Jump to content

Taylor Meyer

Senior Member
  • Posts

    739
  • Joined

  • Last visited

Everything posted by Taylor Meyer

  1. Hi Thanks again for the info earlier. I spent basically the whole day trying to implement the Mario Kart Tour support based on what you posted. **Quick update:** - I added the 128-byte name XOR key logic + the CodeGen Modules table handling. - I also have the manual CR/MR fields working in the GUI. - Unfortunately it’s still not working. The dumper either fails at auto-detection or the name decryption / CodeGen module part doesn’t apply correctly. I didn’t delete the project this time, so everything is still there. Would you be able to help me with one of these? 1. A good **placeholder prompt** I can feed it to my AI (Grok Build / KiloCode) so it can properly implement the MKT name decryption and CodeGen table logic? 2. Or some key things I should check / verify in the code to see where it’s going wrong? Here’s the current information I tried on, also if there is somehow I could copy - **Unity Version**: 2022.3.68f1 - **Metadata Version**: 31 - **Il2CppCodeRegistration**: `0x6E6C478` - **Il2CppMetadataRegistration**: `0x5B96820` - **Main Metadata XOR Key**: `0x20015111` - **Name XOR Key Location**: `0x706CF50` (128 bytes) - **Key Prefix**: `[0x2C, 0xC5, 0xD5, 0x9F, 0xCC, 0xCE, 0x8C, 0xFE]` - **CodeGen Modules Table**: `0x7B01720`
  2. interesting would like to know what the issue is so I can learn from this? like is it one of the _IL2cpp functions? Edit: or maybe a bug with the XOR Decryption?
  3. thank you Batch I will check when I have a chance then let you know appreciate it 🙏
  4. @Batch Hi everyone don't mean to be a bug I'm working on dumping Mario Kart Tour (iOS, Unity 2022.3.68f1) using a custom Il2CppDumper and I'm stuck on the correct `Il2CppCodeRegistration` and `Il2CppMetadataRegistration` pointers. I think the pointers are correct but whatever I do, it just refuses to dump the Global-Metadata.dat. It might be something with the XOR key? I obtained the Global-Metadata.dat at runtime using iGameGod. Because they embedded the metadata in the iOS binary. I'm also trying to get better at this and learn. (I do not have a jailbroken device) I've done extensive static analysis already: ### Key Findings - **Metadata Loader**: `sub_2478B14` (0x2478B14) — simple per-dword XOR decryptor. - Key: `dword_7AE6128` = `0x20015111` <--- the key might be wrong but not sure - Encrypted table: `dword_5F0FD1C` - Called from `sub_518AEF0` (main init function at 0x518AEF0) - **Registration Setup**: - `sub_518AEF0` loads decrypted metadata into `qword_7C8CBA0` / `qword_7C8CBA8` - Populates `qword_7C8CB98` (CodeRegistration) and `qword_7C8CBC0` (MetadataRegistration) - Pointer chain: `unk_5B96820` → `off_70E1050` → `unk_7A1D788` - **Critical Static Pointers** (from detailed xref tracing): ```c #define IL2CPP_OVERRIDE_CODE_REG 0x6E6C478 // 0x6E6C478 #define IL2CPP_OVERRIDE_META_REG 0x5B96820 // 0x5B96820 ``` These come from the stub `sub_24F51D8` which does: ```arm ADRL X0, unk_6E6C478 ADRL X1, unk_5B96820 ADRL X2, unk_54F5004 B sub_51382B4 ``` I tried 2 different dumpers and none worked, then resorted to running and debugging this one in VS Code via Kilo Code with the Rust Analyzer Via my SuperGrok Oauth Subscription: https://github.com/rodroidmods/il2cpp-dumper-rs Note: I did end up deleting the modified il2cpp-dumper-rs cloned project because I just could not get it to work additionally, I checked the iL2cpp classes and methods in the Binary and they seemed correct to me or I could have missed something. and the other thing is I noticed is as soon as I added the XOR key decryption function in the VS Code it seemed like it wanted to work but was still getting hung up on something. This is purely for educational / research purposes. Thanks in advance for any help or tips on what to try!
  5. I missed it 😞 can you PM it?
  6. can someone test a cracked .Dylib of YtLite For youtube https://github.com/dayanch96/YTLite

    this YTLite is a paid Patreon Subscription model need a tester 

    it is YouTube Plus 5.2.1 it is ARM64E only let me know 😎

  7. ok yes I am aware of the cheats already 😎 what were the gaps in the research?
  8. Hi Batch Hope you have a great day
  9. This is a analysis on the Eternium Games engine Called Marmalade SDK Note: I could not get the Asset key for the game it appears, it has to be done at runtime to decrypt the assets –I do not have a Jail-broken device sadly **Binary:** MageAndMinions (com.makingfun.mageandminions) App Store URL: https://apps.apple.com/us/app/eternium/id579931356 **Version:** 1.46.19.11 and later **Architecture:** ARM64e (64-bit) **Status:** Fully decrypted Mach-O binary, auto-analyzed in IDA Pro and used different local Uncensored LLM's this is 99.9 % verified there is a chance I may have got something wrong but I did 3 passes Here are my findings and there is also a verification report ## Executive Summary [Hidden Content]
  10. @Laxus found some interesting research on Eternium regarding on the Game engine 

  11. Full source code access to Orb Master on IOS took about a week or so 

    holy s** never thought I would be able to 

    1. VaaR

      VaaR

      Nice job! 

  12. Update: successfully decrypted the Main.LUAC for Orb Master fully decrypted the first file holy s*** \\\\\\ only tested on one file but a little more information I'm giving it uses a Custom AXXTEA algorithm------non-padded or unpadded however you want to say it
  13. Not yet still working on miscellaneous stuff with Post decryption and compression/decompression but should be able to get it just do not know when, but making slow progress.
  14. UPDATE: found the Key for ORB Master was not that hard but like medium (not releasing it) because they will definitely fix it and make it really hard But I am actually working on post Decryption/ investigating and decrypting all the assets. And post stuff there also seems to be compression but still investigating that. https://apps.apple.com/us/app/orb-master/id1518970399 Also, credit to an AI Model really learned alot @VaaR it is the master Decryption key so be able to hopefully gain access to main assets (.LUAC/.LUA) as they are also encrypted Via XXTEA @Laxus
  15. ehhhhhh not alot but mainly to leak IDA PRO cracked versions 😝 to help out the community
  16. @Rook Hi iPad of some type as a recommended device, Either regular iPad or iPad Pro or Air? I put it here in case I miss your response in the Chat.

    1. ImChaotic

      ImChaotic

      I have a iPad Air m3 so far the best iPad I have used lot of the ones I used are older but so far the best iPad 

    2. Taylor Meyer

      Taylor Meyer

      @ImChaotic For Development for IOS, modding means iPad Air m3? 

    3. ImChaotic

      ImChaotic

      For development i don’t know for daily use and balance in power and price i thinks its pretty good and when u add the Magic Keyboard and Apple Pencil pro with its freaking amazing at least too me. 

  17. Instructions: run setup .exe for what one you choose Profit 😁 [Hidden Content]
      • 1
      • Like
  18. @Batch Hi, whenever you get a chance, can you pm me?

×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines