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Posts
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Everything posted by Kilmnar
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If you already got it to work the first time just disable the hacks via settings and respring No need to keep it on anyway when it makes you a multimillionaire with one click....don't be greedy ???? What exactly is the issue sir?
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niice touch on the ads in the preference loader get that money! Lol edit: I got it to work....had to reinstall everything ...good job
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What do you mean no way to install the cracked version?You could use clutch & crack it yourself in 68 seconds or any AppStore like app cake...
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Soooo I take it I lost since I wasn't notified....time to get my ski mask and find the winners
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General QOTD: Who do you think is the most active person on this site?
Kilmnar replied to cu_rry's topic in General Talk
If I could put my own balls in my mouth I wouldn't have gotten married ???????????? -
General QOTD: Who do you think is the most active person on this site?
Kilmnar replied to cu_rry's topic in General Talk
Lol -
General QOTD: Who do you think is the most active person on this site?
Kilmnar replied to cu_rry's topic in General Talk
Give me a moment to take them off your forehead -
General QOTD: Who do you think is the most active person on this site?
Kilmnar replied to cu_rry's topic in General Talk
"Deez nutz" ....ha! Got'em!!! -
http://iosgods.com/topic/9792-mortal-kombat-x-121-9/?fromsearch=1 Use that....turn on the one hit kill....play a few towers...."not the multiplayer one" and boom...scorpion
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That's what I did after they released the update and it didn't come with anything for the console...
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Give him 19mil & let me have 1Lol
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Randomizer didn't work? Could've just closed your eyes and pointed at a name lol My name >_>
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I updated your list for you
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I want it because it's free ^^^best reason ever Batman!
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Help/Support GDB error: "user unexpectedly closed network connection"
Kilmnar replied to WereWolfx01's topic in Help & Support
Yes, it's a RAM issue like with me. Your best bet is to clean your device(iCleaner) then respring twice. It would also help to browse stored files that remained after deleting from cydia & then respring again. After about 3-5minutes follow one of the suggestions from the link @@DiDA gave you Its also good to have a gang of iDevices too -
Help/Support In The Ball Park but cant find my seat (IDA Edit)
Kilmnar replied to Kilmnar's topic in Help & Support
I've found that There are only two functions that hold the Currency:Spend & Earn They are scripted exactly the same except the add/sub purpose of it. I've found the offset with the "real" numbers & even noticed that it goes to R0 in both... But no matter what I script it doesn't take hold. I even went as far as finding the location of $R0 to manually change the value inside GDB & store it there. (which is normally my last resort & ALWAYS works) but not this time. There must be a string I'm not recognizing that is restoring the numbers without a server check some where because there was no server verify process... I'm just calling it quits...and no one picked it up either in request sooo Blah...screw it... ???? -
Help/Support In The Ball Park but cant find my seat (IDA Edit)
Kilmnar replied to Kilmnar's topic in Help & Support
Yea, really weird...because every time GDB sends me to that ADD string...maybe I should pull info on the search to see if it'll give details to a better offset? It'll have to wait until later ...out of free time sadly -
Help/Support In The Ball Park but cant find my seat (IDA Edit)
Kilmnar replied to Kilmnar's topic in Help & Support
Off...first thing I did after I cracked it.... -
Help/Support In The Ball Park but cant find my seat (IDA Edit)
Kilmnar replied to Kilmnar's topic in Help & Support
That's what I was thinking when I started browsing the functions but my GDB kept sending me there In what way would I be able to tell I'm in the right function if my GDB directs me to this one every time? -
Help/Support In The Ball Park but cant find my seat (IDA Edit)
Kilmnar replied to Kilmnar's topic in Help & Support
Yea it is It is -
Help/Support In The Ball Park but cant find my seat (IDA Edit)
Kilmnar replied to Kilmnar's topic in Help & Support
