Jump to content

Red16

Senior Member
  • Posts

    304
  • Joined

  • Last visited

Everything posted by Red16

  1. Woah 😳 nice work, this is like standalone cheat engine for il2cpp games This is insane batch looking forward to your next projects
  2. Very useful Thank you for sharing
  3. ref: https://iosgods.com/topic/116875-terraria-v13078-30-godmode-spawn-items/ If your new around here back then I had these features ‘Spaz n Elevator’ the OGs know lol Spaz - Weapon Speed Hack Elevator - Infinite jumps ( choose the style: cloud, blizzard, sandstorm ) for the “Elevator” should I make it require a special custom item to activate it :))))))) please let me know what the crafting ingredients should be (Prehard mode?) back then I directly patched the assembly to make these but now it’s a different story I can simply change the field 😂
  4. This will probably take me another 2 years I wonder if I can create a tweakloader to load ModBundle with dylibs this would be so op & bullet proof it (additional feature for advance users)
  5. As some of you already know I have been creating this ModLoader which has the concepts of packages called mods If anyone is familiar with Flex2 you will know this little application is very simple & easy to use allowing you to simply override objc selectors and package and share the flex tweaks (unsure what they are called tbh) my idea was what if I take this concept and implement lua/js scripting to these tweaks to allow code patching, absolute dominance over il2cpp api and objc method swizzling? You would be able to call these apis at runtime imgui etc etc etc, access to iEdit lib for memory searching functionality kindof like GG I am still not sure if it’s worth the effort to create this tool tbh bc it will require a jailbreak 😐 and some of you know that the jailbreaking scene has been facing some significant troubles as of iOS 15.0+ anyone?
  6. Hey you can use the dotnet version of it on your Mac make sure you install dotnet command dotnet Il2CppDumper.dll <executable-file> <global-metadata> <output-directory> type the command in terminal and just drag the files one after another note don’t include '</>' If you can’t use dotnet you can always use wine to directly run the windows version on your Mac: https://www.winehq.org
  7. Why would you share this? The product is already free
  8. To anyone who has tried this, what do you think?
  9. This is not possible with my modloader, We are on iOS and are very limited to what can be done. I am currently in the process of adding custom textures and new items
  10. Ooh nice game, maybe if I have time 😔
  11. ... 

    test

    IMG-3215.png

     

    IMG-3216.png

     

    IMG-3217.png

    1. Rook

      Rook

      What is going on here

  12. I am playin with a weird terraria ios mod loader rn 💀 

    1. Rook

      Rook

      Mod Loader? PepeHmm

  13. working on a huge non jailbroken modmenu

  14. try this might work for ur app
  15. You keepin this site alive keep up the great work man 😁
  16. Your welcome I have a ModLoader coming soon no jailbreak required Patients lol I’m still working on the ModLoader for it, it will not disappoint
  17. I am currently working on a Mod loader for this game xd you will absolutely love it
  18. I remember libSupport used to work on older versions of standoff2 I updated it then they patched it again so I gived up, they implemented ‘Anti Fish’ library which can easily defeat libSupport in its current state I am working on moving away from it
  19. @Rook can we remove this post I completely forgot I had it I would have Updated it ops
  20. libSupport is a mini tool which helps modders combat side load detection in iOS apps. Features: - [JIT Required] { Hook, CodePatch } Bypass Sideload Detection To bypass sideload detection, SupportEntryInfo was provided so that you can modify and tweak the library for you apps specific needs. Example of SupportInitialize Usage: SupportEntryInfo entry_info = { .teamIdentifier = NULL, .bundleIdentifier = "com.example.myapp", .files = { "CydiaSubstrate", "embedded.mobileprovision", "libSupport", "BypassInjector", "H5GG", "iGameGod", NULL }, // Use full power if possible. .general = { .settings = { .hookSymbols = true, .hookMessages = true, .hookExpierimental = true, .allowDebugging = true } } }; SupportInitilize(&entry_info); How It Works: Bundle Identifier: Specify your app’s original bundle identifier to match its expected value. Files: Include any symbols and specific files that could be flagged during sideload detection. Settings: Options for modifying libSupport's internal behavior, such as enabling symbol hooking, debugging, or experimental features. This structure ensures flexibility, allowing you to bypass various sideload detection mechanisms which could be present. Get libSupport v1.2.1 With libSupport, you're in control of your app's environment and are encouraged to create, experiment, and debug. Happy Modding, @Red16
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines