
Happy Secret
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Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in 101
Happy Secret replied to Happy Secret 's topic in H5GG & iGameGod
All the code is there, feel free to customise the UI and Flow. You may refer to my Arena of Valor cheat. I automate the flow. One click to initiate. Share your few lines of code, plz -
Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in 101
Happy Secret replied to Happy Secret 's topic in H5GG & iGameGod
if you success in creating cheat script with option 2…the. Option 3 is not far away. if you can’t even make cheat with option 2, don’t even think about option 3. Option 3 is much advanced -
Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in 101
Happy Secret replied to Happy Secret 's topic in H5GG & iGameGod
Then you don’t need. Can you try if you can cheat with option 2 first? -
Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in 101
Happy Secret replied to Happy Secret 's topic in H5GG & iGameGod
Can you cheat this high jump with H5GG enhanced menu alone? if the only class object you need is ccdrivencontroller. Then you don’t need to travel to other class object. _config is just an example that I need to travel from CharacterMotor object to CharacterMotorConfig object -
Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in 101
Happy Secret replied to Happy Secret 's topic in H5GG & iGameGod
If you want to test out Unity User Object wrapper, I suggest you to use Option 2 first. from you script, I have few questions. 1. Are you sure you can get object pointer for this class Oxide$CCDrivenController 2. Your step 3, doesn’t look right. You are also using _config??CharacterMotor.loadFields(["_config"]); 3. Your step 5, doesn’t look right as well. let CharacterMotorConfig = new UnityObject(CharacterMotor._config)??? What game is it? If you are using you can get an object from Oxide$CCDrivenController. And you just need to update m_JumpHeight from this object. Your step 3 should be CharacterMotor.loadFields(["m_JumpHeight"]); /l You may simplify step 5, to just put CCDrivenController object to cheatObj["CCDrivenController"] = CharacterMotor (or you should rename it) -
Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in 101
Happy Secret replied to Happy Secret 's topic in H5GG & iGameGod
Can you share your few lines of code to wrap the object and load the field? Or simply share the entire script -
Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in 101
Happy Secret replied to Happy Secret 's topic in H5GG & iGameGod
Not sure what you mean. Of course the script need to run with H5GG -
Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in 101
Happy Secret replied to Happy Secret 's topic in H5GG & iGameGod
This normally happens when you have wrong object pointer, class name, or field name. -
For those who are interested in H5GG Enhanced Menu, I have created a tutorial on JSPlug-in and shared a simple cheat menu template.
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While people start cheating with H5GG Enhanced Menu on Unity Game, they might then looking for way to execute the cheat in a convenient way. JSPlug-in is obviously the ANSWER to this. JSPlug-in is a framework setup of H5GG Enhanced Menu which allow you to extend the H5GG menu with new features, such as cheat menu for a game. Under this Framework setup, user can leverage prebuilt H5GG Enhanced Menu function in their own user cheat. This largely simplify the complexity of the script, while having amazing features in it. To name a few: 1. Direct retrieve of Unity object pointers (Covering on Scene User Object, Singleton, any object that could link from object already found) 2. Use Unity dump structure to define the cheat without the need to hard code any offset. This essentially relieve people's headache in preparing cheat updates for game updates, because there is no more script update required. 3. Javascript as base, allow easy create cheat menu With latest release of H5GG Enhanced Menu v1.8.4 onwards, writing JSPlug-in is getting easier. The introduction of Unity User Object wrapper, seamlessly expose Unity User Object to Javascript. - User can access to Unity User Object's Fields and Methods directly from Javascript. Get / Set / Call and return, everything becomes so initiative. Here let's go through a quick example to demonstrate how powerful yet easy, JSPlug-in is. Game: Subway Surfers (Any version) Cheat feature: Big Jump (jump up very high) For those who want to know how to use H5GG Enhanced Menu to cheat this. You may see below tutorial from @impapas. There are multiple way to implement this with JSPlug-in, it is all available for you to choose from. Option 1) Minimum number of lines of code. 3 lines only. Option 2) Easiest to understand. 7 lines (4 lines more) but more readable. Option 3) Wrap everything with a Cheat Menu. New Badge 1. As they are JSPlug-in, in order to enable autoload on these script when H5GG startup and trigger. You need to define the name with prefix "H5JSPlugin - " with extension ".js". e.g. H5JSPlugin - Subway Surfers.js 2. And you will need to put this Javascript file either in Document folder or .app folder (app bundle). Please read Release note of H5GG Enhanced Menu for detail
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Fastest way to get an update is to follow this post to do DIY. Nothing difficult just running copy & paste and running a script