset > Erase All Content and Settings > Enter passcode and it should ask you to sign out of your Apple ID Once your iDevice has finished resetting and restoring the backup you made in step 1— the iOSGods App should be installed already and you’re ready to download and play games. I really hope this helped everyone that is having crashing apps and unsure why it’s happening. I have to give credit to @HectorBhz for this helpful info. I’ve thought I needed to get a forum out letting people know how to solve this annoying issue. My Phone that I tested it on: iPhone 7 Plus 32GB on iOS 13.3 - Happy Gaming 🙃 Update: This has been confirmed to work on iOS 13.x.x YOU DO NOT NEED A JAILBROKEN IPHONE TO COMPLETE THIS PROCESS!
  9. Info This is not a tutorial on how to install theos jailed for Mac , to do that follow these : So after installing it , you should already have Xcode Command Line Tools installed. Thats all you need and this zip right here Go to the location Theos Jailed is intalled to , here : /opt/theos Move the Zip to this folder , it might ask for Administrator Password ( Its your Mac Password ) Now Extract it with Archive Utility , Unarchiver or any Compressed File Managers If , by any chance the zip gets extracted to /Users/xxx/Downloads Move the 'sdks' Folder back to /opt/theos and grant Administrator Access Delete sdks.zip , Your Jailed Theos Folder should now look like this : Now open up terminal and follow the normal procedure of making a Theos Jailed Tweak After editing the tweak.xm , Follow the procedure of Packing up the IPA always use- make package CODESIGN_IPA=0 Its normal for it to show Warning/Erros like these but the Hacked IPA still gets Compiled Info I am not sure if this method always works as i have only tested it for Flex Tweaks Result - Theoritically it should work in any case
  10. This guide will unban your device if your account was banned in CoD Mobile. THIS GUIDE UNBAN YOUR DEVICE AND YOU CAN START A NEW FRESH ACCOUNT THIS DOES NOT UNBAN YOUR ACCOUNT. Requirements: Filza File Manager from Cydia. How to do it: Delete/remove Cod Mobile and reinstall from Appstore. Open Filza and browse to this folder /private/var/Keychains Remove these 3 files: keychain-2.db, keychain-2.db-shm, keychain-2.db-wal Attention: Removing these files will remove all your passwords from your device: appstore,itunes,mail Just log in back again and you are ok. After removing the files you can start Cod Mobile and start a new account as a guest. You need another facebook account in order to link your game to save, because the other you used was banned. Have fun!
  11. As of September 30th 2019, this thread has been updated to (maybe) support some other games. (Pokemon GO doesn't work so far) Method 1 Method 2 Method 3 Note: You may use Methods 2 and 3 in conjunction if they do not work standalone. Method 4 Note: This reverts to before you jailbroke! Method 5
  12. Hello guys, here is a tutorial for UNBAN snapchat account (12 hours to 72 hours) Before starting, if your account is already banned, this method is less fortunate to work. (For 100% work) Use this methode just after seen this SnapChat message (SnapChat prevents you before ban) : this method will make you lose : - (PROBABLY) your SNAPSTREAKS 🔥 (if the ban is more than 24 hours) - Snapchat will delete all your friends (This is obviously TEMPORARILY) and all your snapchat friends will be added AUTOMATICALLY again after this method. this whole process is automatic, you just have to wait. You used SnapChat tweaks like ? : Wraith DzSnap DzSnap2 SnapChat ++ SCOthman For Snapchat Phantom For Snapchat (Other Tweak) Here is the method : (All image are in french) [Hidden Content] have fun !
