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Posts posted by bR34Kr
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4 minutes ago, Ted2 said:
The framework template automatically sets the framework to $THEOS/lib (so it's already there).
INSTALL_PATH is a makefile setting, for where the framework is installed when it's being installed.
I don't think I should set INSTALL_PATH to theos/lib, because most end users wouldn't even have theos installed, right?Why do you need INSTALL_PATH though?
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Just now, Ted2 said:
No, I want the end user not needing to install the framework manually, but now I'm thinking that's not even a thing lol
Yeah it’s possible. Try installing it to the Theos path. Maybe it’s detecting it resides in the System files so it assumes it’s universal and dynamically links
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4 minutes ago, Ted2 said:
Well, I don't see it in the logs but I assumed it because of: https://github.com/theos/theos/issues/110#issuecomment-399726407
I set framework install_path to System/Libary/Frameworks, which when I install the framework .deb it does install it there.If I remove framework .deb, & just install the tweak, it doesn't.
I see the /System/Libary/Frameworks/Framework name in the tweaks.dylib, that's why I assumed it couldn't find it.So you want the Framework to only be on the compiler’s device?
If so install your framework to $THEOS/lib and add its headers to $THEOS/include
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Where does it install the framework and what says that it cannot find it?
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Good job!
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Was wondering how I would go about pausing a process I’m hooking to, running my code in that frame and then unpausing it. Thank you!
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3 hours ago, Exetra01 said:
Would it be possible to make for me an private mod menu with just map hack? Would pay 200-300€ through PayPal without any problems, if it’s possible.
@Laxus @Zahir @DanYal @0xSUBZ3R0 @Joka @X204 @bR34Kr @Archangel04 @Amuyea @Max-Q @Battousai
Would be great to hear your opinion through pm.
Read the rules
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The game is probably server based. So all the currencies are managed on the server
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You can use FlexDecrypt https://github.com/JohnCoates/flexdecrypt
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Unity is in a 3D environment as far as I know, so basically you want to find the function to set the Camera location. This way you can move it up or down or whatever. The reason it does that is because of ARM's way of handling floating point. I think in the Club "IDA tips" there should be something detailing your issue. But for the set location you'd want to call that function by making a function pointer to it. If it's too complicated you can find the GetCameraLocation and move on an axis but again, you are limited by the floats in ARM
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Looks good. I’d definitely see that in a Star Trek kinda game
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Use the template made by Guest in the tools section or Ted's menu found here
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Just now, Saecluss said:
I was just using the Example URL Scheme Link on the original Sideloadly thread, sorry if that doesn't make any sense
Yeah makes sense. Thought you were installing from a third party and they messed up some stuff in the IPA
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Are you installing Unc0ver from the GitHub / original source?
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SmartTap is most probably not working/not updated. The issue is with the tweak.
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9 minutes ago, Rook said:
This does sound like your antivirus or something similar. Another member had an issue similar to this and it was his antivirus.
Example ^
There are no plans on supporting Linux at this time unfortunately.
Hmm odd. I'll try a reboot. It might help to sign the installer maybe that's what triggering it. I'll send you a guide on it I just need to find it
https://docs.microsoft.com/en-us/windows/win32/appxpkg/how-to-sign-a-package-using-signtool
https://stackoverflow.com/questions/252226/signing-a-windows-exe-file
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Getting a permission error on the Temp dir you are making for the binary signing. Could it be my AV? I'm using the regular Windows Defender AV
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Wow man. Very nice project you have there. Hopefully you’ll help a lot of people with this
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To "bypass" ASLR, you need to find the ASLR offset so you can add/subtract it from your offset to know its original/ASLRed offset. To get it when hooking to a process use this function:
_dyld_get_image_vmaddr_slide()
(Info here -> https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/dyld.3.html)
The header for it is on the manpage
For removing it from your LLDB session you want to do
image list PROC_NAME
in LLDB (while replacing PROC_NAME with the process name). That will give you the ASLR offset for that process and you need to subtract it from every offset you get through it
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7 minutes ago, Jacksonlane24 said:
Oh okay thanks, so if a game doesn’t use OpenGL, what would it use instead?
For rendering it would use Metal. Although you don't need them for making aimbots
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5 minutes ago, Jacksonlane24 said:
Thanks I’ll try find some source code for reference, and see what I can do, also is it similar to making a aimbot in a pc game like csgo or something? And another question, I was looking up “OpenGL” and I saw your topic on a tool you made, but I was wandering if you knew it is still functional and worth looking into?
It's pretty much the same as PC for anything math related. OpenGL is to make wallhacks with games that still support it (I'd say 60% of them)
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To make an aimbot here are the simple and easy steps:
Step 1: Find your player location
Step 2: Find your target location
Step 3: Find the LookAt rotation from your position to theirs
Step 4: Apply that rotation to yourself
Step 5: Enjoy
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5 minutes ago, Jacksonlane24 said:
Thanks very much, also I know it’s off topic for this but, what’re the steps of making a chams or esp?
Make a new topic Also, read the tuts. That stuff you learn by yourself
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