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Happy Secret

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Everything posted by Happy Secret

  1. Happy Mid Autumn Festival, to celebrate this Happy Day. I am announcing a significant usability update to H5GG Enhanced Menu. Native support Obscured Type, UI support for Unity List / Dictionary. 

     

  2. Version 1.9.1a: Happy Mid Autumn Festival, to celebrate this Happy Day. I am announcing a significant usability update to H5GG Enhanced Menu. 1. Introducing Native support to Obscured Type from CodeStage for both core Menu and JSPlug-in. YES, you can now treat Obscured Int, Obscured Float, Obscured Long, Obscured Double as the usual version of the primitive type. In Unity User Object Explorer, you will see the corresponding Int / Float / Long / Double value directly. You can even click on the Offset column to directly update Obscured Type as it is a normal primitive type. Just put in normal Int / Float / Long / Double. All the relevant conversion is done at the back and handled subtly by the menu. This same apply for JSPlug-in as well. All Obscured field, you are treat them as normal. Meaning myObject.intField = 100 (while intField is an Obscured Int) Note: There is an assumption that developer didn't enable any cheat value detection. Or you will need to bypass those detection manually. 2. Usability improvement to Unity User Object Explorer, with improved Unity List and Unity Dictionary support plus a lot subtle changes. YES, you can now directly see the content of Unity List / Unity Dictionary on the explorer UI. The is a new table created under the original explorer list, show the content directly. No matter the content value is a primitive type or object type. You can edit the content of the List or Dictionary there directly. Currently Adding or Removing Item is NOT supported.3. Minor bug fix on a number of bugs. (long list of bug fix this time)note: 1. This is a ALPHA release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value. 2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip these in your JS plugin. It won’t affect your performance if you are not using it. Download Link: https://iosddl.net/70656583af492377/H5GG_with_ARM_and_Unity_v1.9.1a.zip
  3. How do you sideload? Try only inject my H5GG menu…it works fine for me
  4. Still can be used. Just don’t do too high number cheat…especially run speed…test your own number that work for you
  5. I am not very sure I understand what you want to do but there are few issues with your code - PuzzlePlayer doesn’t have m_nTurnNumber. I believe your stopCount function should create under PuzzleUI - You are missing the cheatObj for PuzzleUI - Your stopCount take Zero parameter. So, you should have the value as NIL => StopCount:["PuzzleUI","notUsed","NIL","SELF","ON","stopCount"] If I recall correctly, the PuzzleUI object seems has issue. It always crash when try to access it. Not sure if it works for you. You can try.
  6. Be sure you side load the app using same developer certificate before you try debugging with xcode
  7. You may get the source through Safari debugger attach to iOS device. Currently I didn’t explicitly share the source. But I didn’t protect it from extraction either. Any customisation on top is not supported for now
  8. You may find H5GG for jailbroken in GitHub. I do not have a jailbroken device. I didn’t do any jailbroken related testing. Some said, my enhanced menu only work for library injection
  9. Look for the download link, it is near bottom of the post.
  10. Yes, unless the game developer specifically update design to target our cheat. But this way of cheating is quite different, if you really like it, you will need to spend the effort to learn this different way of game cheating.
  11. For those who are interested in my H5GG Enhanced Menu, I have introduced a new update to provide Position support for UnityObject in JSPlug-in. Enjoy EASY Teleporting and Summoning.

     