  13. Hello, I'm Editing This Topic With A Completely NEW Method And A New Layout As The First One Got Patched. This Tutorial Is Much More Complicated And Takes A Lot Longer And Is A Bit Harder. But It's Worth It In My Opinion. This Might Get Patched Soon I Don't Know. DISCLAIMER: I Am NOT Responsible For ANY Bans Using This Method! It's Your Responsibility And NOT Mine! Be Careful If You Want To Play On An Account You've Spent Money On Or You Care About! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [Hidden Content] ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Settings / Keybinds: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [Hidden Content] ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ↓↓↓ Now You're Done! It Might Get Patched Again! If You Get The Error After Finishing A Game Follow The Steps Down Below ↓↓↓ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [Hidden Content] ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Credits: - Indian Nova (YouTube) I'm Not Exactly Sure This Is The Guy Who Made This But It's The Person I Got This Method From So Therefor I'm Giving The Credits To Him. If You Know Who The Real Creator Is Please Comment That And Give Me Some Proof Or Something And I'll Change The Credit ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Bada Bing, Bada Boom
  14. How to Avoid being banned on Snap chat Why jailbroken by @Noctisx this Method will Work If you follow My instructions Below [Hidden Content]
  15. This tutorial is mainly aimed at helping those who got permanently banned, although this could be applied in the event of a temporal ban as well if you wish to. For one thing, this will result in your account getting lost, along with all your progress, but if you reached this stage your progress has already been erased and there's nothing you can do to get your account back, unless you are somehow able to prove to the EA Customer Service that you didn't cheat (there's no use trying to reason with them if you cheated). However, also according to them, once you get perm ban you are prohibited from playing the game ever again on the same device, no matter how many times you delete and re-install the app, yet that is far from true. You CAN actually continue playing Asphalt 9 as much as you want. Here's how to: [Hidden Content]
  16. *BEST VIEWED ON DESKTOP* The Unity tool. I hate it. All it does is make people worse at hacking because no one is developing actual analysis skills anymore. Now all you have to do to make an awesome hack is to CTRL-F everything until you have 100 features. If you want to get good at something, take the hard route. I can't stress that enough. Anyway, when I first heard about it, I thought it just revealed method names and locations. I was surprised upon finding that not only does it reveal method names and their locations, it reveals class names, parameters, instance variables, and the location in memory where said instance variables can be found. I couldn't believe what was right in front of me because everyone was just taking advantage of visible methods and their locations. This applies to non-Unity games as well. You just need to have knowledge of object oriented programming to really know how to take advantage of instance variables. I guess I could cover that in a later tutorial. Anyway, let's get started. This tutorial pertains to iOS only. Not the concepts, just the tutorial. [hide] *****Get the Unity tool from here: https://github.com/Perfare/Il2CppDumper/releases Part A. Instance Variables 1. Memory Layout I went to make this absolutely clear. For example, this... STR X3, [X0, #0x248] ...is telling the machine to store whatever X3 is holding (let's say ammo) in X0+0x248 (let's say X0 points to a Gun object). X0 contains the address of wherever the Gun object is held in memory. Let's say the address of the Gun object is 0x16fd27640. That means the machine is assigning whatever is at 0x16fd27640+0x248 to X3. That's why when you NOP a STR instruction, the value freezes. The machine can no longer update the value at the location of whatever you NOP'ed. Let's look at an actual example involving arrays: #include <stdio.h> #include <malloc.h> #include <conio.h> int main(){ int *a = (int *)malloc(sizeof(int)*4); free(a); _getch(); } This program allocates some memory for an array of four integers, then frees that memory. _getch() forces the machine to wait for a letter to be pressed before it terminates the program. Now I'll give the elements in this array some values: #include <stdio.h> #include <malloc.h> #include <conio.h> int main(){ int *a = (int *)malloc(sizeof(int)*4); a[0] = 3; a[1] = 2; a[2] = 4; a[3] = 1; free(a); _getch(); return 0; } The memory map of this array would be as follows: a[0] a[1] a[2] a[3] 3 2 4 1 But that's not all. Here's another equivalent way of writing the memory map: *(a+0) *(a+1) *(a+2) *(a+3) 3 2 4 1 This is the way we'll be able to get and set instance variables on various objects, but that is later down the line. Why does this work? Because