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_Seb1

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Everything posted by _Seb1

  1. finally a jailbreak for iOS version 11.4.1 was dropped by Electra. Finally my iPhone is jailbroken.

    1. Show previous comments  1 more
    2. _Seb1

      _Seb1

      Yeah it uses to be better. But I am getting along with electra too.

    3. DanYal

      DanYal

      let me know if it's stable or not 

    4. Ted2

      Ted2

      unc0ver just out too

    5. privacycheck
    6. Juantonmin

      Juantonmin

      Running iphone 7+ 11.4.1 and so far everything is running smoothly

  2. This app is human readable. You can just use a value scanner for it. But still nice work.
  3. So in this information thread I will explain what a Class is and what they are used for. Before I can explain what a Class is I must explain Functions and their usage. The idea behind Functions that the code should be executed multiple times, so it gets outsorced to a Function. Such Functions can be called randomly in the program and if that happens all the Instructions in the function will be executed. The usage of Functions are not only to prevent code doubles. They can be appointed very flexibal - While calling the Function up, your able to send Data into it. - After the Function has ended you can return Data to its calling place. as example we will take an easy math function: f(x) = x² this function can be called with different Parametres and always computes the square of it. When it gets called up with the parametre 2 it delivers 4 as result. They are able to work more than a math function though: - the quantity of the parametres aren‘t limited. You can use many parametres. - The Datatypes(Int, Float/Double etc other thread) are free choosable so you can use strings or booleans too. - You can return values to its access point. How is a Function made? Name Parametres Return type Functionstrunk Must not be like this, but as C++ is very strict about that, you will need to write all that. Example for a function: Return Type Functionname(List_of_Parametres) {(start of the functionstrunk aka Codeblock) Instruction1; Instruction2; .... } If a Function should not return Data the special return type void is used. The list of parametres is a seperated list of Datatype-Name-Pairs.(int alpha, string beta) The return instrction The return instruction ends the function and gives the data back to its calling place. example the function f(x) = x²: int f(int x) { int y; y = x * x; return y; } That above is Pseudocode, you can realize it like that but there are parts missing(like defining x). It is possible to use more than one return instruction. So as example: int max(int x, int y) { if (x > y) return x; return y; } It checks if x is bigger than y if thats true it gives back the data to its calling place and ends the function. If it is not true it returns y to the calling place and the function ends here. Failures in the Function code int max_failmao(int x, int y) { if (x > y) return y; } 👆wrong because there isnt a return instruction defined for x. void failures Void return type: Doesnt return values. So void Joka( ) { return 5; } 👆failure You can still use a return instruction in a void function to end it prematurely. void WithJoka(int x) { if (x > 5) return; } Recursions. Now because this is not used very often due to its high amount of storage eat, you won‘t face it very often. int Recursionexample() { return( ) + 1 } would always call itself up again and add 1 to its parametres. This endlessrecursion would cause a crash of the program. Recursions are a very elegant way to solve problems but it takes muh storage due to its recalls. Classes What is a „Class“? A class is an own datatype you can manage after your favor. In those classes objects(so called instances) are saved. So for the class „Human“ Seb, Tronald Dump etc. can be chosen as instances. Characteristic for classes is that all instances have the same skills(So called attributes: howtall; weight). Every Instance in a class can perform actions: Like baking a cake(humans). the skills of each instance can vary(not always the same weight). You can simulate an own similar world with those classes. How do you realize it in code? 3 parts: The name The skills The actions So in C++ a class is made like this: (easy class) class ClassnameJokaGay { ..... Skills and actions ..... } Actions are realized by functions in this actions are called methods of a class if you made it with functions. In the class you can access the skills(attributes) Classes always have constructures, those methods are used to make new classinstances. Well now we know how to build a class, but what about a Constructor? A Constructor is made like a function, having the same name like the class and without giving the return type. ex.: class score { .... score( ) { quantitygoalsteam1 = 0; quantitygoalsteam2 = 0; } } So because they are playing and they could shoot some goals we need methods to realize that class. so ex.: class score { .... void goalsteam1( ) { quantitygoalsteam1 = quantitygoalsteam1 + 1; } Adds a goal to the team void goalsteam2( ) { quantityofgoalsteam2 = quantityofgoalsteam2 + 1; } } So this was now long enough. If I have time I will create one about how to create instances and use them.
