-
Posts
1,250 -
Joined
-
Last visited
Everything posted by Infamous-Ash
-
Hack [32/64] Legacy Of Zeus By Kabam v0.19.0 +6
Infamous-Ash replied to Battousai's topic in ViP Jailbreak Cheats
Noice -
Lets see
-
Patcher [Arm64 Only] Zombie Cafe 1.13.0 Cheats +2
Infamous-Ash replied to K_K's topic in Free Jailbreak Cheats
well done -
Hack [ ViP ] Deer Hunter 2017 v4.3.0 +11 Cheats
Infamous-Ash replied to 0xSUBZ3R0's topic in ViP Jailbreak Cheats
nics one -
he is talking abou custom mod menu and you are talking about cheat menu.lool
-
Hack [x32/x64]Plants vs. Zombies™ 2 V.5.7.1+3
Infamous-Ash replied to gone123's topic in Free Jailbreak Cheats
Well done lulu -
Solved The Walking Dead: A New Frontier
Infamous-Ash replied to FireFume's topic in Filled iOS App Requests
Use local iap store -
Thanks
-
Patcher Hack [x64] Tap Titans 2 v1.1.3 +12 [Exclusive]
Infamous-Ash replied to Goggwell's topic in ViP Jailbreak Cheats
Finally weoo thanks gogg -
Wd
-
Um lets see
-
Patcher Hack [x64] Dead Trigger 2 v1.2.1 +3
Infamous-Ash replied to Goggwell's topic in Free Jailbreak Cheats
Well done gogg -
Nice shmoo
-
Tutorial How To Hack Some Online Games with Charles Proxy
Infamous-Ash replied to Infamous-Ash's topic in Tutorials
Dont know now got exams when wxam is over i may -
Hack [x32/x64] Kill Shot Bravo v2.5 +1
Infamous-Ash replied to gone123's topic in Free Jailbreak Cheats
Welldone lulu -
Tutorial [NEW TUT]Earn iTunes/Amazon/PayPal/Steam/Xbox Gift Cards for free!
Infamous-Ash replied to Vegito's topic in Tutorials
ummm -
9
-
Tutorial How To Hack Some Online Games with Charles Proxy
Infamous-Ash replied to Infamous-Ash's topic in Tutorials
i dont think so -
Tutorial How To Hack Some Online Games with Charles Proxy
Infamous-Ash replied to Infamous-Ash's topic in Tutorials
Its easier than ida -
Requirements: PC/MAC with Charles Proxy installed Brain (most important) You can find tutorial how to set up charles proxy and connect your device to it here in Tutorial section, just search "Charles". I hope you dont need tutorial how to use search Ok, now seriosly: be ready that 95% of what you wanna hack you cant hack, there are many reasons: strong protection, hashes, checks, your low lvl knowledge, etc. So dont give up, search and you will find Now lets start learning that "easy" hacking style Lesson 1: Traffic Monitoring First step is to find what we can hack, it look like that 1 - Main structure where we can see url's 2 - Content (request, response) is the place where we search things to hack and copy them to create rewrite rules * "unknown" means that traffic is protected (SSL/TSL), press right mouse button on url and select "SSL Proxying", if its symmetric SSL you will see content in next packet, if assymetric you need to hack server and get private key (good luck ) if you enabled SSL and still cant see what inside packet i recommend you to turn off SSL to that url coz it can block packets. I will not explain how to find what you need, its individually to every game you wanna hack, so look everywhere (request, response, headers, even url's can contain useful stuff) When you find anything useful you neet to try hack it and we go to lesson 2 Lesson 2: Creating rewrite rule Go to "Tools -> Rewrite" and you will see that (but empty) It contains 3 main blocks 1 - Here you add Set's and see names of your sets 2 - Here is url's list, it's different to every set 3 - Here is rewrite rules Now how to add rewrite rule step by step Press add button in block 1 to add your first set Now wery important part, all rewrite rules in that set will be applied only to packets with specific url adress and i recommend you dont ignore that, coz if you will leave block 2 empty rules will be applien to all packets that goes thru charles and it can cause a probles. Take url from block 1 lesson 1, you can add it like i did (room.tankdomination.com) or more specify like room.tankdomination.com/battle/ (just example) Rewrite rules block, here we add rules and that is most important part, so we move to lesson 3 Lesson 3: Rewrite Rule How it look like 1 - Here we select location of information that we want to change (it depends on where you find useful stuff to hack, so select carefully (you can see what type to select in block 2 from lesson 1) 2 - Here is match value, where you enter what you wanna to be rewritten 3 - Here is replace value, what you will got after replace (replace first/all - depends on what you hacking, for example if you hacking HP and your and enemies HP in one packet "Replace all" will cause everyones HP to be modified) Now more info about replace hacking: Important: when you take something to replace from request/responce always turn to "Text" type of view (block 2 from lesson 1 lower part) For example you wanna hack resourses and found something like that in request/response gold=100,wood=20,rock=15if you just put that values to rewrite match field only that values will be replaced and if your amount of gold will be 101 nothing will be replaced. So to replace values that always changed you need enable "Regex" in 2 block and input in match fieldgold=.?