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njsn9202

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  • iDevice
    iPhone X
  • iOS Version
    14.6
  • Jailbroken
    Yes
  • Rooted
    No

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  1. il2cpp : 00000000012FD3F0 RET <-- Is this correct? il2cpp : 00000000012FD3F0 RET <-- Is this correct?
  2. il2cpp:00000000012FD3F0 GameManager$$ConsumeGold ; DATA XREF: __data:000000000338AD20↓o il2cpp:00000000012FD3F0 il2cpp:00000000012FD3F0 var_10 = -0x10 il2cpp:00000000012FD3F0 var_s0 = 0 il2cpp:00000000012FD3F0 il2cpp:00000000012FD3F0 STP X20, X19, [SP,#-0x10+var_10]! il2cpp:00000000012FD3F4 STP X29, X30, [SP,#0x10+var_s0] il2cpp:00000000012FD3F8 ADD X29, SP, #0x10 il2cpp:00000000012FD3FC LDR X20, [X0,#0x18] il2cpp:00000000012FD400 CBZ X20, loc_12FD430 il2cpp:00000000012FD404 MOV X2, X1 il2cpp:00000000012FD408 MOV X19, X0 il2cpp:00000000012FD40C LDP X0, X1, [X20,#0x48] il2cpp:00000000012FD410 MOV X3, #0 il2cpp:00000000012FD414 BL AwesomeInt$$op_Subtraction_18333820 il2cpp:00000000012FD418 STP X0, X1, [X20,#0x48] il2cpp:00000000012FD41C MOV X0, X19 il2cpp:00000000012FD420 MOV W1, #0 il2cpp:00000000012FD424 LDP X29, X30, [SP,#0x10+var_s0] il2cpp:00000000012FD428 LDP X20, X19, [SP+0x10+var_10],#0x20 il2cpp:00000000012FD42C B GameManager$$ShootCallback il2cpp:00000000012FD430 ; --------------------------------------------------------------------------- il2cpp:00000000012FD430 il2cpp:00000000012FD430 loc_12FD430 ; CODE XREF: GameManager$$ConsumeGold+10↑j il2cpp:00000000012FD430 BL sub_F901B4 il2cpp:00000000012FD430 ; End of function GameManager$$ConsumeGold il2cpp:000000000117C07C ; Attributes: bp-based frame il2cpp:000000000117C07C il2cpp:000000000117C07C AwesomeInt$$op_Subtraction_18333820 ; CODE XREF: Buff$$Dispose+104↓p il2cpp:000000000117C07C ; Buff$$Dispose+42C↓p ... il2cpp:000000000117C07C il2cpp:000000000117C07C var_28 = -0x28 il2cpp:000000000117C07C var_18 = -0x18 il2cpp:000000000117C07C var_10 = -0x10 il2cpp:000000000117C07C var_s0 = 0 il2cpp:000000000117C07C il2cpp:000000000117C07C SUB SP, SP, #0x40 il2cpp:000000000117C080 STP X20, X19, [SP,#0x30+var_10] il2cpp:000000000117C084 STP X29, X30, [SP,#0x30+var_s0] il2cpp:000000000117C088 ADD X29, SP, #0x30 il2cpp:000000000117C08C MOV X19, X2 il2cpp:000000000117C090 ADRP X8, #___stack_chk_guard_ptr@PAGE il2cpp:000000000117C094 LDR X8, [X8,#___stack_chk_guard_ptr@PAGEOFF] il2cpp:000000000117C098 LDR X8, [X8] il2cpp:000000000117C09C STR X8, [SP,#0x30+var_18] il2cpp:000000000117C0A0 STP X0, X1, [SP,#0x30+var_28] il2cpp:000000000117C0A4 ADD X0, SP, #0x30+var_28 il2cpp:000000000117C0A8 BL sub_117BD78 il2cpp:000000000117C0AC MOV X20, X0 il2cpp:000000000117C0B0 MOV W0, #0x80000000 il2cpp:000000000117C0B4 