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Everything posted by bR34Kr
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Makes sense
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Only scratch. Not giving intentional pain to that area
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Mod Menu Hack Pirate Power v1.2.150 +2 [inf currencies]
bR34Kr replied to Oxytyramine's topic in Free Jailbreak Cheats
no u -
Mod Menu Hack Pirate Power v1.2.150 +2 [inf currencies]
bR34Kr replied to Oxytyramine's topic in Free Jailbreak Cheats
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Help/Support Makefile EXTRA_FRAMEWORKS not working properly
bR34Kr replied to Ted2's topic in Help & Support
Why do you need INSTALL_PATH though? -
Help/Support Makefile EXTRA_FRAMEWORKS not working properly
bR34Kr replied to Ted2's topic in Help & Support
Yeah it’s possible. Try installing it to the Theos path. Maybe it’s detecting it resides in the System files so it assumes it’s universal and dynamically links -
Help/Support Makefile EXTRA_FRAMEWORKS not working properly
bR34Kr replied to Ted2's topic in Help & Support
So you want the Framework to only be on the compiler’s device? If so install your framework to $THEOS/lib and add its headers to $THEOS/include -
Help/Support Makefile EXTRA_FRAMEWORKS not working properly
bR34Kr replied to Ted2's topic in Help & Support
Where does it install the framework and what says that it cannot find it? -
Good job!
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Was wondering how I would go about pausing a process I’m hooking to, running my code in that frame and then unpausing it. Thank you!
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The game is probably server based. So all the currencies are managed on the server
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You can use FlexDecrypt https://github.com/JohnCoates/flexdecrypt
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Unity is in a 3D environment as far as I know, so basically you want to find the function to set the Camera location. This way you can move it up or down or whatever. The reason it does that is because of ARM's way of handling floating point. I think in the Club "IDA tips" there should be something detailing your issue. But for the set location you'd want to call that function by making a function pointer to it. If it's too complicated you can find the GetCameraLocation and move on an axis but again, you are limited by the floats in ARM
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Mod Menu Hack Warhammer Quest: Silver Tower v1.0 +2 Cheats
bR34Kr replied to Zahir 's topic in Free Jailbreak Cheats
Good job! :) -
Use the template made by Guest in the tools section or Ted's menu found here
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Yeah makes sense. Thought you were installing from a third party and they messed up some stuff in the IPA
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Are you installing Unc0ver from the GitHub / original source?
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Help/Support Why is my springboard keep crashing
bR34Kr replied to DaveVortex's topic in Help & Support
SmartTap is most probably not working/not updated. The issue is with the tweak. -
Hmm odd. I'll try a reboot. It might help to sign the installer maybe that's what triggering it. I'll send you a guide on it I just need to find it https://docs.microsoft.com/en-us/windows/win32/appxpkg/how-to-sign-a-package-using-signtool https://stackoverflow.com/questions/252226/signing-a-windows-exe-file
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General Help me answer this questionnaire [Reward Included]
bR34Kr replied to Zahir 's topic in General Talk
Wow man. Very nice project you have there. Hopefully you’ll help a lot of people with this -
To "bypass" ASLR, you need to find the ASLR offset so you can add/subtract it from your offset to know its original/ASLRed offset. To get it when hooking to a process use this function: _dyld_get_image_vmaddr_slide() (Info here -> https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/dyld.3.html) The header for it is on the manpage For removing it from your LLDB session you want to do image list PROC_NAME in LLDB (while replacing PROC_NAME with the process name). That will give you the ASLR offset for that process and you need to subtract it from every offset you get through it
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For rendering it would use Metal. Although you don't need them for making aimbots