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Everything posted by Red16
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Ill see what i can do but dont get your hopes up
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Mod Menu Hack Terraria v1.3.0.7.8 +30 [Godmode & Spawn Items ]
Red16 replied to Red16's topic in Free Jailbreak Cheats
Try the new menu Try the new menu link is above -
Mod Menu Hack Terraria v1.3.0.7.8 +30 [Godmode & Spawn Items ]
Red16 replied to Red16's topic in Free Jailbreak Cheats
Hmm ill use a diff device to test this when i get the chance in the mean time ill post a diff onf -
Mod Menu Hack Terraria v1.3.0.7.8 +30 [Godmode & Spawn Items ]
Red16 replied to Red16's topic in Free Jailbreak Cheats
Make sure you leave the switch on Modmenu and if your having lag turn the master switch off. also what jailbreak are you using -
Modded/Hacked App: Terraria by 505 Games (US), Inc. Bundle ID: com.505games.terraria iTunes Store Link: https://apps.apple.com/us/app/terraria/id640364616?uo=4&at=1010lce4 Mod Requirements: - Jailbroken iPhone/iPad/iPod Touch. - iGameGod / Filza / iMazing or any other file managers for iOS. - Cydia Substrate, Substitute - PreferenceLoader (from Cydia, Sileo or Zebra). Attention!!! This modmenu requires you to go into settings to enable it. Hack Features: - Godmode - Infinite Mana - One-Hit Kill - Infinite Flight - No Drown - Dashing Made Better - Keep Items [You wont drop your items] - Elevator [Infinite Jumps] - Instant Destroy [ONE-HIT-KO Tiles/Projectiles] - Spaz [Weapon Speed hack]. - QuickSpawnItem - Instant Revive - Spawn Item: Item IDs - Item Amount: - Item Prefix: Prefix IDs - Wep Buff: Buff IDs - WepBTime: (Set weapons buff time) - SpawnNPC: [NPC IDs] - Open Treasure Bag: [Treasure Bag IDs] - Stack - Ghost Mode - Redigit’s Abilities - LastDeathPosition (Teleport to the last position of your death.) - Auto Jump - KillMe: [Commit Suicide] - Multi OHK -> [Multiplayer O-HK] - gainMax HP - gainMax MP - Buff ID: [Buff IDs] - Buff Time: (Set the buff time) - Change X: - Change Y: - NPC X - NPC Y: Mod Loader Coming Soon... Stay tuned! We're working on a mod loader for this game that will make it even easier to add and manage your mods. More details coming soon.. Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/ Modded Android APK(s): iOS Hack Download Link: [Hidden Content] Installation Instructions: STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download. STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza. STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen. STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below. STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings. STEP 6: Next, open your iDevice settings and scroll down until you find the settings for this cheat. Tap on it to access the options. The hack is a Mod Menu, you can toggle the cheat features directly in-game. STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game. NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues. Credits: - @Red16 - @busmanl30 - @Ted2 - @Jbro129 - "katzi" - "Jupiter" Cheat Video/Screenshots: N/A
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Thanks
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Wow i got scared for a moment there
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Try 9.2 thats the one im using works fine
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//public void Update(int x, int y, byte light); // RVA: 0x100D75D68 Offset: 0xD75D68 //public void UnlockMapSection(int sectionX, int sectionY); // RVA: 0x100D76174 Offset: 0xD76174 void (*WorldMap_UnlockMapSection) (void *worldmap, int sectionX, int sectionY) = (void (*) (void*, int, int))getRealOffset(0x100D76174); //should check switches bool shouldReveal = true; void (*old_WorldMap_Update) (void*worldmap, int x, int y, Byte light);void WorldMap_Update (void*worldmap, int x, int y, Byte light) { if([switches isSwitchOn:@"RevealMap"]) { if(shouldReveal) { x = 0; y= 0; light = 255; WorldMap_UnlockMapSection(worldmap, -20, -20); shouldReveal = false; } } else { shouldReveal = true; } old_WorldMap_Update(worldmap, x, y, light); } yess im using teds template iv been going at this all day tried multiple methods the game did nothing make a response or did it’s crashed nothing happened i checked my offsets multiple times yes i did hook them WorldMap_Update and yes d used correct switch name man 😭 i just wanted to see something happen For example they game crash of something so ik it’s working. My friend on android hacked this game and he did find revealmap and told md to use but im struggling if it works on android it should also work on ios
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My player wont move its like its frozen i tried multiple methods to fix this but none of those methods i tried worked, the method i hooked is working it dose spawn items but then player won’t move, im sure you guys will know something void (*Player_QuickSpawnItem) (void *player, int item) = (void (*) (void *, int))getRealOffset(0x100F2929C); bool shouldSpawn = true; void (*old_Player_Update) (void *player); void Player_Update (void *player){ int item = [[switches getValueFromSwitch:@"Spawn Item:"]intValue]; if([switches isSwitchOn:@"Spawn Item:"]) { if(shouldSpawn) { Player_QuickSpawnItem(player, item); shouldSpawn = false; } } else { shouldSpawn = true; } old_Player_Update(player); } void setup() { //ADD YOUR HACKS UNDER THIS //Public void Update(int i);//RVA:0x100F68320 Offset: 0xF68320 HOOK(0x100F68320, Player_Update, old_Player_Update); [switches addTextfieldSwitch:@"Spawn Item:" description:@"Put the item ID!" inputBorderColor:[UIColor colorWithRed:0.31 green:0.31 blue:0.78 alpha:1.0]];