when the compiler sees the [] operator, it translates it into pointer addition (as well as a dereference), which is exactly what we are doing by writing *(a+X). If you're still confused, hopefully this next part will clear this up. When we created the array of four ints, the machine allocated sixteen bytes space on the heap for it (as well as a pointer for it on the stack, but that isn't important for this tutorial). Why sixteen bytes? Because the size of an int on most machines is four, and we allocated memory for four ints. 4*4=16 We can take a look at what the memory looks like where the array is located in Visual Studio's debugger: The highlighted area is where the array is located. You can see the elements in the exact order as they were declared (3, 2, 4, 1) on the heap. Now we can use our newfound knowledge of memory layout to access and modify instance variables in iOS games. 2. The 'this' pointer In C++, the 'this' pointer is best thought of as a hidden argument in every non-static function call. (Static methods do not need to be called with a class object) It references the current instance of its class. To better illustrate this concept, I have created a tiny class called Test. Also, take note that both of Test's instance variables are private, which means I cannot access them directly. Here is Test.h: class Test { private: int a; int b; public: Test(); int getA() const; int getB() const; void setA(int newA); void setB(int newB); ~Test(); }; Here is Test.cpp: #include "Test.h" //create a new Test object and set its instance variables to 5 and 8 respectively Test::Test(){ this->a = 5; this->b = 8; } int Test::getA() const { return this->a; } int Test::getB() const { return this->b; } void Test::setA(int newA){ this->a = newA; } void Test::setB(int newB){ this->b = newB; } Test::~Test(){} See how I use the this pointer to get and set Test's instance variables? If I wanted to call setA, I would do this: Test *t = new Test(); t.setA(100); Obviously, in assembly, we don't have the luxury of syntax. In assembly, the call to setA would look like this: setA(t, 100); t is the this pointer. In assembly, the this pointer is always the first argument to any (non-static) function. For additional clarity, if I included this method in the Test class: void Test::setAB(int newA, int newB){ this->a = newA; this->b = newB; } and called setAB like this: Test *t = new Test(); t.setAB(1000, 2000); The function call in assembly would be setAB(t, 1000, 2000). No matter what type the function is, however many arguments it has, or whatever class it belongs to, the this pointer is always the first argument. If the method is static, there is simply no this pointer. 3. A "Hacky" Way of Getting and Setting Instance Variables Recall our class called Test and the array example. In the array example, our array was located at 0xba5d38, with sixteen bytes of extra space for the four elements. This is no different with our Test class. Consider this code: #include <stdio.h> #include <malloc.h> #include <conio.h> #include "Test.h" int main(){ Test *t = new Test(); _getch(); return 0; } The machine created a pointer to our Test object on the stack and allocated the appropriate amount of memory on the heap for its instance variables. In the Test constructor, I set a and b to 5 and 8 for visibility. Let's take a look at our memory in Visual Studio's debugger: You can see t's instance variables on the heap! Again, since an int is four bytes on most machines, there are eight byes of memory reserved for the two instance variables. And remember, they are private. When I try and directly access the instance variable "a", I get this error: (side note: I changed my project directory and I forgot to change it back) Fortunately for us, since C++ gives us complete control over our memory, we can access and modify a without a function through pointer arithmetic! Since a is our first instance variable, it is located where our Test object is located. b is located at our test object + 0x4, and so on if we had more instance variables. And remember, t is our this pointer. Consider this code: int instanceVariableA = *(int *)(t + 0x0); /*---1---*/ /*--2--*/ Don't be worried if this looks confusing. I'll explain this step by step. Just like with the array example, we can access data through pointer arithmetic. In the comments I've numbered each thing I am going to explain. 1. Since t is literally just the address to its location on the heap, this is also the address to its first instance variable. Also, throughout this entire tutorial I have been including "+ 0x0" for clarity. In your code you don't have to do this. 2. Cast whatever is at t + 0x0 to an int pointer and dereference it to access its value. After all that, we have successfully grabbed t's instance variable a without a function. Remember that when a Test object is created, a is set to 5 and b is set to 8. if I wanted to grab b, I would replace t + 0x0 with t + 0x4. We can modify a in a similar manner in which we used to grab it. All we have to do is treat all of our pointer arithmetic and casting like a variable, and set it to whatever we want, like so: *(int *)(t + 0x0) = 1000; Let's see if this is successful: Success! I call getA() to make sure that I actually did change a. Let's take a look at our memory on the heap: Sure enough, the data at where a is located changed to 0xe803. But since the hex here is in little endian, 0xe803 is actually 0x03e8, which is 1000. We successfully modified a without calling a function. This will be extremely useful when making game hacks because we won't need to call a function that may or may not be present in the game itself every time we want to modify an instance variable. Everytime we call a function from the game, a little instability is added because we don't actually know how it works, and we want as much stability as possible. 4. Applying These Concepts to Game Hacks Why did I use a program I wrote on my computer to illustrate these concepts? Because C++ on Windows is no different than C++ on iOS. A program that counts from one to one hundred on Windows would do the exact same thing on iOS. Obviously, there are API differences, but we aren't dealing with that. Also, Visual Studio's debugger is great for showing memory. Anyway, let's say that I made a dump of some Unity game and the Player class looked like this: public class Player : MonoBehaviour // TypeDefIndex: 5545 { // Fields private float health; // 0x18 private int ammo; // 0x1c private float moveSpeed; // 0x20 private bool isDead; // 0x24 private Player playerLastDamaged; // 0x28 private bool mine; // 0x30 // Methods public void .ctor(); // 0x100093720 private void Awake(); // 0x1000937A0 private void Update(); // 0x1000938FC private void InitPlayer(); // 0x100094000 private void OnDestroy(); // 0x100094AF0 } (I made every instance variable private as a proof of concept - it doesn't matter if something is public or private as shown in the last example) While taking a look at this, you should notice the instance variable "playerLastDamaged" is eight bytes. This is fine. Size does not matter when grabbing instance variables. You should also notice there are no accessors or setters for any of the instance variables. Notice the function called "Update". Any function called LateUpdate or Update is of massive use to you. Why? Because this is a non-static function that is called by Unity once per frame. If you have 60 FPS in a game, Update is being called 60 times a second. Why is this good? Think about it. We wouldn't want to get and set instance variables on a Player object that hasn't been updated for a while right? We need our most current Player object to modify, and what better way of getting it than hooking a function that is called 60 times every second? You all know how to hook a function with MSHookFunction. At least I hope so. In this example, I'm not going to show the call to MSHookFunction. Just imagine it is there. In this example, the game we are hacking is an online FPS. Everyone in the room is a Player object, and Update is called for each Player object. And for some reason, the game is so insecure that we can modify other people's instance variables non-visually. Here's how the barebones function hook would look: void (*Player_update)(void *player); void _Player_update(void *player){ Player_update(player); } Remember the previous examples. The first argument to any non-static function in assembly is the this pointer. It is best to name the this pointer the class name, because it is representing that class. We also have to use a void pointer (void *) because we don't actually have access to the Player class, only its objects. Because of this, the way we get and set instance variables will be a bit different. We also have to check if the player object isn't NULL to prevent crashes! Recall what you read about the this pointer. If the Player object is NULL, this is what the call to update would look like in C++: NULL.Update(); And that doesn't make any sense, right? For this first example, we'll be giving ourselves infinite ammo, infinite health, and increased move speed, as well as making everyone else's health 1.0 and taking everyone else's ammo away. Obviously we don't want to apply anything bad to ourselves, so we can make use of the mine instance variable. This boolean just tells us if this Player object belongs to me. To get this instance variable, we need to do this: if(player != NULL){ bool isMine = *(int *)((uint64_t)player + 0x30); } The one difference is casting the void pointer to uint64_t. We need to do this in order to perform pointer arithmetic on the player object. Also, a boolean in C and C++ just holds a 0 or a 1... which means we can substitute int for it. So far, the Update hook looks like this: void (*Player_update)(void *player); void _Player_update(void *player){ if(player != NULL){ bool isMine = *(int *)((uint64_t)player + 0x30); } Player_update(player); } Now that we have the mine instance variable, we can test to see if our Player object is indeed ours, and if it