Jump to content

Amuyea

ViP Pro
  • Posts

    11,503
  • Joined

  • Last visited

Everything posted by Amuyea

  1. No problem You should make menu after the death like wanting to play again or not.
  2. Alright lol
  3. What the part that it skipped do. Like it will drop after enemy dies or after damage dealt in total of 100?
  4. Fixed HPotions used case 2: if(mxHPotions > 0) { hp += hpHealAmount; // You put mxHPotions instead of hpHealAmount mxHPotions-- ; System.out.println("---------------------------------------------------"); System.out.println("\t> You drank the potion!" + hpHealAmount + " gained!"); System.out.println("\t> You have " + hp + " HP."); System.out.println("\t> You have " + mxHPotions + " Heath Potions left!"); System.out.println("---------------------------------------------------"); }else{ System.out.println("\t> You ran out, idiot!"); break; } break;
  5. In class and on my own too
  6. Please provide the screenshot of it
  7. Okay. I added the code to the program. if (enemyHP < 1){ System.out.println("---------------------------------------------------"); System.out.println(" # " + enemy + " was defeated! # "); System.out.println(" # "); System.out.println(" # You have" + hp + " HP left."); Worked for me. Somehow it skipped (I don't understand what this do) if (rand.nextInt(100) > hpDrop ){ mxHPotions++; System.out.println(" # The " + enemy + " has dropped a health potion! #"); System.out.println(" # You have" + mxHPotions + " potion(s)! #"); System.out.println("---------------------------------------------------"); int input1 = in.nextInt(); System.out.println("What now?"); System.out.println("1. Continue this maze of death untill you die..."); System.out.println("2. Realize that you have better things to do and quit!"); switch (input1){ case 1: System.out.println("So you choose death, eh... good luck on massacre of mystical creatures."); break; case 2: System.out.println("So you choose life, eh... good luck on actual things you have to do."); break; default: System.out.println("---------------------------------------------------"); System.out.println("Invalid Command"); System.out.println("---------------------------------------------------"); break; Also case 2: if(mxHPotions > 0) { hp += mxHPotions; mxHPotions-- ; System.out.println("---------------------------------------------------"); System.out.println("\t> You drank the potion!" + hpHealAmount + " gained!"); System.out.println("\t> You have " + hp + " HP."); System.out.println("\t> You have " + mxHPotions + " Heath Potions left!"); System.out.println("---------------------------------------------------"); }else{ System.out.println("\t> You ran out, idiot!"); break; } break; Didn't give 50 health point to Hp just few
  8. Does it give you any errors?
  9. welcome
  10. Not really. It won't work for all apps.
  11. Wasn't this was removed before?
  12. I already changed my mind so I will continue with it. So i didn't edit the first post
  13. If you can unlink :shrug:
  14. I want my time
  15. I will update it :|
  16. Not for new update if they forced you to
  17. I'm saying that "smon.app" is wrong because I believe it's SMON_Kr.app
  18. iosgods_target_directory="private/var/mobile/Containers/Bundle/Application/*/smon.app/" Is wrong directory
  19. Updated! Enjoy guys
  20. I haven't edited it :| "Projects that I'm no longer updating. (Unless something came up and x will move to above project)" Many want it, :shrug:
  21. I'm still updating it
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines