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Ted2

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Everything posted by Ted2

  1. Fixed it, stupid mistake.
  2. Hi, So I use Arthurs MM like on every game, works fine. Now my nephew wants a mod menu for 'Flip Master' so I was like So I made the project, did 'make package install' but the credit popup doesn't appear. I checked the bundle package name, it's fine. So then I changed it to 'Excecutable' & used the binary name. Still no success. Anyone had this problem before?
  3. Hi, I'm going to give x1 'Advanced Vip Subscription' to someone. Rules - Atleast a senior member - Currently a active member - Only 1 comment. I'll use a online random name picker. Winner: @Joka Edit: Joka did't want it, new winner is @iAndroHacker Video Proof of directly go to Random Name Picker: You have 5 days from now (2 January 10:15PM till 7 January 10:15 PM)
  4. Nvm you don't get me. Undersand that shmoo's tutorial was for easy games.
  5. Sometimes you gotta xref & xref. I suggest use lldb & set breakpoints
  6. BX LR = skip rest of function. You need to do code injection or binary edit in order ro execute this. i recommend code injection.
  7. search in functions for 'application:didFinishLaunchingWithOptions' It's 'UnityAppController' for FWD btw, cause it's a unity game.
  8. Hack using strings
  9. Try the 2 other things I said, still pretty sure you need one of the sub_x under the strings
  10. There is one in ViP section for iOS.
  11. Yes but hold on. You said 'BX LR' while your binary is arm64, BX LR = armv7, in arm64 you need to use 'RET'
  12. Doesn't really seem usefull to me. But try MOV X0, #0 RET or MOV X0, #1 RET
  13. You don't have the string itself (most of the time). Also why do you say this is the string that reveals enemy on map?
  14. You can't. You need to use LLDB for arm64.
  15. Gdb doesnt work on arm64
  16. Oh. Why do you open the .app anyways?
  17. Try reboot PC if you didn't do that
  18. Which SDKS do you have?
  19. Try force close iFunbox - Ctrl + Esc & find iFunbox.
  20. Never figured that out for android. Although people do Mod Menu's. But I think that's unity based games.
  21. What are you? Human? What the f**k goodjob. Now teach me how you did it
  22. I don't think it will work, but maybe it does. This is the code for a PSSliderCell: <!-- Begin PSSliderCell --> <dict> <key>cell</key> <string>PSSwitchCell</string> <key>default</key> <false/> <key>defaults</key> <string>com.ted2.example</string> <!-- Your package name. --> <key>key</key> <string>key1</string> <!-- Your key. --> <key>label</key> <string>Switch Text 1</string> <!-- Your Switch Name. --> </dict> <dict> <key>cell</key> <string>PSSliderCell</string> <key>default</key> <integer>50</integer> <!-- Enter the default value of the slider here. --> <key>defaults</key> <string>com.ted2.example</string> <!-- Your package name. --> <key>key</key> <string>key1slider</string> <!-- Your key. --> <key>max</key> <real>99</real> <!-- Enter your maximum value here. --> <key>min</key> <real>1</real> <!-- Enter your minimum value here. --> <key>showValue</key> <true/> <!-- Show the value of the slider. true or false. --> </dict> <!-- End PSSliderCell --> Maybe you could use the <key>max</key> and <key>min</key> in the PSEditTextCell too. I'm too lazy to try though. I used http://armconverter.com/mshookgenerator/ for the example btw It might return to MAX once the person goes over it.
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