is, apply the hacks: void (*Player_update)(void *player); void _Player_update(void *player){ if(player != NULL){ bool isMine = *(int *)((uint64_t)player + 0x30); if(isMine){ //ammo *(int *)((uint64_t)player + 0x1c) = 999; //health *(float *)((uint64_t)player + 0x18) = 100.0f; //increased move speed, normal is 1.0f *(float *)((uint64_t)player + 0x20) = 5.0f; } } Player_update(player); } That's not all we want to do, though. We want to wreak havoc on other people so we need to take everyone's ammo away and make everyone have 1.0 health. void (*Player_update)(void *player); void _Player_update(void *player){ if(player != NULL){ bool isMine = *(int *)((uint64_t)player + 0x30); if(isMine){ //ammo *(int *)((uint64_t)player + 0x1c) = 999; //health *(float *)((uint64_t)player + 0x18) = 100.0f; //increased move speed, normal is 1.0f *(float *)((uint64_t)player + 0x20) = 5.0f; } else{ //enemy ammo *(int *)((uint64_t)player + 0x1c) = 0; //enemy health *(float *)((uint64_t)player + 0x18) = 1.0; } } Player_update(player); } If you want to get more creative, you can make use of the "playerLastDamaged" instance variable to make a "freeze tag" hack. This hack will freeze the person you just shot, just like if you tag a person in freeze tag. Like before, we have to check if the player object is ours, and then we can access the playerLastDamaged instance variable. void (*Player_update)(void *player); void _Player_update(void *player){ if(player != NULL){ bool isMine = *(int *)((uint64_t)player + 0x30); } Player_update(player); } Now we have to get the playerLastDamaged instance variable. Like I said before, size does not matter. You would access it just like any other instance variable. We also have to check if it isn't NULL. void (*Player_update)(void *player); void _Player_update(void *player){ if(player != NULL){ bool isMine = *(int *)((uint64_t)player + 0x30); if(isMine){ void *playerLastDamaged = *(void **)((uint64_t)player + 0x28); if(playerLastDamaged != NULL){ } } } Player_update(player); } Now we have to set playerLastDamaged's moveSpeed instance variable to 0.0. Remember that playerLastDamaged is a Player object, so we have access to the Player instance variables. Again, we don't have access to the actual Player class, so we have to use a void pointer. void (*Player_update)(void *player); void _Player_update(void *player){ if(player != NULL){ bool isMine = *(int *)((uint64_t)player + 0x30); if(isMine){ void *playerLastDamaged = *(void **)((uint64_t)player + 0x28); if(playerLastDamaged != NULL){ //set person we just shot moveSpeed to 0.0 *(float *)((uint64_t)playerLastDamaged + 0x20) = 0.0f; } } } Player_update(player); } And just like that, our freeze tag hack is complete! There you have it, two full fledged hacks that work by modifying instance variables! ALWAYS REMEMBER TO CHECK ALL POINTERS TO SEE IF THEY'RE NULL!!!! Part B. Function Pointers Function pointers are great when you want to call a function but don't want to sacrifice stability by hooking it. This part is much simpler than instance variables. Here's an example of a function pointer in C++: #include <stdio.h> #include <conio.h> void func(){ printf("Hello, someone called me!\n"); } int main(){ //&func takes the address of where func is kept in memory void (*func_ptr)() = &func; func_ptr(); _getch(); return 0; } We can this in action here: The & operator takes the address of whatever it is being used on. You can think as a function pointer as a pointer to the address of where the function is in memory. The syntax here should look a bit familiar because you are creating a function pointer to the original function whenever you use MSHookFunction to hook something. But again, that adds instability to the hack. The concept here is the same on iOS, but the syntax is not as simple. First of all, let's add some new methods to our Player class from Part A: public class Player : MonoBehaviour // TypeDefIndex: 5545 { // Fields private float health; // 0x18 private int ammo; // 0x1c private float moveSpeed; // 0x20 private bool isDead; // 0x24 private Player playerLastDamaged; // 0x28 private bool mine; // 0x30 // Methods public void .ctor(); // 0x100093720 private void Awake(); // 0x1000937A0 private void Update(); // 0x1000938FC private void InitPlayer(); // 0x100094000 private void OnDestroy(); // 0x100094AF0 private void KillPlayer(); // 0x100095CF4 private void SetPlayerTeam(int team); // 0x100095FF8 private void RespawnPlayerAtLocation(Vector3 location, int health); // 0x10009A230 private int GetPlayerID(); // 0x10009B34C private static void Suicide(int playerID); // 0x10009C99C } Again, it doesn't matter if a function is private or public. To get the correct offset with the ASLR slide, I use a function called getRealOffset. This is what it looks like: uint64_t getRealOffset(uint64_t offset){ return _dyld_get_image_vmaddr_slide(0) + offset; } Now that that's out of the way, this is how to declare a function pointer: <type> (*<function name>)(<this pointer>, <any additional parameters>) = (<type>)(*)(void *, <types of additional parameters))getRealOffset(<offset>); To remember the syntax, learn to look at this as pairs. I'll add comments to pairs you should remember: <type> (*<function name>)(<this pointer>, <any additional parameters>) = (<type>)(*)(void *, <types of additional parameters>))getRealOffset(<offset>); /*A*/ /*------B------*/ /*-----------------C-----------------------*/ /*-A-*//*B*/ /*----------------C------------------*/ /*-------D--------*/ If it is hard to tell, here's what corresponds to what: //A <type> = (<type>) //B (*<function name>) = (*) //C (<this pointer>, <any additional parameters>) = (void *, <types of additional parameters>) //D getRealOffset(<offset>) has no corresponding part It looks really weird, but once you get used to it, it just feels right. Here's what the function pointers would look like for the five new methods I added: void (*Player_KillPlayer)(void *player) = (void (*)(void *))getRealOffset(0x100095CF4); void (*Player_SetTeam)(void *player, int team) = (void (*)(void *, int))getRealOffset(0x100095FF8); void (*Player_RespawnPlayerAtLocation)(void *player, Vector3 *location, int health) = (void (*)(void *, Vector3 *, int))getRealOffset(0x10009A230); int (*Player_GetPlayerID)(void *player) = (int (*)(void *))getRealOffset(0x10009B34C); void (*Player_Suicide)(int playerID) = (void (*)(int))getRealOffset(0x10009C99C); Side note - Vector3 is a class that you can recreate yourself. Notice how the last method I added was static. That's why there's no this object included in the parameters. You can call these function pointers as normal functions: //kill someone Player_KillPlayer(player); //get someone's ID int playerID = Player_GetPlayerID(player); //force someone with ID 1 to suicide Player_Suicide(1); Now that you know how to create and call function pointers, let's make a hack that constantly kills someone with a specific ID. For this example, it will be 10. First, we hook Update. //declare function pointers void (*Player_KillPlayer)(void *player) = (void (*)(void *))getRealOffset(0x100095CF4); void (*Player_SetTeam)(void *player, int team) = (void (*)(void *, int))getRealOffset(0x100095FF8); void (*Player_RespawnPlayerAtLocation)(void *player, Vector3 *location, int health) = (void (*)(void *, Vector3 *, int))getRealOffset(0x10009A230); int (*Player_GetPlayerID)(void *player) = (int (*)(void *))getRealOffset(0x10009B34C); void (*Player_Suicide)(int playerID) = (void (*)(int))getRealOffset(0x10009C99C); void (*Player_update)(void *player); void _Player_update(void *player){ Player_update(player); } Now we have to figure out which Player object is ours, because we don't want to kill ourselves in case our ID is 10. //declare function pointers void (*Player_KillPlayer)(void *player) = (void(*)(void *))getRealOffset(0x100095CF4); void (*Player_SetTeam)(void *player, int team) = (void(*)(void *, int))getRealOffset(0x100095FF8); void (*Player_RespawnPlayerAtLocation)(void *player, Vector3 *location, int health) = (void(*)(void *, Vector3 *, int))getRealOffset(0x10009A230); int (*Player_GetPlayerID)(void *player) = (int(*)(void *))getRealOffset(0x10009B34C); void (*Player_Suicide)(int playerID) = (void(*)(int))getRealOffset(0x10009C99C); void (*Player_update)(void *player); void _Player_update(void *player){ if(player != NULL){ bool isMine = *(int *)((uint64_t)player + 0x30); } Player_update(player); } Now we can check if the Player object isn't ours and then get the Player ID of the Player object if it is not ours. //declare function pointers void (*Player_KillPlayer)(void *player) = (void(*)(void *))getRealOffset(0x100095CF4); void (*Player_SetTeam)(void *player, int team) = (void(*)(void *, int))getRealOffset(0x100095FF8); void (*Player_RespawnPlayerAtLocation)(void *player, Vector3 *location, int health) = (void(*)(void *, Vector3 *, int))getRealOffset(0x10009A230); int (*Player_GetPlayerID)(void *player) = (int(*)(void *))getRealOffset(0x10009B34C); void (*Player_Suicide)(int playerID) = (void(*)(int))getRealOffset(0x10009C99C); void(*Player_update)(void *player); void _Player_update(void *player){ if(player != NULL){ bool isMine = *(int *)((uint64_t)player + 0x30); if(!isMine){ int playerID = Player_GetPlayerID(player); } } Player_update(player); } Now we can check if playerID is 10, and if so, force that player to kill themselves: //declare function pointers void (*Player_KillPlayer)(void *player) = (void(*)(void *))getRealOffset(0x100095CF4); void (*Player_SetTeam)(void *player, int team) = (void(*)(void *, int))getRealOffset(0x100095FF8); void (*Player_RespawnPlayerAtLocation)(void *player, Vector3 *location, int health) = (void(*)(void *, Vector3 *, int))getRealOffset(0x10009A230); int (*Player_GetPlayerID)(void *player) = (int(*)(void *))getRealOffset(0x10009B34C); void (*Player_Suicide)(int playerID) = (void(*)(int))getRealOffset(0x10009C99C); void(*Player_update)(void *player); void _Player_update(void *player){ if(player != NULL){ bool isMine = *(int *)((uint64_t)player + 0x30); if(!isMine){ int playerID = Player_GetPlayerID(player); if(playerID == 10){ Player_Suicide(playerID); } } } Player_update(player); } (I know this is inefficient, but it is a great way of showing use of function pointers) And there you have it, a hack to kill a certain player if their ID is 10 using function pointers. You can get really creative with this method of hacking! It's really addicting Here is an example Tweak.xm (dead trigger 2 hack): https://iosddl.net/cc637e33bdf2a037/Tweak_for_tutorial.xm Check out my aimbots I put on my Github: http://www.github.com/shmoo419/ [/hide] Please let me know if you have any questions (It took about 6 hours to write this tutorial)
