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NotEriic

ViP Jailed
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Everything posted by NotEriic

  1. Thanks! And write in iMesaage
  2. @DanYal PLEASE USE BBCODE! <code></code> Oô, it's scary
  3. Bro today's evening we try and I show you what Milesamen9 means
  4. @DiDA <youtube></youtube> includes "https://www.youtube.com/watch?v=" so the BBCode for a Youtube Video is eg. <youtube>eHJNKarJW3Y</youtube>
  5. Hey Guys, i start this Topic for listen to cool/ nice Music Everyone can Post ONE!!! (not 52 at once) of his favorite Music Track. So i beginn: @DiDA is it possible to create a YouTube BBCode?
  6. Hacking is very cool but for MultiPlayer-Games very unfair.
  7. Is it possible to encrypt any *.sav with this Tool or only FallOut?
  8. @Siddhartha... Damn! Thanks Bro Mega Fail
  9. Hey Guys, my Control Center doesn't open any where. Only on SpringBoard, does anyone have this Problem too? Thanks in Advanced Mo
  10. @DiDA With our Hacks? Maybe we can make a Access Repo only for our Users?
  11. @DiDA we all want a repo
  12. Hey Buddy's, I try since one week, every day about 5-6 Hours to hack the f**cking Kill Shot! I dont understand this sh*t! In the hole Function i found there Compare other Functions in totally other sections! I Breakpoint many many functions and they hits, but when i Edit the Function, nothings happend. I hope i found some they can help me??? Here is the Funtion: __text:001CCA00 ; =============== S U B R O U T I N E ======================================= __text:001CCA00 __text:001CCA00 ; Attributes: bp-based frame __text:001CCA00 __text:001CCA00 ; BuyWeaponAction::Execute(JSONMap const&, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char>> &) __text:001CCA00 __ZN15BuyWeaponAction7ExecuteERK7JSONMapbRNSt3__112basic_stringIcNS3_11char_traitsIcEENS3_9allocatorIcEEEE __text:001CCA00 ; DATA XREF: __data:00CA9BB0o __text:001CCA00 __text:001CCA00 var_860 = -0x860 __text:001CCA00 var_814 = -0x814 __text:001CCA00 var_810 = -0x810 __text:001CCA00 var_808 = -0x808 __text:001CCA00 var_804 = -0x804 __text:001CCA00 var_800 = -0x800 __text:001CCA00 var_7FC = -0x7FC __text:001CCA00 var_7F8 = -0x7F8 __text:001CCA00 var_7BC = -0x7BC __text:001CCA00 var_780 = -0x780 __text:001CCA00 var_744 = -0x744 __text:001CCA00 var_708 = -0x708 __text:001CCA00 var_6CC = -0x6CC __text:001CCA00 var_690 = -0x690 __text:001CCA00 var_654 = -0x654 __text:001CCA00 var_618 = -0x618 __text:001CCA00 var_5DC = -0x5DC __text:001CCA00 var_5A0 = -0x5A0 __text:001CCA00 var_564 = -0x564 __text:001CCA00 var_528 = -0x528 __text:001CCA00 var_4EC = -0x4EC __text:001CCA00 var_4B0 = -0x4B0 __text:001CCA00 var_474 = -0x474 __text:001CCA00 var_460 = -0x460 __text:001CCA00 var_438 = -0x438 __text:001CCA00 var_3FC = -0x3FC __text:001CCA00 var_3C0 = -0x3C0 __text:001CCA00 var_3BC = -0x3BC __text:001CCA00 var_3B8 = -0x3B8 __text:001CCA00 var_3B4 = -0x3B4 __text:001CCA00 var_378 = -0x378 __text:001CCA00 var_33C = -0x33C __text:001CCA00 var_300 = -0x300 __text:001CCA00 var_2C4 = -0x2C4 __text:001CCA00 var_288 = -0x288 __text:001CCA00 var_24C = -0x24C __text:001CCA00 var_210 = -0x210 __text:001CCA00 var_1D4 = -0x1D4 __text:001CCA00 var_198 = -0x198 __text:001CCA00 var_18C = -0x18C __text:001CCA00 var_150 = -0x150 __text:001CCA00 var_114 = -0x114 __text:001CCA00 var_D8 = -0xD8 __text:001CCA00 var_9C = -0x9C __text:001CCA00 var_60 = -0x60 __text:001CCA00 __text:001CCA00 PUSH {R4-R7,LR} __text:001CCA02 ADD R7, SP, #0xC __text:001CCA04 PUSH.W {R8,R10,R11} __text:001CCA08 VPUSH {D8} __text:001CCA0C SUB.W SP, SP, #0x840 __text:001CCA10 STR R3, [SP,#0x860+var_800] __text:001CCA12 MOV R5, R1 __text:001CCA14 STR R2, [SP,#0x860+var_7FC] __text:001CCA16 BL __ZN9valor_sky16GetCurrentTeamIDEv ; valor_sky::GetCurrentTeamID(void) __text:001CCA1A MOV R1, R0 ; char * __text:001CCA1C MOV R0, #(aTeam - 0x1CCA2A) ; "Team" __text:001CCA24 MOVS R2, #0 ; char * __text:001CCA26 ADD R0, PC ; "Team" __text:001CCA28 MOVS R4, #0 __text:001CCA2A BL __ZN9CachedDoc17RetrieveCachedDocEPKcS1_S1_ ; CachedDoc::RetrieveCachedDoc(char const*,char const*,char const*) __text:001CCA2E CBZ R0, loc_1CCA50 __text:001CCA30 MOVW R1, #(:lower16:(__ZTI9CachedDoc_ptr - 0x1CCA46)) __text:001CCA34 MOVS R3, #0 __text:001CCA36 MOVT.W R1, #(:upper16:(__ZTI9CachedDoc_ptr - 0x1CCA46)) __text:001CCA3A MOV R2, #(__ZTI7TeamDoc_ptr - 0x1CCA48) __text:001CCA42 ADD R1, PC ; __ZTI9CachedDoc_ptr __text:001CCA44 ADD R2, PC ; __ZTI7TeamDoc_ptr __text:001CCA46 LDR R1, [R1] ; `typeinfo for'CachedDoc __text:001CCA48 LDR R2, [R2] ; `typeinfo for'TeamDoc __text:001CCA4A BLX.W ___dynamic_cast __text:001CCA4E MOV R4, R0 __text:001CCA50 __text:001CCA50 loc_1CCA50 ; CODE XREF: BuyWeaponAction::Execute(JSONMap const&,bool,std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>> &)+2Ej __text:001CCA50 MOV R0, R4 ; this __text:001CCA52 BL __ZN12CachedObject10GetJSONMapEv ; CachedObject::GetJSONMap(void) __text:001CCA56 MOV R1, R0 __text:001CCA58 SUB.W R0, R7, #-var_60 __text:001CCA5C BL __ZN7JSONMapC1ERKS_ ; JSONMap::JSONMap(JSONMap const&) __text:001CCA60 MOVW R0, #(:lower16:(aCurrencybalanc - 0x1CCA70)) ; "CurrencyBalance" __text:001CCA64 MOVS R1, #0 ; char * __text:001CCA66 MOVT.W R0, #(:upper16:(aCurrencybalanc - 0x1CCA70)) ; "CurrencyBalance" __text:001CCA6A MOVS R2, #0 ; char * __text:001CCA6C ADD R0, PC ; "CurrencyBalance" __text:001CCA6E MOV.W R11, #0 __text:001CCA72 BL __ZN10CachedView18RetrieveCachedViewEPKcS1_S1_ ; CachedView::RetrieveCachedView(char const*,char const*,char const*) __text:001CCA76 CBZ R0, loc_1CCA98 __text:001CCA78 MOVW R1, #(:lower16:(__ZTI10CachedView_ptr - 0x1CCA8E)) __text:001CCA7C MOVS R3, #0 __text:001CCA7E MOVT.W R1, #(:upper16:(__ZTI10CachedView_ptr - 0x1CCA8E)) __text:001CCA82 MOV R2, #(__ZTI19CurrencyBalanceView_ptr - 0x1CCA90) __text:001CCA8A ADD R1, PC ; __ZTI10CachedView_ptr __text:001CCA8C ADD R2, PC ; __ZTI19CurrencyBalanceView_ptr __text:001CCA8E LDR R1, [R1] ; `typeinfo for'CachedView __text:001CCA90 LDR R2, [R2] ; `typeinfo for'CurrencyBalanceView __text:001CCA92 BLX.W ___dynamic_cast __text:001CCA96 MOV R11, R0 __text:001CCA98 __text:001CCA98 loc_1CCA98 ; CODE XREF: BuyWeaponAction::Execute(JSONMap const&,bool,std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>> &)+76j __text:001CCA98 MOVW R2, #(:lower16:(aWeaponid - 0x1CCAAA)) ; "WeaponId" __text:001CCA9C SUB.W R4, R7, #-var_9C __text:001CCAA0 MOVT.W R2, #(:upper16:(aWeaponid - 0x1CCAAA)) ; "WeaponId" __text:001CCAA4 MOV R1, R5 __text:001CCAA6 ADD R2, PC ; "WeaponId" __text:001CCAA8 MOV R0, R4 __text:001CCAAA MOV R10, R5 __text:001CCAAC BL __ZNK7JSONMapixEPKc ; JSONMap::operator[](char const*) __text:001CCAB0 MOVW R1, #(:lower16:(asc_A52830 - 0x1CCABE)) ; "" __text:001CCAB4 MOV R0, R4 ; this __text:001CCAB6 MOVT.W R1, #(:upper16:(asc_A52830 - 0x1CCABE)) ; "" __text:001CCABA ADD R1, PC ; "" __text:001CCABC BL __ZNK7JSONMap19GetStringTableEntryEPKc ; JSONMap::GetStringTableEntry(char const*) __text:001CCAC0 MOV R5, R0 __text:001CCAC2 MOV R0, R4 ; this __text:001CCAC4 BL __ZN7JSONMapD1Ev ; JSONMap::~JSONMap() __text:001CCAC8 MOVW R2, #(:lower16:(aWeapons - 0x1CCADC)) ; "Weapons" __text:001CCACC ADDW R4, SP, #0x860+var_114 __text:001CCAD0 MOVT.W R2, #(:upper16:(aWeapons - 0x1CCADC)) ; "Weapons" __text:001CCAD4 SUB.W R1, R7, #-var_60 __text:001CCAD8 ADD R2, PC ; "Weapons" __text:001CCADA MOV R0, R4 __text:001CCADC BL __ZN7JSONMapixEPKc ; JSONMap::operator[](char const*) __text:001CCAE0 SUB.W R6, R7, #-var_D8 __text:001CCAE4 MOV R1, R4 ; char * __text:001CCAE6 MOV R2, R5 __text:001CCAE8 MOV R0, R6 ; this __text:001CCAEA BL __ZN7JSONMap3GetEPKc ; JSONMap::Get(char const*) __text:001CCAEE MOV R0, R6 ; this __text:001CCAF0 BL __ZNK7JSONMap7IsValidEv ; JSONMap::IsValid(void) __text:001CCAF4 MOV R8, R0 __text:001CCAF6 MOV R0, R6 ; this __text:001CCAF8 BL __ZN7JSONMapD1Ev ; JSONMap::~JSONMap() __text:001CCAFC MOV R0, R4 ; this __text:001CCAFE BL __ZN7JSONMapD1Ev ; JSONMap::~JSONMap() __text:001CCB02 CMP.W R8, #1 __text:001CCB06 BNE loc_1CCB20 __text:001CCB08 MOV R1, #(aAttemptingT_10 - 0x1CCB16) ; "Attempting to buy weapon that is alread"... __text:001CCB10 LDR R0, [SP,#0x860+var_800] __text:001CCB12 ADD R1, PC ; "Attempting to buy weapon that is alread"... __text:001CCB14 BLX.W __ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6assignEPKc ; std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>>::assign(char const*) __text:001CCB18 LDR R0, [SP,#0x860+var_7FC] __text:001CCB1A CMP R0, #0 __text:001CCB1C BNE.W loc_1CCFF0 __text:001CCB20 __text:001CCB20 loc_1CCB20 ; CODE XREF: BuyWeaponAction::Execute(JSONMap const&,bool,std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>> &)+106j __text:001CCB20 MOVW R2, #(:lower16:(aCurrencytype - 0x1CCB32)) ; "CurrencyType" __text:001CCB24 ADD.W R4, SP, #0x860+var_150 __text:001CCB28 MOVT.W R2, #(:upper16:(aCurrencytype - 0x1CCB32)) ; "CurrencyType" __text:001CCB2C MOV R1, R10 __text:001CCB2E ADD R2, PC ; "CurrencyType" __text:001CCB30 MOV R0, R4 __text:001CCB32 STR.W R10, [SP,#0x860+var_810+4] __text:001CCB36 BL __ZNK7JSONMapixEPKc ; JSONMap::operator[](char const*) __text:001CCB3A MOVW R1, #(:lower16:(asc_A52830 - 0x1CCB48)) ; "" __text:001CCB3E MOV R0, R4 ; this __text:001CCB40 MOVT.W R1, #(:upper16:(asc_A52830 - 0x1CCB48)) ; "" __text:001CCB44 ADD R1, PC ; "" __text:001CCB46 BL __ZNK7JSONMap19GetStringTableEntryEPKc ; JSONMap::GetStringTableEntry(char const*) __text:001CCB4A MOV R6, R0 __text:001CCB4C MOV R0, R4 ; this __text:001CCB4E BL __ZN7JSONMapD1Ev ; JSONMap::~JSONMap() __text:001CCB52 MOVW R2, #(:lower16:(aCommandtime - 0x1CCB64)) ; "CommandTime" __text:001CCB56 ADDW R8, SP, #0x860+var_18C __text:001CCB5A MOVT.W R2, #(:upper16:(aCommandtime - 0x1CCB64)) ; "CommandTime" __text:001CCB5E MOV R1, R10 __text:001CCB60 ADD R2, PC ; "CommandTime" __text:001CCB62 MOV R0, R8 __text:001CCB64 BL __ZNK7JSONMapixEPKc ; JSONMap::operator[](char const*) __text:001CCB68 VMOV.I32 D8, #0 __text:001CCB6C MOV R0, R8 ; this __text:001CCB6E VMOV R1, R10, D8 __text:001CCB72 STR R1, [SP,#0x860+var_810] __text:001CCB74 MOV R2, R10 __text:001CCB76 BL __ZNK7JSONMap9GetDoubleEd ; JSONMap::GetDouble(double) __text:001CCB7A MOV R3, R0 ; char * __text:001CCB7C MOV R0, #(aWeapon - 0x1CCB8A) ; "Weapon" __text:001CCB84 STR R1, [SP,#0x860+var_860] ; double __text:001CCB86 ADD R0, PC ; "Weapon" __text:001CCB88 MOV R1, R5 ; char * __text:001CCB8A MOV R2, R6 ; char * __text:001CCB8C BL __ZN10SalesAgent8GetPriceEPKcS1_S1_d ; SalesAgent::GetPrice(char const*,char const*,char const*,double) __text:001CCB90 MOV R4, R0 __text:001CCB92 MOV R0, R8 ; this __text:001CCB94 BL __ZN7JSONMapD1Ev ; JSONMap::~JSONMap() __text:001CCB98 MOV R0, R11 ; this __text:001CCB9A MOV R1, R6 ; char * __text:001CCB9C MOV R2, R4 ; int __text:001CCB9E BL __ZNK19CurrencyBalanceView9CanAffordEPKci ; CurrencyBalanceView::CanAfford(char const*,int) __text:001CCBA2 CBNZ R0, loc_1CCBBC __text:001CCBA4 MOV R1, #(aCannotAffordWe - 0x1CCBB2) ; "Cannot afford weapon purchase." __text:001CCBAC LDR R0, [SP,#0x860+var_800] __text:001CCBAE ADD R1, PC ; "Cannot afford weapon purchase." __text:001CCBB0 BLX.W __ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6assignEPKc ; std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>>::assign(char const*) __text:001CCBB4 LDR R0, [SP,#0x860+var_7FC] __text:001CCBB6 CMP R0, #0 __text:001CCBB8 BNE.W loc_1CCFF0 __text:001CCBBC __text:001CCBBC loc_1CCBBC ; CODE XREF: BuyWeaponAction::Execute(JSONMap const&,bool,std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>> &)+1A2j __text:001CCBBC MOV R0, R6 ; char * __text:001CCBBE STR.W R10, [SP,#0x860+var_814] __text:001CCBC2 BLX.W _strlen __text:001CCBC6 ADD.W R8, SP, #0x860+var_198 __text:001CCBCA MOV R2, R0 __text:001CCBCC MOV R1, R6 __text:001CCBCE MOV R0, R8 __text:001CCBD0 BLX.W __ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6__initEPKcm ; std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>>::__init(char const*,ulong) __text:001CCBD4 MOV R0, R11 __text:001CCBD6 MOV R1, R8 __text:001CCBD8 MOV R2, R4 __text:001CCBDA BL __ZN19CurrencyBalanceView16SubtractCurrencyENSt3__112basic_stringIcNS0_11char_traitsIcEENS0_9allocatorIcEEEEi ; CurrencyBalanceView::SubtractCurrency(std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>>,int) __text:001CCBDE MOV R0, R8 __text:001CCBE0 BLX.W __ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEED1Ev ; std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>>::~basic_string() __text:001CCBE4 BL.W __ZN4core15JSONAllocObjectEv ; core::JSONAllocObject(void) __text:001CCBE8 MOVW R8, #(:lower16:(aWeapons - 0x1CCBFC)) ; "Weapons" __text:001CCBEC SUB.W R10, R7, #-var_60 __text:001CCBF0 MOVT.W R8, #(:upper16:(aWeapons - 0x1CCBFC)) ; "Weapons" __text:001CCBF4 ADDW R4, SP, #0x860+var_1D4 __text:001CCBF8 ADD R8, PC ; "Weapons" __text:001CCBFA MOV R6, R0 __text:001CCBFC MOV R0, R4 __text:001CCBFE MOV R1, R10 __text:001CCC00 MOV R2, R8 __text:001CCC02 BL __ZN7JSONMapixEPKc ; JSONMap::operator[](char const*) __text:001CCC06 MOV R0, R4 __text:001CCC08 MOV R1, R5 __text:001CCC0A MOV R2, R6 __text:001CCC0C MOVS R3, #1 __text:001CCC0E BL __ZN7JSONMap8AddChildEPKcPN4core8JSONNodeENS_10InsertModeE ; JSONMap::AddChild(char const*,core::JSONNode *,JSONMap::InsertMode) __text:001CCC12 MOV R0, R4 ; this __text:001CCC14 BL __ZN7JSONMapD1Ev ; JSONMap::~JSONMap() __text:001CCC18 BL.W __ZN4core15JSONAllocObjectEv ; core::JSONAllocObject(void) __text:001CCC1C ADDW R11, SP, #0x860+var_24C __text:001CCC20 MOV R4, R0 __text:001CCC22 MOV R1, R10 __text:001CCC24 MOV R2, R8 __text:001CCC26 MOV R0, R11 __text:001CCC28 BL __ZN7JSONMapixEPKc ; JSONMap::operator[](char const*) __text:001CCC2C ADD.W R6, SP, #0x860+var_210 __text:001CCC30 MOV R1, R11 __text:001CCC32 MOV R2, R5 __text:001CCC34 MOV R0, R6 __text:001CCC36 BL __ZN7JSONMapixEPKc ; JSONMap::operator[](char const*) __text:001CCC3A MOVW R1, #(:lower16:(aUpgrades - 0x1CCC4A)) ; "Upgrades" __text:001CCC3E MOV R0, R6 __text:001CCC40 MOVT.W R1, #(:upper16:(aUpgrades - 0x1CCC4A)) ; "Upgrades" __text:001CCC44 MOV R2, R4 __text:001CCC46 ADD R1, PC ; "Upgrades" __text:001CCC48 MOVS R3, #1 __text:001CCC4A BL __ZN7JSONMap8AddChildEPKcPN4core8JSONNodeENS_10InsertModeE ; JSONMap::AddChild(char const*,core::JSONNode *,JSONMap::InsertMode) __text:001CCC4E MOV R0, R6 ; this __text:001CCC50 BL __ZN7JSONMapD1Ev ; JSONMap::~JSONMap() __text:001CCC54 MOV R0, R11 ; this __text:001CCC56 BL __ZN7JSONMapD1Ev ; JSONMap::~JSONMap() __text:001CCC5A MOVW R0, #(:lower16:(aTuningdata - 0x1CCC70)) ; "TuningData" __text:001CCC5E MOVS R2, #0 ; char * __text:001CCC60 MOVT.W R0, #(:upper16:(aTuningdata - 0x1CCC70)) ; "TuningData" __text:001CCC64 MOV R1, #(aSniperTuningWe - 0x1CCC72) ; "sniper/tuning/weapons" __text:001CCC6C ADD R0, PC ; "TuningData" __text:001CCC6E ADD R1, PC ; "sniper/tuning/weapons" __text:001CCC70 MOVS R4, #0 __text:001CCC72 BL __ZN9CachedDoc17RetrieveCachedDocEPKcS1_S1_ ; CachedDoc::RetrieveCachedDoc(char const*,char const*,char const*) __text:001CCC76 CBZ R0, loc_1CCC98 __text:001CCC78 MOVW R1, #(:lower16:(__ZTI9CachedDoc_ptr - 0x1CCC8E)) __text:001CCC7C MOVS R3, #0 __text:001CCC7E MOVT.W R1, #(:upper16:(__ZTI9CachedDoc_ptr - 0x1CCC8E)) __text:001CCC82 MOV R2, #(__ZTI15WeaponTuningDoc_ptr - 0x1CCC90) __text:001CCC8A ADD R1, PC ; __ZTI9CachedDoc_ptr __text:001CCC8C ADD R2, PC ; __ZTI15WeaponTuningDoc_ptr __text:001CCC8E LDR R1, [R1] ; `typeinfo for'CachedDoc __text:001CCC90 LDR R2, [R2] ; `typeinfo for'WeaponTuningDoc __text:001CCC92 BLX.W ___dynamic_cast __text:001CCC96 MOV R4, R0 __text:001CCC98 __text:001CCC98 loc_1CCC98 ; CODE XREF: BuyWeaponAction::Execute(JSONMap const&,bool,std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>> &)+276j __text:001CCC98 MOV R0, R4 ; this __text:001CCC9A BL __ZN12CachedObject10GetJSONMapEv ; CachedObject::GetJSONMap(void) __text:001CCC9E ADD.W R6, SP, #0x860+var_288 __text:001CCCA2 MOV R1, R0 __text:001CCCA4 MOV R0, R6 __text:001CCCA6 BL __ZN7JSONMapC1ERKS_ ; JSONMap::JSONMap(JSONMap const&) __text:001CCCAA MOVW R2, #(:lower16:(aData - 0x1CCCBC)) ; "Data" __text:001CCCAE ADDW R8, SP, #0x860+var_3B4 __text:001CCCB2 MOVT.W R2, #(:upper16:(aData - 0x1CCCBC)) ; "Data" __text:001CCCB6 MOV R1, R6 ; char * __text:001CCCB8 ADD R2, PC ; "Data" __text:001CCCBA MOV R0, R8 ; this __text:001CCCBC BL __ZNK7JSONMap3GetEPKc ; JSONMap::Get(char const*) __text:001CCCC0 MOVW R2, #(:lower16:(aWeapons - 0x1CCCD2)) ; "Weapons" __text:001CCCC4 ADD.W R10, SP, #0x860+var_378 __text:001CCCC8 MOVT.W R2, #(:upper16:(aWeapons - 0x1CCCD2)) ; "Weapons" __text:001CCCCC MOV R1, R8 ; char * __text:001CCCCE ADD R2, PC ; "Weapons" __text:001CCCD0 MOV R0, R10 ; this __text:001CCCD2 BL __ZNK7JSONMap3GetEPKc ; JSONMap::Get(char const*) __text:001CCCD6 ADDW R4, SP, #0x860+var_33C __text:001CCCDA MOV R1, R10 ; char * __text:001CCCDC MOV R2, R5 __text:001CCCDE MOV R0, R4 ; this __text:001CCCE0 BL __ZNK7JSONMap3GetEPKc ; JSONMap::Get(char const*) __text:001CCCE4 MOVW R2, #(:lower16:(aBase_0 - 0x1CCCF6)) ; "Base" __text:001CCCE8 ADD.W R6, SP, #0x860+var_300 __text:001CCCEC MOVT.W R2, #(:upper16:(aBase_0 - 0x1CCCF6)) ; "Base" __text:001CCCF0 MOV R1, R4 ; char * __text:001CCCF2 ADD R2, PC ; "Base" __text:001CCCF4 MOV R0, R6 ; this __text:001CCCF6 BL __ZNK7JSONMap3GetEPKc ; JSONMap::Get(char const*) __text:001CCCFA MOVW R2, #(:lower16:(aDefaultupgrade - 0x1CCD0C)) ; "DefaultUpgrades" __text:001CCCFE ADDW R11, SP, #0x860+var_2C4 __text:001CCD02 MOVT.W R2, #(:upper16:(aDefaultupgrade - 0x1CCD0C)) ; "DefaultUpgrades" __text:001CCD06 MOV R1, R6 ; char * __text:001CCD08 ADD R2, PC ; "DefaultUpgrades" __text:001CCD0A MOV R0, R11 ; this __text:001CCD0C BL __ZNK7JSONMap3GetEPKc ; JSONMap::Get(char const*) __text:001CCD10 MOV R0, R6 ; this __text:001CCD12 BL __ZN7JSONMapD1Ev ; JSONMap::~JSONMap() __text:001CCD16 MOV R
  13. @Amuyea Edit you Binary to remove ASLR
  14. Bro, I hacked this Game! I'm to 200% Sure it's a working ''Cheat''. I got this Problem too! Try to download via PC
  15. @shujaatswati Mobile or Laptop? Laptop: Press Thanks -> Click on Hidden link -> Downlaod Mobile: Reply -> click on first page if this topic -> refresh Page -> click on Hidden link -> Download
  16. And how to edit the Package Traffic?
  17. Hey ho, i search a Tutorial like: "How to make a Proxy for bypass In-App Pruchases in Game" Is there a way for 'Novice' to create a Proxy? Whats required? Maybe anyone had experience about that?
  18. @andrew26 There a 2 Ways to use a Hack. First: JailBreak your iDevice with Taig 2.4.3. and you get a Full Accsess to your Device. Second: You use "Non JailBreak Hacks" and follow the Instruction
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