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Everything posted by Ted2
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He also posted on github
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Shmoo already done it for dominations by now https://twitter.com/hackedbyshmoo/status/1005249829096841216
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Call of Duty: Black Ops Zombies v1.3.5 - Abusing Static Classes With Threads
Ted2 replied to a topic in Coding Center
Sick shmoo! -
Change the hacks bundle id(in plist) to the duplicated app
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When no one cares ~ Blazer.
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Help/Support Best jailbreak or stable for iOS 10.3.3
Ted2 replied to iosgods435's topic in Help & Support
Helix is most stable. See all available Jb's on: https://canijailbreak.com- 1 reply
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Mod Menu Hack [x64] World of Warriors v1.13.0 +4 Cheats [Unlimited Currencies + More]
Ted2 replied to Joka's topic in ViP Cheats
Sick! Vip worthy for sure, -
Server sided, also I did hack this game. However they'll ban your account with it, so I never released
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Help/Support iGMenu doesn't recognize if function is turned on or not
Ted2 replied to Ted2's topic in Help & Support
Bowmasters https://itunes.apple.com/us/app/bowmasters-multiplayer-game/id1118431695?mt=8&uo=4&at=1010lce4 -
Help/Support iGMenu doesn't recognize if function is turned on or not
Ted2 replied to Ted2's topic in Help & Support
The latest results I ended up with is: Frozen Character. -
Help/Support iGMenu doesn't recognize if function is turned on or not
Ted2 replied to Ted2's topic in Help & Support
@DiDA What about this? https://ghostbin.com/paste/coxmb This should work, right? (When I do not have a modmenu bool above it it works) Edit: got it working, altough I have to use bool isFeatureActive = false; isFeatureActive = [menu isSwitchWithIdentifierActive:@"getGems"]; x2 Seems too much, but maybe that's just me. Also it doesn't recognize if it's getting disabled. -
Help/Support iGMenu doesn't recognize if function is turned on or not
Ted2 replied to Ted2's topic in Help & Support
Makes sense -
Help/Support iGMenu doesn't recognize if function is turned on or not
Ted2 replied to Ted2's topic in Help & Support
With the code in my post, godmode does work. Only the enabling & disabling didn't... -
Help/Support iGMenu doesn't recognize if function is turned on or not
Ted2 replied to Ted2's topic in Help & Support
This makes it unfreeze, however now Godmode isn't working xd -
Help/Support iGMenu doesn't recognize if function is turned on or not
Ted2 replied to Ted2's topic in Help & Support
Yes, I haven't had that issue before. Could it be bcs we're hooking UpdateCharacter? -
Help/Support iGMenu doesn't recognize if function is turned on or not
Ted2 replied to Ted2's topic in Help & Support
@shmoo Okay so now my Character is freezing.. (also if the option is disabled) xd Mate, I already told you I would fix it. Don't go to topics & change subjects. -
Help/Support iGMenu doesn't recognize if function is turned on or not
Ted2 replied to Ted2's topic in Help & Support
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Help/Support iGMenu doesn't recognize if function is turned on or not
Ted2 replied to Ted2's topic in Help & Support
Idk too what example you're refering too, but why would bool isFeatureActive = if([menu getBool:@"GodmodeSwitch"]) make a diffrence? -
Help/Support iGMenu doesn't recognize if function is turned on or not
Ted2 replied to Ted2's topic in Help & Support
I did, I tried everything -
Hi, This is my code: void CharacterUpdate(void *character){ if(character != NULL) { bool isAI = *(int *)((uint64_t)character + 0x221); //isAI = 0x221 //Class Character: CharacterBase if(isAI) { // Check if it's the AI before doing something if([menu getBool:@"GodmodeSwitch"]) //checking if feature is enabled or not. return; //return what it normally returns } else { *(float *)((uint64_t)character + 0x48) = 99999999; //health = 0x48 //Class CharacterBase } } old_CharacterUpdate(character); } MSHookFunction((void*)getRealOffset(0xOffset),(void*)CharacterUpdate,(void**)&old_CharacterUpdate); //Class: CharacterBase -> Func: UpdateCharacter [menu addSwitchWithIdentifier:@"GodmodeSwitch" title:@"Godmode" description:@"You can't die."]; But somehow it doesn't seem to know when it's on or not, it just acts like it's always ON
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Yes shmoo!