MOV W1, #0x7FFFFFFF il2cpp:000000000117C0B8 MOV X2, #0 il2cpp:000000000117C0BC BL UnityEngine.Random$$Range_40051936 il2cpp:000000000117C0C0 LDR X8, [SP,#0x30+var_18] il2cpp:000000000117C0C4 ADRP X9, #___stack_chk_guard_ptr@PAGE il2cpp:000000000117C0C8 LDR X9, [X9,#___stack_chk_guard_ptr@PAGEOFF] il2cpp:000000000117C0CC LDR X9, [X9] il2cpp:000000000117C0D0 CMP X9, X8 il2cpp:000000000117C0D4 B.NE loc_117C100 il2cpp:000000000117C0D8 ADD W9, W20, W19 il2cpp:000000000117C0DC ADD W8, W0, W9 il2cpp:000000000117C0E0 MVN W9, W9 il2cpp:000000000117C0E4 ORR X1, X9, #0x100000000 il2cpp:000000000117C0E8 BFI X8, X0, #0x20, #0x20 ; ' ' il2cpp:000000000117C0EC MOV X0, X8 il2cpp:000000000117C0F0 LDP X29, X30, [SP,#0x30+var_s0] il2cpp:000000000117C0F4 LDP X20, X19, [SP,#0x30+var_10] il2cpp:000000000117C0F8 ADD SP, SP, #0x40 ; '@' il2cpp:000000000117C0FC RET il2cpp:000000000117C100 ; --------------------------------------------------------------------------- il2cpp:000000000117C100 il2cpp:000000000117C100 loc_117C100 ; CODE XREF: AwesomeInt$$op_Subtraction_18333820+58↑j il2cpp:000000000117C100 BL ___stack_chk_fail il2cpp:000000000117C100 ; End of function AwesomeInt$$op_Subtraction_18333820 If I want to get gold, what should I modify above there? The value I asked you before was Stage Gold.😢
  3. I want to change from minus to plus. So what should I change?
  4. il2cpp:0000000001207AE8 il2cpp:0000000001207AE8 Scene_Game$$ConsumeGold ; 코드 XREF: BasePanel$$OnClickRandomItemOpen+BC↓p il2cpp:0000000001207AE8 ; MainUI $$ OnClickRandomHero + 13C ↓ ... P il2cpp : 0000000001207AE8 il2cpp : 0000000001207AE8 var_60 = -0x60 il2cpp : 0000000001207AE8 var_50 = -0x50 il2cpp : 0000000001207AE8 var_40 = -0x40 il2cpp : 0000000001207AE8 var_30 = -0x30 il2cpp : 0000000001207AE8 var_20 = -0x20 il2cpp :0000000001207AE8 var_10 = -0x10 il2cpp:0000000001207AE8 var_s0 = 0 il2cpp:0000000001207AE8 il2cpp : 0000000001207AE8 SUB의 SP, SP, # 0x70 il2cpp : 0000000001207AEC STP X22, X21, [SP, #는 0x60 + var_20] il2cpp : 0000000001207AF0 STP X20, X19, [SP, #는 0x60 + var_10] il2cpp : 0000000001207AF4 STP X29, X30, [SP, #는 0x60 + var_s0] il2cpp : 0000000001207AF8 ADD X29, SP, #는 0x60 il2cpp : 0000000001207AFC MOV X20, X1의 il2cpp : 0000000001207B00 MOV X19, X0의 il2cpp : 0000000001207B04 ADRP X21 # byte_35CBA24 @ PAGE에 il2cpp : 0000000001207B08 LDRB W8 [X21 ,#byte_35CBA24@PAGEOFF] il2cpp : 0000000001207B0C TBNZ W8 # 0 loc_1207B28의 il2cpp : 0000000001207B10 ADRP의 X8 # dword_2BB3A04 @ PAGE에 il2cpp : 0000000001207B14 NOP의 il2cpp : 0000000001207B18 LDR W0 [X8 # dword_2BB3A04 @ PAGEOFF] il2cpp : 0000000001207B1C BL sub_F92F78의 il2cpp : 0000000001207B20 MOV W8 # 1 il2cpp:0000000001207B24 STRB W8, [X21,#byte_35CBA24@PAGEOFF] il2cpp:0000000001207B28 il2cpp:0000000001207B28 loc_1 