Jump to content

Ted2

Senior Member
  • Posts

    4,939
  • Joined

  • Last visited

Everything posted by Ted2

  1. Mouse wired is not usefull for me, I need a new one tho
  2. I wasn’t talking about those. Yours is free right? Then there’s no problem
  3. I wouldn’t cry. Also, what’s the big deal? Joka’s hack has more features + it’s in ViP. Don’t make a big problem out of it
  4. Read forum rules. Any rules that says: You can’t hack already hacked games ? Don’t think so.
  5. Ted2

    ARE YOU STILL ACTIVE? Come online!

  6. Need testers for Hustle Castle, jailbroken users only.

    Message me on discord: Joey#0309

     

    PM inbox is full here lol

    1. Kira

      Kira

      Unlike your Instagram.

    2. C.L.G
  7. Substrate working on android Kappa

    1. Pradeep6868

      Pradeep6868

      cydia working on android lul

    2. Ted2

      Ted2

      Android doesn't need Cydia in any way

    3. Rook

      Rook

      Jailbreak working on android

    4. Ted2

      Ted2

      shut up

  8. Few mistakes in code, will fix when I get on my pc. If stuck with errors just tell me
  9. Ever hacked a game, but everything was linked to the enemy? Well, in this topic you'll learn multiple ways to unlink it. Before this tutorial, I suggest you to read through this topic by @shmoo: https://iosgods.com/topic/65529-instance-variables-and-function-pointers/ NOTE: I assume you know how to hook functions, since this is necessarily for unlinking. In the examples you'll see something called "getRealOffset", this is used to defeat the ASLR. Put this code on top of your tweak.xm so you can make use of it: uint64_t getRealOffset(uint64_t offset){ return _dyld_get_image_vmaddr_slide(0) + offset; } Unlinking using functions [Hidden Content] Unlinking using variables [Hidden Content] Some notes: - I know all of you use functions to mod, like get_health, get_damage etc, most likely there's also a variable for them which is easier to use in a Update() function if it exists. - Some function take more "inputs" for example: get_health(int something, void somethingelse).. you need to include these in your hooks (add "void *instance" at the beginning then) - I suggest you to copy all the codes into a editor & add the C++ syntax, this will make it more readable That's it! If you have any questions, feel free to ask me (mention me in the comments) & I'll try & help you! Credits: - @shmoo for his tutorial on function pointers & variables - @Joey for writing this tutorial.
  10. WOOOH, HAPPY NEW YEAR GUYS!!!!! 😍😍😍😍

    1. Show previous comments  5 more
    2. Ted2

      Ted2

      WHAT 😂 

    3. Pradeep6868

      Pradeep6868

      You’re novice rank is gone bro

    4. Ted2

      Ted2

      Duhhh I removed my hacks by accident

    5. JJward2344

      JJward2344

      Soooo you’re not leaving ??

    6. Ted2

      Ted2

      Me leaving? xD nah idk what tbat means

  11. Ted2

    Empty your messages, I can't send you one :mad:

  12. Don’t turn it on for now. However for me it isn’t linked, I can still kill enemies but just with my normally damage. edit: I gave DiDA new code, I hope that fixes the God Mode issue.
  13. The "Kill All" says in description (long press): Enable when in battle. Currently I've this issue where if "God Mode" is enabled (I have 2 ways to do god mode), the Custom Damage doesn't work at all. For me however, the God Mode is not linked anywhere(not in Battle, not in Co-Ops), so I'm not sure why it is for you? About the other features, I've no clue. DiDA just asked me to unlink OHK & GodMode because Ai no attack was patched (& still doesn't work on Co-Ops, right?)
  14. Pretty cool! What language is this?
  15. There’s a few “bugs”: 1. I thought Co-ops & Battles were the same: Kill All & No Attack does not work in Co-op, only battles. 2. if you turn on God Mode in co-op, custom damage doesn’t seem to work. ill fix the second bug tommorow for sure, first one needs some research. Godmode & Ohk are unlinked btw!
  16. need to see package name for update thx
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines