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Everything posted by bR34Kr
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Solved Remote Desktop on Mac to control an iPad, how to do?
bR34Kr replied to Salvatore4's topic in Help & Support
You can do this using the VNC package on Cydia, although it might be deprecated on more recent versions of iOS -
Help/Support Looking for Help to use iGameGuardian
bR34Kr replied to Nikto90's topic in Help & Support
The game might be using encrypted values / offseted values. Also, you might be using the wrong types. Make sure to use a type that matches the value (always go for the smallest, smart devs won't put HP ranging from 0 to 100 in a 4 byte int while they can put it in a 1 byte char for example) -
Help/Support Overwrite a game value instead of an offset ?
bR34Kr replied to Tchl's topic in Help & Support
As Ted said this is an Enum. What you need to do is find a class/structure that uses a value of that type (so search for the Enum's name). That will give you the field you want to modify and its offset -
This was posted 3 years ago. I'm pretty sure the game got updated since then
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The address will always change because it's allocated randomly in memory. The only way to save it is to have a static route to your value, so to do that use LLDB to search the base of your value, then finding an pointer to that base, then repeating this process until you end up with a static address. Once you do that just add, dereference, again and again and you'll be able to change your value
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Open the binary in IDA, find fopen calls and try to see where it freads this file. From that you can see how it decrypts the JSON into actual JSON. Good luck!
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Something you could do is search for your negative money value, play the game, research to narrow it down and then manually changing everyone until it works. Although this may crash/corrupt your game so I suggest you make a backup first.
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Debugging is the process of adding breakpoints / watchpoints and see how the game actually goes and does stuff. For the reload I'd search for the Gun class (with ammo for example), and search closeby memory for constant floats or ints representing the cooldown time. Then you're in business
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Help/Support iOS what writes/accesses to an address War Robots
bR34Kr replied to Thekidiacs101's topic in Help & Support
Yes a watchpoint will "watch" an address for r/w and will tell you where that happens :) -
Right now you are looking for a string and finding a function which references that string, after you search all the binary for the first FMOV instruction so you're deemed to fall on something completely random. What you should do is debug the game and find the value for the cooldown while searching by difference (cooldown increased / decreased etc.) and then finding which instruction actually edits the value and then patching it. Hope this helped
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Help/Support Cheat Engine Data Explanation Needed
bR34Kr replied to Merc-Tech's topic in Help & Support
Here's a brief rundown of integer types: Signature represents if a number has sign bit. If it's unsigned then all the bits of the bytes are used to represent your integer and the value will be positive. If the value is signed then the first bit will be used to check wheter an integer is positive or negative. So the 'S' or 'U' in front of the type represents if you want to search for unsigned or signed values 1 byte - char Represented by 1 byte in memory Goes from 0 to 255 (unsigned) Goes from -128 to 127 (signed) 2 bytes - short Represented by 2 bytes in memory Goes from 0 to 65535 (unsigned) Goes from -32768 to 32767 (signed) 4 bytes - int Represented by 4 bytes in memory Goes from 0 to 42949672955 (unsigned) Goes from -2147483648 to 2147483647 (signed) 8 bytes - int Represented by 8 bytes in memory Goes from 0 to 18446744073709551615 (unsigned) Goes from -9223372036854775808 to 9223372036854775807 (signed) So to answer your question more clearly: UInt is an unsigned 4 byte integer and SInt is a signed 4 byte integer More detailed explanation here: https://en.cppreference.com/w/c/language/type -
Help/Support Good games/apps to practise hacking with strings?
bR34Kr replied to CodeName9's topic in Help & Support
Any should do fine. -
Awesome
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Flex Unlock or Change FPS Limit in most Unity3D apps & games
bR34Kr replied to Cycas's topic in DIY Cheats
That's pretty cool... -
Also make sure the binary is the cracked version. I just tried with an iOS binary and the offset pointed to by IDA is correct if you jump to it in a hex editor (I used HxD). Maybe IDA changes the endianness? But just make sure you bin is cracked. That's about it.
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Yes
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Edit the coding at a lower level (the assembly) or by hooking to functions (so the game calls our version of it rather than the original)
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Mod Menu Hack Otherworld Legends v1.2.2 +10
bR34Kr replied to Amuyea's topic in Free Jailbreak Cheats
Been a while since I've seen ya post. Good job -
Good job
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1: Knock knock 2: Who's there? 1: Knock 2: Knock who? 1: Knock knock Congrats! You understood recursion through a knock knock joke :p
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Use Discord to chat with your friends during class Edit: I’m not responsible if you fail or anything of the sort if you do this method
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That offset is based on the class. So it's not literally 0x2ECF56 in memory, it's PlayerOffset+0x2ECF56. So yes, you need to find a way to get your player instance and then to read it you read the float stored 0x2ECF56 after that base address.
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Remove the 10 before the offset. ^ for future reference
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Save Game Real Racing 3 (All Versions) Everything Unlocked
bR34Kr replied to Janeyy's topic in Save Game Cheats
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What OS are you on? Version and all