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Everything posted by Ted2
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Mod Menu Hack Left to Survive: Zombie Games Cheats v7.8.0 +3
Ted2 replied to Laxus 's topic in Free Jailbreak Cheats
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I think iOS 11 blocks it, iOS 11 seem to block every possible thing.
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IDA: interactive disassembler Binary: the file where all the code of a game/ app is in Crack a app using clutch or smth to get it
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Private hacks aren't allowed on the forum
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Well that's not a app. You have to open LDOE in order to see the Mod Menu popup. Nope, that's not what he meant
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Deb files op apps? Example?
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Apps or debs?
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Updated hack: Shadow Fight 3 By Nekki Limited com.nekki.shadowfight3 Requires: iOS 9.0 or later. Price: Free Updated: 2018-06-13T12:35:36Z iTunes URL: https://itunes.apple.com/us/app/shadow-fight-3/id964827011?mt=8&uo=4&at=1010lce4 Mod Requirements: - Jailbroken iPhone/iPad/iPod Touch. - iFile / Filza / iFunBox / iTools or any other file managers for iOS. - Cydia Substrate (from Cydia). - PreferenceLoader (from Cydia). Hack Features: - Frozen Enemy Hack Download Link: [Hidden Content] Installation Instructions: STEP 1: Download the .deb Cydia hack file from the link above. STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice. STEP 3: Using iFile or Filza, browse to where you saved the downloaded .deb file and tap on it. STEP 4: Once you tap on the file, you will then need to press on 'Installer' or 'Install' from the options on your screen. STEP 5: Let iFile / Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below. STEP 6: Now open your iDevice settings and scroll down until you see the settings for this cheat and tap on it. If the hack is a Mod Menu, the cheat features can be toggled in-game. STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game. NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues. Credits: - @Ted2 Cheat Video/Screenshots: N/A
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Wtfff, it works . Must be a coincidence
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I think that will result into a crash
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Idk if this works online Ghostbin: https://ghostbin.com/paste/swwou Site Code Box: //arm64 sh!t - shmoo's code. You can also use orignal MSHook thingy. uint64_t getRealOffset(uint64_t offset){ return _dyld_get_image_vmaddr_slide(0)+offset; } //original value or smth lul void(*old_UpdateEnemy)(void *instance) = nil; // make function of UpdateEnemy offset void UpdateEnemy(void *instance) { if(1 != 1) { //without this IF statement, both me & my enemy would freeze (don't ask me why this fixes it, I figured by accident) *(bool *)((uint64_t)instance + 0xF8) = TRUE; // 0xF8 variable = bool isDead } } %ctor { MSHookFunction((void*)getRealOffset(0x10042B5A4),(void*)UpdateEnemy,(void**)&old_UpdateEnemy); // Class: Module, Function: UpdateAi } OR: 0x10042B5A4 (UpdateAi function) to RET --> Thanks to @Joka Credits: @Ted2 & @shmoo's tutorial ofc
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Fill in the standard template. Don't be lazy.
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Make a request in the mod request section ??♂️
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Help/Support iGMenu isSwitchWithIdentifierActive problems
Ted2 replied to Ted2's topic in Help & Support
Fixed code: void Update(void *cheats) { if(![menu isSwitchWithIdentifierActive: @"Money"]) { old_Update(cheats); } else { add_Money(cheats); } } -
Hi.. So I again (actually still) have issues with isSwitchWithIdentifierActive option in iGMenu. This is the code I used: void (*add_Money)(void *cheats) = (void (*)(void *))getRealOffset(0xOffset); //original value or smth lul void(*old_Update)(void *cheats) = nil; bool isFeatureActive = false; // make function of LateUpdate offset void Update(void *cheats) { if(isFeatureActive == false){ old_Update(cheats); } else { add_Money(cheats); } } //under void startAuthentication() { MSHookFunction((void*)getRealOffset(0xOffset),(void*)Update,(void**)&old_Update); //Class: SomeClass -> Func: LateUpdate isFeatureActive = [menu isSwitchWithIdentifierActive:@"Switch1"]; [menu addSwitchWithIdentifier:@"Switch1" title:@"Add Money" description:@"Enable me for something awesome!"]; //under listener changes: isFeatureActive = [menu isSwitchWithIdentifierActive:@"Switch1"]; This does not work at all, however if I use this code, it does work perfectly fine. void Update(void *cheats) { if(1 < 2){ add_Money(cheats); } old_Update(cheats); } Any idea what might issue the first code?
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Yes, works now
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No space in hide & pasting don't work