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Ted2

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Everything posted by Ted2

  1. the public boolean allowAccess could be encoded too, so it could have got any name. Anyways, the error you get isn't written in the smali files or .so file either. So that's a bit weird, I'm gonna do some research
  2. Thanks mate Link is dead bro
  3. Probably google play DRM. not sure if they encoded their game totally but you can try thi search in all smali files (using 'find in files') for: public boolean allowAccess () then Do this: const v0, 0x1 return v0 Big chance it can be DRM 101 too. this is harder to bypass. And can't tell this in steps lol. download Lucky patcher & see if it says that there is a google play verification. You can try the program 'AntiLVL too, this bypasses lots of DRM protection included Google Play Verification
  4. what do you mean by animation?
  5. I think for everyone it's locked. cause it's not working anymore or another reasong
  6. Nice hax
  7. doesn't this work
  8. Damn intresting. Hope someone could help
  9. This isn't lldb.. Lldb command are diffrent then gdb right?
  10. Why do you need to turn your wifi off for the jailbreak? isn't it supposed to be on, so you can download it?
  11. Won't do anything since it says it didn't notice the process yet
  12. Gdb doesn't work properly for me, cause it wouldn't unfreeze the app so I tried lldb but it doesn't do anything yet. To set watch point i saw someone did: w s e 0xadress
  13. iOS ida hacking & android are like the same. You should try the ida tutorials in ios section, these are still ok.
  14. What do you mean by 'attach the game to the lldb screen' ? didn't I altready do that with the commands?
  15. nop the branches? not sure if there are any.. but yea lol see this tutorial & then the end of it:
  16. Hi So, I can connect now to my phone etc. but lldb won't load more than: Got a connection, waiting for process information for launching or attaching. Those 2 are my terminal screen: debugserver screen: iPhone-van-Joey:~ root# debugserver 192.168.***.***:1234 --attach-877 debugserver: unrecognized option `--attach-877' debugserver-@(#)PROGRAM:debugserver PROJECT:debugserver-320.2.89 for arm64. Listening to port 1234 for a connection from 192.168.***.***... Got a connection, waiting for process information for launching or attaching. lldb screen: (lldb) process connect connect://192.168.***.***:1234 (lldb) It's already like 10 minutes.. Anyone knows what the problem can be? thank you in advance...
  17. Hey, So I'm trying to attach a game using LLDB. Watched this tutorial: https://www.youtube.com/watch?v=sVaKHs3GGEM But I'm getting this when I try to attach to a game: iPhone-van-Joey:~ root# debugserver 192.168.178.103:1234 --attach=sniper3d debugserver-@(#)PROGRAM:debugserver PROJECT:debugserver-320.2.89 for arm64. Attaching to process sniper3d... error: failed to attach to process named: "" unable to start the exception thread Exiting. iPhone-van-Joey:~ root# Also, my real IP is (let's say) 192.168.178.120 --> why do I've to put 103:1234 instead of 120:1234 What does the 103:1234 actually mean? Hope someone can help
  18. Hey, me again... So I hacked this function: __FestPlayer_gemsCount_ MOV R1, #(_OBJC_IVAR_$_FestPlayer._gemsCount - 0x1DFC5C) ; unsigned int _gemsCount; ADD R1, PC ; unsigned int _gemsCount; LDR R1, [R1] ; unsigned int _gemsCount; LDR R0, [R0,R1] BX LR I changed LDR R0, [R0,R1] to MOV R0, R7 The gem value was changed, but it wouldn't let me spend the gems cause a 'connection error' I'm not sure if this means the servers are checking it or if it's the wrong function. Anyone?
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