
Happy Secret
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Modded/Hacked App: Dark Survival (다크서바이벌)Bundle ID: com.LiberalDust.DarkSurvivaliTunes Store Link: https://apps.apple.com/us/app/다크서바이벌/id1626940416 DIY Requirements: - Non-Jailbroken iPhone/iPad/iPod Touch. DIY Features: - Short Cool Time - Large Projectile Count (covering all skills) - Larger Skill (We cast much larger skill effect and hit box, enjoy) - God mode (frankly, you do not need God Mode, with above crazy over-powered skill) - Summon Monsters and Drops to Hero (Do you turn on if you still want to play this as a game, or it is pretty much IDLE game) DIY Instructions: 1. Download last decrypted version from Decrypted iOS IPA App Store (iOSGods)2. Download the DIY Pack from here3. Unzip the downloaded DIY Pack into a folder4. Put Step 1 Downloaded ipa into this newly created folder5. Follow README to make game IPA H5frida/Frida/Cheat ready6. Sideload the new ipa with H5GG with ARM and Unity v1.9.0.dylib using Sideloadly (**Enable File Sharing)7 Enjoy your DIY Dark Survival Cheat 8. Explore more cheat yourself with H5GG Unity Static Analyzer (UA Button) and Share your finding down below. Happy DIY. Cheat Video/Screenshots: Credits: - Happy Secret
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Version 1.8.9: 1. Introducing Performance Improvement Option for JSPlug-in. YES, you can now select the class of interest to load instead of loading everything in select Assembly Image (e.g. Assembly-CSharp). Include following line to start of your JSPlug-in, then the initialisation of the Unity support engine will only load classes in the list. Remember, you need to add full class name including the namespace, if any. gUnityClassInterested = ['DD$Match$UI$UIActorStatus_Root','DD$Match$UI$UIActorStatus']; Unity Static Analyser is now always full load on selected Assembly Image. 2. Enhanced JSPlug-in support for UnityDictionary, supporting Primitive Type as Value. Yes, previously Dictionary only support Object as Value. Apart from typical get_Item(index) method to retrieve value at certain index of the dictionary. We introduced also - get_KeyValueItem(index) - returning Key and Value pair at the index - get_Value (key) - returning Value with key provided Sample Code: 3. Minor bug fix on a number of bugs. note: 1. This is a stable release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value. 2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip these in your JS plugin. It won’t affect your performance if you are not using it. Download Link: https://iosddl.net/bd2b8d7abe788a07/H5GG_with_ARM_and_Unity_v1.8.9.zip
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Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in Advanced
Happy Secret replied to Happy Secret 's topic in H5GG & iGameGod
Pink Color means it can be reached in one Hop, but not directly. For those can reach directly, it will be in Yellow. In GWGameState, if you scroll down the field list, there is one row highlight in yellow. That is the field that point to GWEconomyModel. If the address there is not bill/0x0, click on it. It will bring you to the GWEconomyModel object view. Try edit the gold value there by clicking on the 0x288 offset, it will bring up editor. Just put in the number you want. See if it work in game, try spending gold etc, if you conclude the cheat is working fine. Go back to your script, use GWGameState as the base object to navigate to what you need -
Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in Advanced
Happy Secret replied to Happy Secret 's topic in H5GG & iGameGod
Have you try using Unity Static Analyser to see if you can find that object? Normally we need to find one related on scene object that you can get object with Unity's Object.FindObjectOfType. Then use it as root to navigate to your desired object. In my example, I do not directly use findUnityObjectOfType to reach ItemStat. Instead, I use Gameplay.m_ItemStat to connect Gameplay object (on scene) to ItemStat(not on scene). Then I can create Unity Object on ItemStat. On scene is a logical one. You cannot guess if it is available especially for those virtual / intangible things. Use Unity Static Analyser to test it out. If you can use Unity Static Analyser to directly retrieve object, that mean you can use get the object with findUnityObjectOfType. Another note is, as whether on scene or not is important. So, be cautious on where you trigger to cheat...Some object only available on certain screen/scene. Say the some shop related object would only available when you open the shop UI in the game. All in all, test it with Unity Static Analyser first...confirmed you can cheat the value you want before you try to prepare the cheat with JSPlug-in. Some games create lots of copy of a game value. You might not cheat the value if you modify the wrong one. -
Which game is it? How long does it take to load up the UA button? Most time should be on loading the UA button. After that loading an address should be quick. please be reminded, if you switch out of the game to pick a phone call or do some other things, when you go back to game, it would need to reload the cache all over again. if you let your iPhone/iPad turn off screen, after you turn back on and go back to game, Frida engine would likely got unloaded. You need to shutdown the game and restart Did you use previously version before? Did you experienced differently?
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Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in 101
Happy Secret replied to Happy Secret 's topic in H5GG & iGameGod
I do not have a jailbroken device. Everything I write are non-jailbroken friendly. -
Version 1.8.8: 27 Aug is another great day for iOSGods. Something great is coming. Can't wait to see the new announcement soon. Thanks to iOSGods! To make today even more memorable (as usual), I am presenting new features of H5GG Enhanced Menu that provide Unity User Object Data Download. You can now download varies data from in-memory to file. You can find the downloaded file in Document folder of the Application. (remember to turn on File Sharing when Sideload) Details includes, 1. Introducing Unity User Object Data Download to Unity Static Analyzer. YES, you can now download data from Class/Fields/Methods detail screen. In class screen, it will download Object Data for all pointer found for that class. Yes, all at once, full object data with all data fields!!! It is very interesting feature that make your Unity Game Analysis a lot more easier. You no longer need to take manual notes. Every thing can be process with Excel after download. In fields screen, it will download full list of Fields definition into file. In methods screen, it will download full list of Methods definition into file. 2. Enhanced JSPlug-in support for UnityArray, UnityList, UnityDictionary, and UnityObject with export support. Yes, you can download/export entire array/list/dictionary of object with detail. Imaging you can now download Item list, Skill list, Buff list. It allows you understand the game easier. Together with the drop item related method, you can create your favourite item drop anytime anywhere. 3. Minor bug fix on a number of bugs. note: 1. This is a stable release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value. 2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip these in your JS plugin. It won’t affect your performance if you are not using it. Download Link: https://iosddl.net/8457ffa901f97179/H5GG_with_ARM_and_Unity_v1.8.8.zip
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H5GG Enhanced Menu Tutorial - JSPlug-in Advanced got updated again. Today, I have included a detail tutorial on the JSPlug-in Mod Menu Template. If you are friend of H5GG / Non-Jailbroken Mod Menu, I am sure you won't want to miss it.
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H5GG Enhanced Menu Tutorial - JSPlug-in Advanced got updated. As the tutorial progressing, I will be announcing new features to celebrate the "Something great is coming" on 27 Aug. Stay tuned.
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Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in Advanced
Happy Secret replied to Happy Secret 's topic in H5GG & iGameGod
Of course depends on game. If currency is server-sided, we can cheat them locally. Or you can use those money to buy thing, if money is server-sided. In other word, locally you have 999999, but server side would only have 100. You can’t buy 110 thing. Currency is relatively more protected in game. -
Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in Advanced
Happy Secret replied to Happy Secret 's topic in H5GG & iGameGod
As long as your game didn’t detect it, you can mix them all together. In fact, H5GG and iGameGod are good partner in cheat. -
Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in Advanced
Happy Secret posted a topic in H5GG & iGameGod
With last JSPlug-in 101 tutorial, I am sure there are more people start enjoying the power of H5GG Enhanced Menu. In last tutorial, I have covered 1. How to use 3-Lines of code to create a Cheat 2. How to use Unity Wrapper (directly access Fields of any Unity User Object) to create very readable and easy to understand Cheat 3. How to use JSPlug-in Pre-build Mod Menu Template to create powerful Cheat This time, I would like to cover more advanced use JSPlug-in of this powerful H5GG Enhanced Menu. Feature 1) Direct Unity Method Access Feature 2) Direct Access to Unity Array, List, Dictionary Feature 3) Dynamic/Runtime/Late Binding of JSPlug-in for flexibility (Javascript Runtime) Feature 4) Mixing all together with revised advanced menu (SELFLIST, ENEMYLIST, reference to field, reference to return value of method call) Feature 5) Export Unity Runtime Data TO BE CONTINUED...- 44 replies
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Modded/Hacked App: IMAE Guardian GirlBundle ID: com.wondersquad.imaegirliTunes Store Link: https://apps.apple.com/hr/app/imae-guardian-girl/id1664426019 DIY Requirements: - Non-Jailbroken iPhone/iPad/iPod Touch. DIY Features: - Gold (add gold every time this cheat run, including auto refresh) - Exp (add experience every time this cheat run, including auto refresh) - Power (add Power every time this cheat run, including auto refresh) - MaxHP (add Max HP every time this cheat run, including auto refresh) - Defense (add Defense every time this cheat run, including auto refresh) - Walk Speed - Change Drop Items (Changes every basic exp item drop to magnet, other item type not affected) //Change to 12 for Power item, 13 for HP item, 14 for Defence item - God Mode/Invincible (trigger after level up) - Imae Recovery (fixed to heal 100 IMAE everytime) - Ads CoolTime reduce to 10 seconds - Special Skill CoolTime set to 1 second - Manual Trigger Skill Cool Time (all skill, will reset after level up, need manual re-trigger again). Do not make it auto refresh, it is very slow and often crash game - Manual Trigger Drop Item (refer to RewardList.txt for item info to do your own custom drop, default to drop 1000 exp, magnet, two items) New DIY Instructions: 1. Download last decrypted version from Decrypted iOS IPA App Store (iOSGods)2. Download the DIY Pack from here3. Unzip the downloaded DIY Pack into a folder4. Put Step 1 Downloaded ipa into this newly created folder5. Follow README to make game IPA H5frida/Frida/Cheat ready6. Sideload the new ipa with H5GG with ARM and Unity v1.8.7.dylib using Sideloadly (**Enable File Sharing)7 Enjoy your DIY IMAE Guardian Girl Cheat 8. Explore more cheat yourself with H5GG Unity Static Analyzer (UA Button) and Share your finding down below. Happy DIY. Warning This game doesn't look very stable. Sometime it hangs for no reason, especially easy if we keep cheat turn on for long time. Suggest you to turn off after you got the decent level you need. TESTED ON VERSION 1.3.7 Cheat Video/Screenshots: N/A Credits: - Happy Secret
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Version 1.8.7: 1. Enhanced the JSPlug-in around UnityArray support on Unity Primitive Type Array with direct GET/SET value in Unity primitive array. YES, you do not need to manually get/value with the pointer address now. Whenever you are working with Unity Primitive Type Array (boolean, int8, int16, int32, int64, single, double), you can access value directly - pointer is int64 type, you can change pointer directly let StatAry = new UnityArray(<<array address>>,<<primitive type>>); //primitive type -> (optional, default as pointer/int64) for (let i=0;i<StatAry.size();i++){ let value = StatAry.get_Item(i);//let's say primitive type is an integer value = value * 10;//multiplier 10 times StatAry.set_Item(i,value); } 2. Minor bug fix on a number of bugs. note: 1. This is a stable release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value. 2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip these in your JS plugin. It won’t affect your performance if you are not using it. Download Link: https://iosddl.net/fbec210b52fecf0e/H5GG_with_ARM_and_Unity_v1.8.7.zip