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Pradeep6868

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Everything posted by Pradeep6868

  1. suggestion: change the green top box on top of chat box with a bigger text saying welcome
  2. Name of the game you want hacked: Jurassic Survival Version of the game: 1.1.8 iTunes Link for the app: https://itunes.apple.com/us/app/jurassic-survival/id1315940085?mt=8&ign-mpt=uo%3D4 Jailbroken or Non-Jailbroken: Jailbroken Requested Features: This is basically the clone of LDOE Unlimited Coins -> Buy something with coins that you can afford to increase them. If you have no coins, see this topic. - Anti-Cheat -> Disable Cheat detection. - Item Duplication -> Split an Item to get x20 more. - Free Crafting -> Craft without required items. Do not craft unreleased items or your game will stop loading! See the Club to find out which ones you shouldn't craft. - Free Building -> Build without required items. - Free Upgrading -> Upgrade without required items. - Building hack -> Thanks to the features above - Infinite Weapon/Item Durability - Infinite All Armor Durability - Free Store / Free In-App Purchases! -> Buy in-game Loot Boxes for free! This is automatically active. This feature seems to get patched by the developer most of the time. So if it isn't working for you then it's patched. - Unlimited Skill Points -> Use skill points to increase them. - Unlimited Energy -> Energy Always increases instead of subtracting. - Unlock All Items -> All blueprints unlocked! - No Level Requirement for Crafting - Zombie's Don't Attack -> It's a bit buggy. I think it works best if you enable it, then close the game while feature is on & reopen the game. - High Weapon Damage / One Hit Kill -> Linked, use with the feature above or hit enemy first. Enable/Disable via the IGMM. - Increase Player Speed x1 -> Run/Walk Fast - Increase Player Speed x2 -> Run/Walk Faster - Increase Player Speed x3 -> Run/Walk out of control! - Loot Boxes Hack!* -> Open 1 loot box and gain 10,000! If IAP/Free Store is patched, use this to gain a lot of loot boxes when opening one. - Item Increase Hack* -> When taking an item from your inbox, it will take it and still keep it in your inbox. If you have a lot of the same item, you can increase said item as much as you want! - Minigun Doesn't Overheat* - Bow One Hit Kill* -> One Hit Kill enemies with your bow. WORKS on killing The Big One! - Bow Instant Charge for Shot* -> Tap on the shoot icon to instantly shoot your bow without having to charge it.
  3. You can use any programming languages you want but the front-face have to be in HTML. You have 5 days. Good Luck.
  4. Hi earthling, In this series, we are going to be making a simple calculator with basic HTML, CSS and JavaScript. Our calculator will only able to perform basic math operations: addition, subtraction, multiplication and division. To better understand this tutorial you would need to have a little knowledge of HTML and CSS. If you don’t already know them, no need to worry. I simplified this tutorial as best as I could, so you would survive So what exactly do we need to build this? As you might have already guessed, we would need to create “buttons” for inputting values and a screen for displaying these values. Well, basically, that’s it! But in fancier terms, these are the components we need: · A display area for displaying operators, operands and solutions. · Buttons for inputting values to the display screen Visually, a calculator is a table enclosed in a container. And as you should already know tables are made of rows and columns with cells to contain table data. Now you get the concepts, let’s get started! This is the basic format for HTML documents. <html> <head></head> <body> <! -- Content -- > </body> </html> If you don’t already understand how to deploy HTML scripts you should take a look at this short tutorial. The visible part of a webpage goes into the <body> </body> tag. Before I go any further, it’s essential you understand certain HTML terminologies (fancy words) such as tags, attributes and elements. Tags: Tags are basic labels that define and separate parts of your markup into elements. They are comprised of a keyword surrounded by angle brackets <>. Content goes between two tags and the closing one is prefixed with a slash (Note: there are some self-closing HTML tags, like image tags). <!-- This is an opening and closing paragraph tag --> <p></p> Attributes: A property of an HTML element used to provide additional instructions to a given HTML tag. The attribute is specified in the opening HTML tag. <!-- Here, the class is the attribute --> <p class=""></p> Elements: An HTML element usually consists of a opening tag and end tag, with the content inserted in between. <!-- The element spans from the opening tag to the closing tag --> <p class="paragraph">This is a paragraph.</p> Okay! Enough with the basics. Let’s dance. The first thing that goes into our HTML body is the form element <form></form>. After it has been created, an attribute titled “name”, with the value, calculator, should then be added to the opening form tag. <html> <head></head> <body> <form name=”calculator”> </form> </body> </html> The form element is to serve as a wrapper (container) for the table which will contain the main calculator components. Okay, what’s next? Next, we need to create the table. So what’s a table? No, not the furniture! Excuse my poor attempt at making a joke. HTML tables allow web designers to arrange data like text, images, links, other tables, etc. into rows and columns of cells. They are created using the <table> tag in which the <tr> tag is used to create table rows and <td> is used to create data cells. Row is the horizontal and column is the vertical one, by the way. Enough talk, let’s code now. Inside the opening and closing <form> tag, we need to create a table element. <html> <head></head> <body> <form name=”calculator”> <table> </table> </form> </body> </html> That was a breeze, right? Great, but it sort of gets complicated now, so you might want to turn off your twitter notification and set your eyes on the screen! F - O - C - U - S Inside the <table> tag, we need to define the table rows <tr> which is basically