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Everything posted by de2ndlaw
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Hack Brave Frontier Global Hack 1.3.42 +17 Cheats
de2ndlaw replied to de2ndlaw's topic in ViP Cheats
Are you talking about the .deb? -
Hack Brave Frontier Global Hack 1.3.42 +17 Cheats
de2ndlaw replied to de2ndlaw's topic in ViP Cheats
Yes I am quite sure. As you can see from the bottom list in the OP, the direct battle modifiers and rewards are all detected. Do you actually get the rewards though? If yes, this could still be useful for completing difficult missions like trials and such. Interesting. I have a feeling that arena does not have those checks that missions have. Thanks for the heads up. -
Hack Brave Frontier Global Hack 1.3.42 +17 Cheats
de2ndlaw replied to de2ndlaw's topic in ViP Cheats
Wait, instant BB works? I believe the anti cheat detects that after each mission. Or maybe I missed that out? -
Hack Brave Frontier Global Hack 1.3.42 +17 Cheats
de2ndlaw replied to de2ndlaw's topic in ViP Cheats
Yeah I realized that. Will need to take that down for now. Thanks for the spot. -
Hack Brave Frontier Global Hack 1.3.42 +17 Cheats
de2ndlaw replied to de2ndlaw's topic in ViP Cheats
Links updated now, uploaded to Zippyshare. Try them again -
Hack Brave Frontier Global Hack 1.3.42 +17 Cheats
de2ndlaw replied to de2ndlaw's topic in ViP Cheats
Hmm. Let me try a different server then. Was using dropbox. -
Hack Brave Frontier Global Hack 1.3.42 +17 Cheats
de2ndlaw replied to de2ndlaw's topic in ViP Cheats
Really? It's downloading for me. -
Hack Brave Frontier Global Hack 1.3.42 +17 Cheats
de2ndlaw replied to de2ndlaw's topic in ViP Cheats
It's not much though. Had these mods working 6 hours ago but I wanted to add a few more at least. Guess I'll continue working tmr -
Mod updated for 1.3.42! [Hidden Content] Let me know if you have any issues with the mod. Credits to @, @@Kevv and @@Javi Tech for the original offsets and files.
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Hey guys, I was wondering if there was a way to edit writeData.h which allows me to inject code of any length, not just 4 bytes? I am asking because certain times, 4 bytes is insufficient length for one function, and when I try to overwrite two halves of a function, the app crashes upon usage of that function. I know this because normally replacing the binary numbers with the new code lets the function work properly. So I was wondering if there was any way to translate this to writeData.h in the CSCI template patcher to enable this function as well. Any help would be greatly appreciated, thanks!
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Help/Support Question about Bypassing Binary Edit Detection
de2ndlaw replied to de2ndlaw's topic in Help & Support
Yeah. If only I knew how haha. Is the code for making such a menu dependent on the game itself, or is there a general way to make such a menu? Because currently I have no idea how actually. -
My own noobness disgusts me.
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Im trying my best guys but honestly I'm no real modder haha, the only thing I can do is derive offsets from previous versions. If any real hackers are willing to look at circumventing this anti-cheat feature it would be much appreciated. Rn from my amateurish POV I almost fear this is entirely server controlled, though hopefully not + my deductions are unreliable. Sorry for getting your hopes up earlier guys, I myself believed I was close after seeing some hacks work in game only to be caught by the anticheat tool after a battle
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Help/Support Question about Bypassing Binary Edit Detection
de2ndlaw replied to de2ndlaw's topic in Help & Support
Yeah I tried that. The binary passed detection upon entry, which was the first check, but the check also comes at specific instances e.g. at the end of a mission, and hence NSTimer would unfortunately be insufficient for this case. Yeah I'll check shmoo's tutorial and see how it goes. Thanks! Yeah so I checked that, and realized that he is talking about specific memory detections. What I will need however is probably on a larger scale. Ah well maybe it is too much to ask. -
Help/Support Question about Bypassing Binary Edit Detection
de2ndlaw posted a topic in Help & Support
Hey guys, I just wanted to ask, if there is a process within the game which detects for whether there have been edits made to the game binary, is there a possibility of this process being written as a function within the game binary itself, or is that impossible? Thank you! -
This makes apps slow as hell though. Does this offer more functionality than something like SnoopIt?
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Thank you!
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Hi guys! Could anyone please teach me how to make an in-game menu with a deb, or is this code based on individual games themselves? The idea is to be able to toggle cheats on and off at any time, so as to avoid cheat detection tools at the right moment. Thank you!
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There's gonna be a slight delay in mod release. Apparently they've programmed in an anti-cheat feature that checks the integrity of the binary file (whether it was edited). I bypassed the first check with a timer delay, but I think there are other intervals during which the check is performed, booting me out of the game and prompting a game update. Will need to work on it further.