코드 XREF: Scene_Game$$ConsumeGold+24↑j il2cpp:0000000001207B28 추가 X21, X19, #0xF8 il2cpp : 0000000001207B2C LDUR Q0, [X19, # 0xF8] il2cpp : 0000000001207B30 LDR W8, [X21, # 0x10] il2cpp : 0000000001207B34 STR W8, [SP, # 0x60 + var_30] il2cpp + 0000000001207B38 STR Q0, [SP, # 0x60] var_40] il2cpp : 0000000001207B3C의 추가 X0, SP, #는 0x60 + var_40 il2cpp : MOV 0000000001207B40의 X1, # 0 il2cpp : 0000000001207B44 BL CodeStage.AntiCheat.ObscuredTypes.ObscuredInt $$ op_Implicit_18089056의 il2cpp : 0000000001207B48 CMP W0, W20의 il2cpp : 0000000001207B4C B.GE loc_1207B94 il2cpp : 0000000001207B50 LDR의 X8 [X19, # 0x48] il2cpp : 0000000001207B54 CBZ X8, loc_1207BD4의 il2cpp : 0000000001207B58 LDR X19 [X8 # 0x68] il2cpp : 0000000001207B5C ADRP X8, @ # StringLiteral_9518 PAGE; NotEnoughSilver il2cpp:0000000001207B60 NOP il2cpp:0000000001207B64 LDR X0, [X8,#StringLiteral_9518@PAGEOFF] ; NotEnoughSilver il2cpp:0000000001207B68 MOV X1, #0 il2cpp:0000000001207B6C BL LocalizerUtility$$L il2cpp:0000000001207B70 CBZ_120,7loc il2cpp : 0000000001207B74 MOV의 X1, X0의 il2cpp : 0000000001207B78 FMOV S1, # 1.0 il2cpp : 0000000001207B7C FMOV S0, WZR의 il2cpp : 0000000001207B80 MOV를 X0, X19의 il2cpp : 0000000001207B84의 MOV X2, # 0 il2cpp : 0000000001207B88 BL CenterText $$ 표시 il2cpp : 0000000001207B8C MOV W0 , #0 il2cpp:0000000001207B90 B loc_1207BC0 il2cpp:0000000001207B94 ; -------------------------------------------------- ---------------------- il2cpp:0000000001207B94 il2cpp:0000000001207B94 loc_1207B94 ; CODE XREF : Scene_Game $$ ConsumeGold + 64 ↑ j 개의 il2cpp : 0000000001207B94 LDR의 Q0 [X21] il2cpp : 0000000001207B98 LDR W8 [X21, #은 0x10] il2cpp : 0000000001207B9C STR W8 [SP, #는 0x60 + var_50] il2cpp : 0000000001207BA0 STR Q0, [SP, #는 0x60 + var_60] il2cpp : MOV 0000000001207BA4의 X0, SP의 il2cpp : MOV 0000000001207BA8의 X1, # 0 il2cpp : 0000000001207BAC BL CodeStage.AntiCheat.ObscuredTypes.ObscuredInt $$ op_Implicit_18089056 il2cpp : 0000000001207BB0 SUB W1, W0, W20 il2cpp:0000000001207BB4 MOV X0, X19 il2cpp:0000000001207BB8 BL Scene_Game$$SetGold il2cpp:00000000001207BBC MOV W0, #1 il2cpp: 00010 XCODE XREF: Scene_Game$$ConsumeGold+A8↑j il2cpp:0000000001207BC0 LDP X29, X30, [SP,#0x60+var_s0] il2cpp:000000001207BC4 LDP X20,#20x60 , , [SP,#0x60+var_20] il2cpp:0000000001207BCC 추가 SP, SP, #0x70 ; 'p' il2cpp:0000000001207BD0 RET il2cpp:0000000001207BD4 ; -------------------------------------------------- ---------------------- il2cpp:0000000001207BD4 il2cpp:0000000001207BD4 loc_1207BD4 ; 코드 XREF: Scene_Game$$ConsumeGold+6C↑j il2cpp:0000000001207BD4 ; Scene_Game$$ConsumeGold+88↑j il2cpp:0000000001207BD4 BL sub_F93124 il2cpp:0000000001207BD4 ; 기능 종료 Scene_Game$$ConsumeGold il2cpp:0000000001207BD4
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