  4. it does show the charging logo and I can access my Photos on it too. IFunBox doesnt see the device.(iTunes is installed on my pc too)
  5. Hello, So today I as able to download iFunBox and tried to connect my jailbroken iPad 7 with my pc through my loading wire. Then I opened iFunBox, but it didn´t show me any device.
  6. (⌐■_■) ok I‘ll edit it away.
  7. This is more an information post for people that don't know what as example an int is. I will explain this here. Data Types: Int: comes from the word Integer and is a variable that can only hold full figures like 1, 56, -8 etc. Float or Double: these are floating point numbers like 4,6 12,7 the decimals are limited though. Char: comes from "character" it is a variable used to save only characters such as: K, L, k, l String: Well a String is basicilly a char array. A string contains more than one character as example full words. Before we come to the last Data Type, I have to say that a char is always saved with an apostrophe ' as example: 'H' the string uses the " signs so: "hello". Booleans: Booleans are variables that contain wheither a "true" or "false" value. Now because we want to connect the variables with eachother we need operators: arithmetic operators compare operators logic operators Non of them are hard when you don't understand them the first time read it another time. Operators and algos are important for coding(algorythms are excluded here) as well as sortalgorymths such as Insertionsort(picks a random number out of a list and then sorts it after that), Mergesort(list gets divided in two different lists and always divided again and merged at the end) and bubblesort(I have no idea). arithmetic operators addition(+), substraction(-), multiplication(*), division(/), [salvage value(%)] [Salvage value: if you divide two int values with eachother, just a full figure will be displayed the salvage value is for getting non divided value example: int restvalue; restvalue = 17 % 5; it would display 2.] compare operators compare operators are used to compare most likely numeric elements. the result is this is always a boolean value, which can be saved in a boolean variable. compare operators are: less < less-equal <= greater > grater-equal >= equal ==(two because one = sign is used to allocate values to variables, so the "equal" operator is a ==) disparate != or <> logic operators with those operators you are able to connect boolean values with eachother, these operators operate on bool variables there are 4 logic operators. Negationoperator: it negates the containment of a boolean value. is the value false the negationoperator turns it into true is it true it turns it into false. The Negationoperator is displayed by a ! exampls.: bool trueorfalse1; trueorfalse1 = false; bool trueorfalse2; trueorfalse2 = !trueorfalse1 trueorfalse2 has the value true now. and-operator an and-operator is used to connect 2 boolean values if both values are true. In every other cause it would display false. its realized through a double & example. bool trueorfalse1, trueorfalse2, trueorfalse3; trueorfalse1 = true; trueorfalse2 = false; trueorfalse3 = true; bool result1, result2; result1 = trueorfalse1 && trueorfalse2; result2 = trueorfalse1 && trueorfalse3; result1 will be false and result2 will be true. Or-operator it connects 2 variables witheachother and displays true, if. at least one of the values are true. The command is a | |. example.: bool trueorfalse1, trueorfalse2; trueorfalse1 = false; trueorfalse2 = true; bool result1, result2, result3; result1 = trueorfalse1 | | trueorfalse2; result2 = trueorfalse1 | | false result3 = 3 = 3(true) | | false result1 has the value true, result2 the value false, result3 has the value true. either-or-operator connects 2 bools with eachother and displays true if at exact 1 value is true, in all over causes its false, its realized through a circumflex ^. example: bool eitheror1, eitheror2; eitheror1 = true ^ true; eitheror2 = true ^ false; eitheror1 is false and eitheror2 is true. Then you can combine operators. int result1, result2; result1 = 2 + 3 + 4 - 5 result2 = 4 + 20 / 3 - 8 * 2; -Seb Enjoy
  8. U know u begging him to update wont make the progress go any faszer lmao leave him alone sme people still have a real life see. Yo here too
  9. Uh nu Lord alucard just visited my profile. Sup m8

    1. Pradeep6868

      Pradeep6868

      *_seb1 turns gae*

    2. _Seb1
    3. _Seb1

      _Seb1

      [hide]reply to see my answer![/hide]

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