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de2ndlaw

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Everything posted by de2ndlaw

  1. Updated with instructions for 8-digit dungeons. Also corrected a mistake made for 7-digit dungeons, apologies if you tried that and it did not work before.
  2. This can also be used for all 8 Digit Vortexes in general, replace Keymaster's ID with whichever. @@pain172 EDIT: new link [Hidden Content]
  3. Nowadays I'm only running 0 energy and deck cost mods. Prolly gonna level up to around 200 and get off those as well. Then just gonna run the occassional dungeon/item injection and autocap
  4. I figured it out halfway, too lazy to figure the rest out LOL. Shall start again soon.
  5. Haha we are doing the easy bit anyway. The hard bit was done by Javi/Zahir and co.
  6. Hopefully not forced. If not... have to redo all the offsets
  7. I am just waiting for the Oulu day to come. Need this summon in my team so bad. EDIT: and how I wished they put Elimo, Irvis, Oulu, Melchio and Loch in the same day. Okay I am dreaming.
  8. Instead of following the 7-digit dungeon ID instructions, just overwrite the text string part, without following the last instruction about the 00. So it should read 83520001ssion instead of XXXXXXXission (difference being the "i" in mission is replaced). Let me know how that works out.
  9. The one you are referring to is the item injection mod, which can be easily accessed from Kevv's .deb menu. This is basically for those quests where you do not want to autowin (e.g. Trials, as you won't get the mock unit, or Raids, where using autowin may get you banned more easily) and hence want something to boost your squad strength with stuff like brute elixirs to let you complete the trial if your damage cannot exceed the enemies' healing.
  10. Actually what it does is let you use an item indefinitely. However, it does not work completely well, it will crash during the next quest, if the number of items you use exceeds the number you have in your inventory. To work around this issue, craft one item first, use it (as many times as you want), then craft it once more after the quest so that the game will not crash upon not detecting the item in your inventory.
  11. Yes, this is the best available option for now, for any working mod. The previous easier way was patched, unfortunately. Glad that you were able to make it work.
  12. I just need either of them working for similar purposes, though neither of them seem to work. Guess I'll just have to revert to an older version of IDA.
  13. I hope this has not been posted before. I am looking for PatchDiff or BinDiff, working version for IDA Pro 6.6. Can't seem to find a compatible version for the former, and the latter, upon installation and usage, stops responding indefinitely. Any one experienced similar issues? Thank you!
  14. Welcome. Next should be removal of evolving restrictions, followed by a .deb file that has a toggle for the options.
  15. New: Updated to include new offset for showing Arena rival ABP points instead of their level. Ready-made binary is also updated.
  16. Yes please, that would be very helpful. Could you please link it to me via dropbox? Trying to derive new offsets from old hacks which were not included in the new version, to see if the hacks can be brought into the newer version.
  17. @Asclepius nevermind, I managed to locate the 1.2.41 offsets and 1.2.41 binary, which was the one downloaded from the DIY thread.
  18. Yeah, that was the one I used. Are you sure that is the correct binary? The zel ones do not seem to match at all. Also, do you happen to have any of the older versions binary or ipa among 1.2.41, 1.2.5, or 1.2.6? Plus: did you download from the dropbox link? Because that link is now dead. At least the top one.
  19. Its okay, I've got that one, unfortunately it wont be helpful in this case. If only Javi or Zahir had the 1.22 versions with them still ;/
  20. Unfortunately I believe I still need the 1.2.2 version ;/ can't seem to find it anywhere and appcake's links are expired for 1.2.2. Tough luck. Blind downloaded one and it turned out to be 1.2.0 LOL
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