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Ted2

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Everything posted by Ted2

  1. He also posted on github
  2. Shmoo already done it for dominations by now https://twitter.com/hackedbyshmoo/status/1005249829096841216
  3. Change the hacks bundle id(in plist) to the duplicated app
  4. When no one cares ~ Blazer.
  5. Helix is most stable. See all available Jb's on: https://canijailbreak.com
  6. Server sided, also I did hack this game. However they'll ban your account with it, so I never released
  7. Bowmasters https://itunes.apple.com/us/app/bowmasters-multiplayer-game/id1118431695?mt=8&uo=4&at=1010lce4
  8. The latest results I ended up with is: Frozen Character.
  9. @DiDA What about this? https://ghostbin.com/paste/coxmb This should work, right? (When I do not have a modmenu bool above it it works) Edit: got it working, altough I have to use bool isFeatureActive = false; isFeatureActive = [menu isSwitchWithIdentifierActive:@"getGems"]; x2 Seems too much, but maybe that's just me. Also it doesn't recognize if it's getting disabled.
  10. @Joka
  11. With the code in my post, godmode does work. Only the enabling & disabling didn't...
  12. This makes it unfreeze, however now Godmode isn't working xd
  13. Yes, I haven't had that issue before. Could it be bcs we're hooking UpdateCharacter?
  14. @shmoo Okay so now my Character is freezing.. (also if the option is disabled) xd Mate, I already told you I would fix it. Don't go to topics & change subjects.
  15. Idk too what example you're refering too, but why would bool isFeatureActive = if([menu getBool:@"GodmodeSwitch"]) make a diffrence?
  16. Hi, This is my code: void CharacterUpdate(void *character){ if(character != NULL) { bool isAI = *(int *)((uint64_t)character + 0x221); //isAI = 0x221 //Class Character: CharacterBase if(isAI) { // Check if it's the AI before doing something if([menu getBool:@"GodmodeSwitch"]) //checking if feature is enabled or not. return; //return what it normally returns } else { *(float *)((uint64_t)character + 0x48) = 99999999; //health = 0x48 //Class CharacterBase } } old_CharacterUpdate(character); } MSHookFunction((void*)getRealOffset(0xOffset),(void*)CharacterUpdate,(void**)&old_CharacterUpdate); //Class: CharacterBase -> Func: UpdateCharacter [menu addSwitchWithIdentifier:@"GodmodeSwitch" title:@"Godmode" description:@"You can't die."]; But somehow it doesn't seem to know when it's on or not, it just acts like it's always ON
  17. Ah, did you add the new iGMenu framework (the one you put in lib folder)? Cause DiDA changed the method of MSHooking & that required the new framework
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