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Thanks
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Oh frick i forgot lol thanks
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#import "Macros.h" /********************************** INSIDE THIS FUNCTION YOU'LL HAVE TO CREATE YOUR SWITCHES! ***********************************/ void (*Player_QuickSpawnItem) (void *player, int item) = (void (*) (void *, int))getRealOffset(0x100F2929C); void (*Player_Update) (void *player); void _Player_Update (void *player){ int item = [[switches getValueFromSwitch:@"Spawn Item:"] intValue]; if([switches isSwitchOn:@"Spawn Item:"]){ Player_QuickSpawnItem(player, item); } Player_Update(player); } void setup() { //ADD YOUR HACKS UNDER THIS. [switches addTextfieldSwitch:@"Spawn Item:" description:@"Put the item ID!" inputBorderColor:[UIColor colorWithRed:0.31 green:0.31 blue:0.78 alpha:1.0]]; //you can find examples on iOSGods where the topic is at. } void setupMenu() { menu = [[Menu alloc] initWithTitle:@"Terraria 1.3.0.7.5 ModMenu" titleColor:[UIColor colorWithRed:0.36 green:0.36 blue:0.91 alpha:1.0] titleFont:@"AppleSDGothicNeo-Regular" credits:@"Mod Menu by Red16 for No Advertising Allowed.com Don’t share this without our community permissions\n\nTap the menu to close!" headerColor:[UIColor colorWithRed:0.09 green:0.11 blue:0.16 alpha:1.0] switchOffColor:[UIColor colorWithRed:0.07 green:0.09 blue:0.14 alpha:0.95] switchOnColor:[UIColor colorWithRed:0.16 green:0.21 blue:0.28 alpha:0.85] switchTitleFont:@"AppleSDGothicNeo-Regular" switchTitleColor:[UIColor colorWithRed:0.36 green:0.36 blue:0.91 alpha:1.0] infoButtonColor:[UIColor colorWithRed:0.36 green:0.36 blue:0.91 alpha:1.0] maxVisibleSwitches:4 // Less than max -> blank space, more than max -> you can scroll! menuWidth:270]; //once menu has been initialized, it will run the setup functions. In the setup function, you create your switches! setup(); } /* If the menu button doesn't show up; Change the timer to a bigger amount. */ static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) { timer(5) { SCLAlertView *alert = [[SCLAlertView alloc] initWithNewWindow]; [alert addButton: @"No Advertising Allowed.com!" actionBlock: ^(void) { [[UIApplication sharedApplication] openURL: [NSURL URLWithString: @"https://No Advertising Allowed.com"]]; timer(2) { setupMenu(); }); }]; [alert addButton: @"Discord!" actionBlock: ^(void) { [[UIApplication sharedApplication] openURL: [NSURL URLWithString: @"https://discordapp.com/invite/ukSGD7h"]]; timer(2) { setupMenu(); }); }]; [alert addButton: @"Thanks!" actionBlock: ^(void) { timer(2) { setupMenu(); }); }]; alert.shouldDismissOnTapOutside = NO; alert.customViewColor = [UIColor colorWithRed:0.07 green:0.09 blue:0.14 alpha:1.0]; alert.showAnimationType = SCLAlertViewShowAnimationSlideInFromCenter; [alert showSuccess: nil subTitle:@"Terraria - Mod Menu Cheats by Red16 for No Advertising Allowed.com!\n\nRead the hack's official topic on No Advertising Allowed.com for more information & updates!" closeButtonTitle:nil duration:99999999.0f]; }); } %ctor { CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately); }
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Its just the switch title :) Yea
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I had to rewrite the switch on here but thats not the issue
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FMOV S8, #31>>>0xE803271E RET>>>0C0035FD6 it makes it high value
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Public void QuickSpawnItem(int item, optional int stack); // RVA: 100F2929C Offset: F2929C void (*Player_QuickSpawnItem) (void *player, int item) = (void (*) (void *, int))getRealOffset(0x100F2929C); void (*Player_Update) (void *player); void _Player_Update (void *player){ int item = [[switches getValueFromSwitch:@"Spawn Item:"] intValue]; if([switches isSwitchOn:@"Spawn Item:"]){ Player_QuickSpawnItem(player, item); } Player_Update(player); } void setup() { //ADD YOUR HACKS UNDER THIS [switches addSwitch:@"Spawn Item:" description:@"Put item ID!]; dose anyone know why this is not working, it compiles i dont have any errors. The game doesn’t crash when i turn the switch on with my value it doesn’t crash nothing happens i am in the right class
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Offsets{0x10015D7D8} bytes{0xE803271E} if your using teds menu ops looks like i gives one away
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Let me put the image out ```void(*QuickSpawnItem)(void *this_int item) = (void(*) (void *))getRealOffset(0x100F2929C); int userAmount = [[switches getValueFromSwitch:@"Spawn Item:"] intValue]; if([switches isSwitchOn:@"Spawn Item:"]) { return userAmount; } ``` how do i work with this i tried multiple methods to this
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Help/Support How would I override an method with its offset?
Red16 replied to Aarivex's topic in Help & Support
Are you trying to hook this -
iTunes Store:The East New World by TEN10 Games https://apps.apple.com/us/app/the-east-new-world/id1049667546 Version:6.1.1 [Hidden Content] Hacked offsets they are not in order FMOV S8, #31>>>0xE803271E RET>>>0xC0035FD6 please learn arm 64 Some info: i wont be giving "godmode" since that is really easy to find have fun learning