  12. Version 1.9.0: 1. Introducing Position to UnityObject for JSPlug-in. YES, you can now get and update position (if available) of any Unity User Object. If you still don't get how crazy this improvement is, let's imagine you could - Teleport or any where on the map - Summon any items on map to you (You do not need to go and collect them) - Summon any monsters / bosses to you (All monsters come to you and die, provide exp for you to level up) Teleport/Summon becomes so easy to implement with JSPlug-in. Sample below: POINT TO NOTE: 1. You cannot move a non-root object. (not those sub-components) 2. It only works on games didn't have position protection. (pull you back to you original location) 3. It might or might not work with online game with other players. Test it yourself. (remember to de-link with other player), Frankly, I DON'T suggest you to use it with online game. It is super unfair and annoying. You are simply inviting BAN. So, DON'T DO IT 2. Minor bug fix on a number of bugs. note: 1. This is a ALPHA release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value. 2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip these in your JS plugin. It won’t affect your performance if you are not using it. Download Link: https://iosddl.net/f8680cc43c210c0a/H5GG_with_ARM_and_Unity_v1.9.0.zip
  13. You need to learn how to de-link. You can see my Script above uses isAI field to determine if it is my team or enemy team. Cheat would only apply on selected team. Currently I only cheat on my team, you can debuff on enemy team as well, say make their HP as 1 (ready to die) or required Mana as 99, mean they are not going to use any skill
  14. Sample for your reference… https://iosddl.net/b25f42911edfaa43/H5JSPlugin_-_Gem_of_War.js I guess it won’t work on PVP. But PVE cheating is easy.
  15. Hint for your, when I try to cheat mana recovery. I would try to look for any param/config defines recovery rate. Memory patch the rate would be the easiest way to do mana cheat. another possibility is to look for any function that could be use to restore mana. another possibility is to look for way to reduce mana consumption, say changing skill’s mana cost. if you really want to try that AdjusrPlayerMana method, change that int[] to int32. Give it a try What game is it?
  16. Depends on game design, you might still have access to battle related object outside battle. However, it doesn’t make much sense to cheat those object while not in battle. JSPlug-in does support int[] yet. For object param, you could use pointer or int64 as parameter type. for Ref bool, you might need to test as well, not sure if it is going to take bool or pointer reference
  17. Normally, if you cannot change value with Unity Static Analyzer, you would also can do simple memory patch with JSPlug-in. However, you could try using method call.
  18. You can see it only provide getter but there is no setter. That is why, you cannot change the Attempts. You need to find if there are other method allow you to change the Attempts. Can you change attempts using Unity Object explorer or Unity Static Analyzer?
  19. As mentioned in above WARNING, you only turn on once and then turn it back off once you see the first successful log. You don’t need to keep it turn on while playing.
  20. Cool.... I have enhanced the DIY Pack...the new Powershell script now should do the script Copy and also zip properly for sideload. Give it a try.
  21. Modded/Hacked App: Dungeon SlasherBundle ID: com.nspgames.dungeonslasheriTunes Store Link: https://apps.apple.com/us/app/dungeonslasher/id1620305888 DIY Requirements: - Non-Jailbroken iPhone/iPad/iPod Touch. DIY Features: - Movement Speed - Infinite Weapon Skill (depends on Hero type, sometime not work. e.g. Mage need mana) - Infinite Dash - Super Fast Attack - Custom Skill (depends on Hero type, I didn't make it cover different type yet. Feel free to extend yourself) - Lots of Currency (Payer Stone, Soul Stone, Breach Stone, Gem) - You will get your currency once your game end...Either you die or Abandon. You can go-in, turn on cheat, turn off cheat, then immediate Abandon to get the Currency. - Weak Boss (click on Weak Boss Cheat button at Boss room and when you see the boss) - In-game Shop cheat (click on In-game Shop Cheat button at In-game Shop room, you will get lots of gold when reroll the shop item) WARNING This game probably has some unmanaged memory issue. Some time would crash when scanning memory. I suggest you to turn on and immediately turn off (only first button need to turn off) the cheat and do not let it auto refresh. It would crash your game at unknown place, especially when travel back to Tree village. No worries, once the cheat is enabled, even one second, the cheat will last for entire In-game session. Suggestion Quickly get yourself enough currency, the currency would be fixed soon. DIY Instructions: 1. Download last decrypted version from Decrypted iOS IPA App Store (iOSGods)2. Download the DIY Pack from here3. Unzip the downloaded DIY Pack into a folder4. Put Step 1 Downloaded ipa into this newly created folder5. Follow README to make game IPA H5frida/Frida/Cheat ready6. Sideload the new ipa with H5GG with ARM and Unity v1.8.9.dylib using Sideloadly (**Enable File Sharing)7 Enjoy your DIY Dungeon Slasher Cheat 8. Explore more cheat yourself with H5GG Unity Static Analyzer (UA Button) and Share your finding down below. Happy DIY. Cheat Video/Screenshots: N/A Credits: - Happy Secret
  22. I post it as DIY, because I really can't guarantee update. Enjoy the DIY Cheat. The instruction is very easy to follow.
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