alright give me a seconds to pull it up...thanks... var_4C = -0x4C var_48 = -0x48 var_34 = -0x34 var_30 = -0x30 var_2C = -0x2C var_28 = -0x28 var_24 = -0x24 var_18 = -0x18 __text:00257160 __text:00257160 PUSH {R4-R7,LR} __text:00257162 ADD R7, SP, #0xC __text:00257164 PUSH.W {R8,R10,R11} __text:00257168 SUB.W R4, SP, #0x40 __text:0025716C BIC.W R4, R4, #0xF __text:00257170 MOV SP, R4 __text:00257172 VST1.64 {D8-D11}, [R4@128]! __text:00257176 VST1.64 {D12-D15}, [R4@128] __text:0025717A SUB SP, SP, #0x50 __text:0025717C MOV R4, R0 __text:0025717E MOV R0, R1 __text:00257180 BL _cJSON_Parse __text:00257184 MOV R5, R0 __text:00257186 MOV R0, #(___gxx_personality_sj0_ptr - 0x257194) __text:0025718E LDR R1, =(GCC_except_table49_10 - 0x257196) __text:00257190 ADD R0, PC ; ___gxx_personality_sj0_ptr __text:00257192 ADD R1, PC ; GCC_except_table49_10 __text:00257194 LDR R0, [R0] ; ___gxx_personality_sj0 __text:00257196 STR R0, [sP,#0x68+var_34] __text:00257198 ADD R0, SP, #0x68+var_4C __text:0025719A STR R1, [sP,#0x68+var_30] __text:0025719C LDR R1, =(sub_257258 - 0x2571AC) __text:0025719E STR R7, [sP,#0x68+var_2C] __text:002571A0 ORR.W R1, R1, #1 __text:002571A4 STR.W SP, [sP,#0x68+var_24] __text:002571A8 ADD R1, PC ; sub_257258 __text:002571AA STR R1, [sP,#0x68+var_28] __text:002571AC BLX.W __Unwind_SjLj_Register __text:002571B0 CMP R5, #0 __text:002571B2 BEQ loc_25723C __text:002571B4 MOVW R2, #(:lower16:(aResult - 0x2571C6)) ; "result" __text:002571B8 ADD R6, SP, #0x68+var_58 __text:002571BA MOVT.W R2, #(:upper16:(aResult - 0x2571C6)) ; "result" __text:002571BE MOV.W R0, #0xFFFFFFFF __text:002571C2 ADD R2, PC ; "result" __text:002571C4 STR R0, [sP,#0x68+var_48] __text:002571C6 MOV R0, R6 __text:002571C8 MOV R1, R5 __text:002571CA STR R5, [sP,#0x68+var_5C] __text:002571CC BL __Z13GetJSONStringP5cJSONPKc ; GetJSONString(cJSON *,char const*) __text:002571D0 MOVS R0, #1 __text:002571D2 STR R0, [sP,#0x68+var_48] __text:002571D4 ADD.W R0, R4, #8 __text:002571D8 MOV R1, R6 __text:002571DA STR R4, [sP,#0x68+var_60] __text:002571DC BLX.W __ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEEaSERKS5_ ; std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>>::operator=(std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>> const&) __text:002571E0 LDRB.W R0, [sP,#0x68+var_58] __text:002571E4 TST.W R0, #1 __text:002571E8 BEQ loc_2571EE __text:002571EA LDR R0, [sP,#0x68+var_50] __text:002571EC B loc_2571F4 __text:002571EE ; --------------------------------------------------------------------------- __text:002571EE __text:002571EE loc_2571EE ; CODE XREF: sVCSpendMsgData::ParseData(char const*,CMaterial *)+88j __text:002571EE ADD R0, SP, #0x68+var_58 __text:002571F0 ORR.W R0, R0, #1 __text:002571F4 __text:002571F4 loc_2571F4 ; CODE XREF: sVCSpendMsgData::ParseData(char const*,CMaterial *)+8Cj __text:002571F4 LDR R4, [sP,#0x68+var_5C] __text:002571F6 MOV R1, #(aSuccess_1 - 0x257202) ; "success" __text:002571FE ADD R1, PC ; "success" __text:00257200 BLX.W _strcasecmp __text:00257204 CBNZ R0, loc_257236 __text:00257206 MOVW R1, #(:lower16:(aBalance - 0x257216)) ; "balance" __text:0025720A MOVS R0, #2 __text:0025720C MOVT.W R1, #(:upper16:(aBalance - 0x257216)) ; "balance" __text:00257210 STR R0, [sP,#0x68+var_48] __text:00257212 ADD R1, PC ; "balance" __text:00257214 MOV R0, R4 __text:00257216 MOVS R2, #1 __text:00257218 BL __Z10GetJSONIntP5cJSONPKcb ; GetJSONInt(cJSON *,char const*,bool) __text:0025721C MOV R1, #(__ZN10CGameWorld12s_pGameWorldE_ptr - 0x25722A) __text:00257224 LDR R2, [sP,#0x68+var_60] __text:00257226 ADD R1, PC ; __ZN10CGameWorld12s_pGameWorldE_ptr __text:00257228 LDR R1, [R1] ; CGameWorld::s_pGameWorld __text:0025722A STR R0, [R2,#4] __text:0025722C LDR R1, [R1] __text:0025722E LDR.W R1, [R1,#0x134] __text:00257232 STR.W R0, [R1,#0x3E8] __text:00257236 __text:00257236 loc_257236 ; CODE XREF: sVCSpendMsgData::ParseData(char const*,CMaterial *)+A4j __text:00257236 ADD R0, SP, #0x68+var_58 __text:00257238 BLX.W __ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEED1Ev ; std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>>::~basic_string() __text:0025723C __text:0025723C loc_25723C ; CODE XREF: sVCSpendMsgData::ParseData(char const*,CMaterial *)+52j __text:0025723C ADD R0, SP, #0x68+var_4C __text:0025723E BLX.W __Unwind_SjLj_Unregister __text:00257242 ADD R4, SP, #0x68+var_18 __text:00257244 VLD1.64 {D8-D11}, [R4@128]! __text:00257248 VLD1.64 {D12-D15}, [R4@128] __text:0025724C SUB.W R4, R7, #-var_18 MOV SP, R4 POP.W {R8,R10,R11} POP {R4-R7,PC} End of function sVCSpendMsgData::ParseData(char const*,CMaterial *) -
Help/Support In The Ball Park but cant find my seat (IDA Edit)
Kilmnar posted a topic in Help & Support
I've finally had enough time to sit down and finish my attempt to hack this game....finally got my GDB working again...and now i'm a bit lost. Basically I was aiming for a Spend Some/Get Some kind of thing but at this point i'd even take just loading all the currency in.. GDB pointed me to this offset string where the end result of my currency is being set. I didn't really want to bother the Set Point plus a lot of the strings didnt seem editable in my favor( I could be wrong) I looked at the only tutorial i could find on here for actually finding the offset you need to edit but in this case it wasnt helpful.( though it was for my other game) should i post the entire function for some one to analyze or just the main strings around this? -
Thanks, but in all honesty it's a RAM issue. Kind of why I have several iPhones to switch between what I do but I'm constantly using my iPod because I'm in love with my case for it I'm going to clear some things and it'll work again...thanks though