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How to dump Il2Cpp-based Unity Games to find functions + offsets to hack (iOS)


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Posted

this is what it said for me where my code has to be...

 

__text:0000000100024628 loc_100024628                           ; CODE XREF: sub_10002448C+184↑j
__text:0000000100024628                 BL              ___stack_chk_fail
__text:0000000100024628 ; End of function sub_10002448C

  • Like 1
Posted
15 minutes ago, PikaChu18 said:

can't find global-metadata.dat

Then it's not Unity, and this tutorial is useless :D

Posted (edited)

@DiDA, @ZahirSher, @shmoo

I trying this on the new version of Last Day on Earth to see if I can find something regarding the noise when doing a raid but is seems like it's obfuscated or something.

// Namespace: Assets.Core.Game.Battle.Character
public class RaiderCharacterController : TraderCharacterController // TypeDefIndex: 6136
{
	// Fields
	private FollowPointer JKGEMOAJMHC; // 0x1B0

	// Methods
	protected override void OCFEAMFBGJP(); // 0x10064D73C
	public override bool GLOJCBJINGE(); // 0x10064D774
	protected override void MENMGDJOEMF(); // 0x10064D7BC
	public override bool CheckUse(); // 0x10064D7E8
	protected override void HFJCJHJPIMG(); // 0x10064D830
	public void .ctor(); // 0x10064D868
	protected override void BDKNACCPKIK(); // 0x10064D86C
	public override void NMNJBHEHDDD(); // 0x10064D898
	public override void Dispose(); // 0x10064DB0C
	protected override void BNPNANEBNBA(); // 0x10064DB44
}

Can someone give me some pointers on how to deobfuscated this ?

Updated by QuasaR
Posted
On 9/20/2019 at 7:42 AM, JustCeeeeeeee said:

How do we use these offsets? They dont seem to say what module or anything.

It just makes the useful offsets visible.

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