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de2ndlaw

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Everything posted by de2ndlaw

  1. The one you are referring to is the item injection mod, which can be easily accessed from Kevv's .deb menu. This is basically for those quests where you do not want to autowin (e.g. Trials, as you won't get the mock unit, or Raids, where using autowin may get you banned more easily) and hence want something to boost your squad strength with stuff like brute elixirs to let you complete the trial if your damage cannot exceed the enemies' healing.
  2. Actually what it does is let you use an item indefinitely. However, it does not work completely well, it will crash during the next quest, if the number of items you use exceeds the number you have in your inventory. To work around this issue, craft one item first, use it (as many times as you want), then craft it once more after the quest so that the game will not crash upon not detecting the item in your inventory.
  3. Yes, this is the best available option for now, for any working mod. The previous easier way was patched, unfortunately. Glad that you were able to make it work.
  4. I just need either of them working for similar purposes, though neither of them seem to work. Guess I'll just have to revert to an older version of IDA.
  5. I hope this has not been posted before. I am looking for PatchDiff or BinDiff, working version for IDA Pro 6.6. Can't seem to find a compatible version for the former, and the latter, upon installation and usage, stops responding indefinitely. Any one experienced similar issues? Thank you!
  6. Welcome. Next should be removal of evolving restrictions, followed by a .deb file that has a toggle for the options.
  7. New: Updated to include new offset for showing Arena rival ABP points instead of their level. Ready-made binary is also updated.
  8. Yes please, that would be very helpful. Could you please link it to me via dropbox? Trying to derive new offsets from old hacks which were not included in the new version, to see if the hacks can be brought into the newer version.
  9. @Asclepius nevermind, I managed to locate the 1.2.41 offsets and 1.2.41 binary, which was the one downloaded from the DIY thread.
  10. Yeah, that was the one I used. Are you sure that is the correct binary? The zel ones do not seem to match at all. Also, do you happen to have any of the older versions binary or ipa among 1.2.41, 1.2.5, or 1.2.6? Plus: did you download from the dropbox link? Because that link is now dead. At least the top one.
  11. Its okay, I've got that one, unfortunately it wont be helpful in this case. If only Javi or Zahir had the 1.22 versions with them still ;/
  12. Unfortunately I believe I still need the 1.2.2 version ;/ can't seem to find it anywhere and appcake's links are expired for 1.2.2. Tough luck. Blind downloaded one and it turned out to be 1.2.0 LOL
  13. Nevermind, managed to download an old 1.24 ipa from appcake which should do the trick, shall see how it goes.
  14. Does anyone still have the old 1.22 binary? Or even 1.24 for that matter. Highly suspect the file uploaded in the 1.22/1.24 OP is not the correct one due to time differences.
  15. Was trying, problem is that 1.22 binary is lost. The link posted in the 1.22 page I highly suspect is not the 1.22 binary, as it was uploaded 5 months ago, which is 2 months later than the date of the thread OP.
  16. Hmm, wondering if the old values derived offsets will work.
  17. So I was wondering if the Arena rival ABP and Evolve mods from before still work? Or are the offsets not yet found for this version?
  18. So I was wondering if the Arena rival ABP and Easy Evolve mods from before still work? Or are the offsets not yet found for this version?
  19. Anyone drew a Loch/Melchio/Olulu lately? Most wanted units atm
  20. Updated to reflect compatibility with global version only, thanks to all who pointed that out.
  21. Try deleting everything (including uninstalling Kevv's .deb) and simply using Zahir's binary to see if that works on your device. Download the ready made version at the bottom of the OP on his thread.
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