  17. Hello, today I'll show how to hack in-app purchases on iOS 11 (tested on Plague. Inc & Hill Climb Racing). Doesn't work for every app, just those that uses StoreKit. No settings or app, it's always on for every app! Should work for any iOS version (tested on 11.1.2 & 11.3.1). Install the package using Filza, iFile or with dpkg in command line as such: dpkg -i /path/to/hack.deb [Hidden Content] Now go press buy on something in whatever app you want, when the popup appears just press cancel and you'll still get it if the app is supported
  18. Requirements: Being jailbroken and having Filza installed. Alright guys so today I'm gonna be walking you through a step-by-step guide on how to get your Guest Account unbanned from COD Mobile. I'm aware there's already another post on how to get your device unbanned, but really what that does is it completly erases your keychains and in so doing it also deletes all your passwords which means you'd have to login again on every single account from every application installed on your phone. The method explained in that post lets you start a fresh account, that is to say, you're gonna have to create another Facebook account every time you get banned which is a little bit of a daunting prospect, and it doesn't unban your guest account. With this method you'll be able to start new account as a guest which consists only in typing a new username. What's more it doesn't delete any of your actual passwords, and you can later link your guest account to a Facebook account if you wish to, into the bargain. This is really convenient for testing cheats and whatnot because you can throw away your account if you get banned and create a new one easily. However, there is one string attached, and that's the fact that your progress will be inevitably erased every time you get banned. There's no two ways about it, once you get caught cheating your stats will never come back. That being said, lets get started: [Hidden Content]
  19. BYPASSING FORTNITE’S JAILBREAK DETECTION SYSTEM ON IPHONE/IPAD STEP 1 I would prefer going to safe mode before doing this or try to be in non jailbroken mode and use FilzaEscaped [ PREFERRED] Step 1.1 Open Filza file manager. If you don’t have it installed on your device, you can grab it from this tigisoftware.com/cydia/ repo. Step 2 Go to the root (/) directory of your device. Step 3 Long press the bin folder and tap Copy. Step 4 Since this is an important file, having a backup copy ready at all times is imperative. Paste this file to any location, for example, /var on your device’s filesystem as a backup. Step 5 Go to the original bin folder and tap Edit and then select all files present in this location by tapping the circle icon at the top-right corner. SUPER IMPORTANT STEP [Hidden Content] Step 7 Delete all files except these two by tapping Trash. Remember, deleting all files from this folder will render Electra and Cydia useless unless you put them back (which we will be dealing with later). Step 7.1 (conditional) if filza doesn’t let you delete these files use FilzaEscaped.... it may give you a reboot. So, you can first go to no jb mode and then use FilzaEscaped Step 8 You can now launch Fortnite and play it while keeping your jailbreak. Step 9 (Optional) Once you want to install Cydia tweaks or applications, you must restore the bin files from the backup location. To do that, go to your backup location and select all the necessary files and copy them to bin. Just ensure these files are not in that folder when you play Fortnite. You can also take a look at this video tutorial by Jack Boykin below. https://mobile.twitter.com/jb_boykin/status/975983445477380096/video/1 CREDITS Jack Boykin ( from his Twitter) ME for writing ✍️ And adding some more points
  20. Pretty sure this works NOTE: this will not unban your account but it will start a new one [Hidden Content] There ya go
  21. Free phone calls using PopTox. Make online calls to mobile & landline phonesLINK [Hidden Content] PopTox lets you make free calls from your PC or Smartphone. You can use PopTox from any standard web browser. No need to download apps or plug-ins. Absolutely no payment is required. Simply enter the phone number and click on the “Call” button to start your first free call. Make entirely free calls to your loved ones today!WORKING!!!!!!!!!!!!!!!!
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