Version 1.8.3:
1. Improved Support Covering Unity Array, List, Dictionary, both on H5GG Enhanced Menu UI and JS Plug-in. YES, you can access Array, List, Dictionary with Menu UI and JS Plug-in. New UnityArray, UnityList, UnityDictionary class available in JS Plugin.
e.g. let myDictionary = new UnityDictionary(<<Dictionary Address>>);
for (let i = 0; i < myDictionary.size(); i++) {console.log(myDictionary.get_Item(i))}
Same JS Plug-in access pattern for UnityArray and UnityList
Short demo on how to access with UI - https://streamable.com/wgr65h 2. Further improved Object search function for Unity Class Static Analyser with support Singleton type. YES, you can directly access all singleton now!!! (This greatly improved the coverage) Many games host important index or controller under Singleton class. You can check out full list of Singleton class under DebugInfo (of course on those loaded Assembly, default is Assembly-CSharp - you can load more)
3. Minor bug fix on a number of bugs.
note:
1. This is really an Alpha release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value.
2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip the JS plugin. It is completely standalone plugin, base menu has no dependency on it.