[0-9]{1,},wood=.?[0-9]{1,},rock=.?[0-9]{1,}What that mean: .? mean that replacing value unknown, [0-9] mean that it contains only numbers and {1,} mean that it contains any amount of symbolsNext you just input in replace block something like that gold=999999,wood=999999,rock=999999And values will be replaced. ______________________________ Another example, you playing RPG and find out that you can edit equipment and got something like that Player(Armor=NoobArmor,Weapon=StickOfPainInAss,HPpotions=5,MPpotions=5)Like in previous example, better to use regex coz if any of item/amoun will be changed charles will not apply rewrite. So you input in match field thatPlayer(Armor=.?[a-zA-Z]{1,},Weapon=.?[a-zA-Z]{1,},HPpotions=.?[0-9]{1,},MPpotions=.?[0-9]{1,})So [a-z] and [A-Z] means that value contains upper and lowercase symbols from a to zNow you replace it to something like that Player(Armor=GodOfDefence,Weapon=SwordOfWorldDomination,HPpotions=500,MPpotions=500)Yeah, now you are cool ______________________________ Ok, now example, where some values need to be leaved as they are, like PlayerHP=100,PlayerMP=100,sessionID=12443652,PlayerGold=500,PlayerExp=1000Here we need to leave sessionID as it is, it happens sometimes that appear values that need to be leaved as they are for any reasons, so in match field we will input thatPlayerHP=.?[0-9]{1,},PlayerMP=.?[0-9]{1,},(sessionID=.?[0-9]{1,}),PlayerGold=.?[0-9]{1,},PlayerExp=.?[0-9]{1,}you see that i taken sessionID in ( ) - used to create group, and i added .?[0-9]{1,} coz value can be any.Now we input in replace that PlayerHP=1000,PlayerMP=1000,$1,PlayerGold=500000,PlayerExp=100000$1 means that here will be reference group 1 at it is. You can create many groups and put them in typing $1 $2 etc, count from left to right in match field ______________________________ Now i will show you part of my Tank Domination hack Here is match value <tank><stts>(<f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}>)<f_.?[0-9.-]{1,}>(<f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}>)<f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}>(<f_.?[0-9.-]{1,}><f0_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}>)<f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}>(<f0_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}>)<f_.?[0-9.-]{1,}>(<f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}><f0_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}>)<f_.?[0-9.-]{1,}>(<f_.?[0-9.-]{1,}><f_.?[0-9.-]{1,}>)<f_.?[0-9.-]{1,}>(<f_.?[0-9.-]{1,}>)<f_.?[0-9.-]{1,}>and rewrite<tank><stts>$1<f_1100>$2<f_30><f_550><f_450><f_150>$3<f_0.11><f_0.12><f_0.99>$4<f_1.99>$5<f_80>$6<f_0.20>$7<f_0.99>Why so many groups? Coz sometimes in request/response functions can be without any ID's or names, just <f_1><f_2> etc. that goes one by one. They contains everything, reload time, aim time, power, speed etc but also contain stuff that dont need to be changed. I cant just take <f_*> as match coz it will cause all values to change. What i did... i start match field with <tank> coz all tank info are stored afrer that, than i grouped values that dont need to be changed with ( ), and put in rewrite only what i need to hack with groups between rewritten values. And few tips: Be careful, remember that when you replace something you can miss one symbol and packet will be returned with error by server/game When your match value contains ( { [ symbols you cant use regex, so try to take part without them, for example of you wanna replace something like that "[gold=100][wood=100] just create two rewrite rules for each resourse You can input anything inside [ ], for example of your match look like HP=150,5 you input in match field "HP=.?[0-9,] just add any symbol you need. Dont give up Credits:ISky
-
thanks homie
-
christmas and giveaway won Giveaway was done by@@Crypto