going to be the horizontal section of the calculator and the table data <td> (table column cell) which is to contain the calculator display and buttons. The first horizontal section of our calculator is to contain the display screen. The second horizontal section is to contain the first set of buttons. The first one is 1, the second one is 2, the third is 3, and the fourth is the + plus sign. The third horizontal section also contains buttons! The first one is 4, the second one is 5, the third is 6, and the fourth is the - minus sign. Other horizontal sections? Well, they contain… more buttons! Let’s code: <html> <head></head> <body> <form name=”calculator”> <table> <tr> <td> <input type="text" name="display" id="display" disabled> </td> </tr> </table> </form> </body> </html> That’s for the first horizontal section, which contains the display area of the calculator. Hey! No need to scroll up. You are right, I haven’t talked about the inputelement and every other thing in between. So what is an input element? An input element is a form element — the most important one at that. The input element can be displayed in several ways, depending on the typeattribute. If you are following closely, I bet you are wondering why our type attribute type = "" is set to text and not number. Here’s your answer, a calculator not only displays numbers but it also displays operators. So the type attribute has to be set to text to accommodate both numbers and symbols (operators). For this tutorial, I would not talk about what the id and class attribute actually are and how they used. Finally, for the first horizontal section, there is the disabled attribute. The disabled attribute is a boolean attribute. When present, it specifies that the <input> element should be disabled. A disabled input element is unusable and un-clickable. The point of making our input element disabled, is to make the calculator button the only way users can send texts to the display. We don’t want users typing random alphabets in the display area now, do we? Now, the second horizontal section. Here, there are four table cell columns! So we have to use the table data <td>tag four times to define them. <html> <head></head> <body> <form name=”calculator”> <table> <tr> <td> <input type="text" name="display" id="display" disabled> </td> </tr> <tr> <td><input type=”button” name=”one” value=”1" onclick=”calculator.display.value += ‘1’”></td> <td><input type=”button” name=”two” value=”2" onclick=”calculator.display.value += ‘2’”></td> <td><input type=”button” name=”three” value=”3" onclick=”calculator.display.value += ‘3’”></td> <td><input type=”button” class=”operator” name=”plus” value=”+” onclick=”calculator.display.value += ‘+’”></td> </tr> </table> </form> </body> </html> The first <td> tag contains the number 1, the second one is for the number 2 and so on. To make the input element a button, the type attribute should be set to button. Whatever goes into the value attribute value = "" is what would be display on the button. Now the onclick attribute! If you have come this far, you should grab a bottle of beer. You deserve it. The onclick attribute determines what is run when a click occurs. It causes a block of JavaScript code to run. For this tutorial, I would not go deep into the use of the onclick attribute. Essentially, the code contained in the onclick attribute is simply telling the web browser to display whatever value the button holds when it is clicked. The actual value of the input is only modified with the += (append to). If the current calculator input is 5 + and 10 is clicked, 10 will be appended: it then becomes 5 + 10, which is 15. Without the “append to” symbol, the number 10 will override 5. And only 10 will be displayed on the calculator screen. The content for the second horizontal section should be repeated for the third and the fourth row. All that would be changed is the input value. But things are going to be a little different for the fifth row. Why? The equals to function! The onclick attribute onclick = "" of the equals to function would contain something a little different from the rest. <td> <input type=”button” name=”doit” value=”=” onclick=”calculator.display.value = eval(calculator.display.value)”></td> What eval(calculator.display.value) does is to interpret the value of the input as Javascript. So when there is a 4 + 6 in the input, it’ll be evaluated as Javascript and return 10. Yippee! That wasn’t so hard, now was it? When all the individual components are pieced together, we have a fully functional (not so attractive) calculator.
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  5. it will send an email to the Gmail that you won't have access to, so there is only one way contact the giveaway owner. and have them do it for you or ask them to click the email that they recived.
  6. gotta a killed: 9 error please help @DiDA Im on ios 11.1.2
  7. I don't think its possible it is one of my favorite game but I think its an online game.
  8. "Ouch" thats my game, I don't know I should be happy because someone is trying to make a cheat for it or be sad because someone is hacking my game.
  9. Requested Award: ViP Proof: https://iosgods.com/profile/823757-pradeep6868/
  10. yes baby just like that.
  11. Ohh make sense, thanks for the info.
  12. it worked! but im getting a "error: attach failed: unable to attach" error I tried with different apps but it still gives me that error
  13. What is branch and how do you do it?
  14. https://iosgods.com/topic/59064-new-lldb-debugger-for-all-ios-versions/ but in the post it told us to download two things 1) https://github.com/Proteas/native-lldb-for-ios/blob/master/python-v2.7.6-proteas-2015-11-30.deb 2)https://github.com/Proteas/native-lldb-for-ios/blob/master/lldb-v3.8.0-proteas-2016-05-06.deb I'm sure the first one is python and the second one is lldb so I installed lldb fine without any problems but when I installed python it gave me errors I think due to being not updated/supported for iOS 11 aka (electra) so is it really necessary to have python for LLDB to work?
  15. Thanks gonna check this out also!
  16. Good job!
  17. I was born in October 31 2001 btw im 16
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