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Amuyea

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Everything posted by Amuyea

  1. That's good then
  2. I know about the update. give me some time :|
  3. No problem You should make menu after the death like wanting to play again or not.
  4. Alright lol
  5. What the part that it skipped do. Like it will drop after enemy dies or after damage dealt in total of 100?
  6. Fixed HPotions used case 2: if(mxHPotions > 0) { hp += hpHealAmount; // You put mxHPotions instead of hpHealAmount mxHPotions-- ; System.out.println("---------------------------------------------------"); System.out.println("\t> You drank the potion!" + hpHealAmount + " gained!"); System.out.println("\t> You have " + hp + " HP."); System.out.println("\t> You have " + mxHPotions + " Heath Potions left!"); System.out.println("---------------------------------------------------"); }else{ System.out.println("\t> You ran out, idiot!"); break; } break;
  7. In class and on my own too
  8. Please provide the screenshot of it
  9. Okay. I added the code to the program. if (enemyHP < 1){ System.out.println("---------------------------------------------------"); System.out.println(" # " + enemy + " was defeated! # "); System.out.println(" # "); System.out.println(" # You have" + hp + " HP left."); Worked for me. Somehow it skipped (I don't understand what this do) if (rand.nextInt(100) > hpDrop ){ mxHPotions++; System.out.println(" # The " + enemy + " has dropped a health potion! #"); System.out.println(" # You have" + mxHPotions + " potion(s)! #"); System.out.println("---------------------------------------------------"); int input1 = in.nextInt(); System.out.println("What now?"); System.out.println("1. Continue this maze of death untill you die..."); System.out.println("2. Realize that you have better things to do and quit!"); switch (input1){ case 1: System.out.println("So you choose death, eh... good luck on massacre of mystical creatures."); break; case 2: System.out.println("So you choose life, eh... good luck on actual things you have to do."); break; default: System.out.println("---------------------------------------------------"); System.out.println("Invalid Command"); System.out.println("---------------------------------------------------"); break; Also case 2: if(mxHPotions > 0) { hp += mxHPotions; mxHPotions-- ; System.out.println("---------------------------------------------------"); System.out.println("\t> You drank the potion!" + hpHealAmount + " gained!"); System.out.println("\t> You have " + hp + " HP."); System.out.println("\t> You have " + mxHPotions + " Heath Potions left!"); System.out.println("---------------------------------------------------"); }else{ System.out.println("\t> You ran out, idiot!"); break; } break; Didn't give 50 health point to Hp just few
  10. Does it give you any errors?
  11. welcome
  12. Not really. It won't work for all apps.
  13. Wasn't this was removed before?
  14. I already changed my mind so I will continue with it. So i didn't edit the first post
  15. If you can unlink :shrug:
  16. I want my time
  17. I will update it :|
  18. Not for new update if they forced you to
  19. I'm saying that "smon.app" is wrong because I believe it's SMON_Kr.app
  20. iosgods_target_directory="private/var/mobile/Containers/Bundle/Application/*/smon.app/" Is wrong directory
  21. Updated! Enjoy guys
  22. I haven't edited it :| "Projects that I'm no longer updating. (Unless something came up and x will move to above project)" Many want it, :shrug:
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