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Pro

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Everything posted by Pro

  1. I should have my error fixed soon, so I would just wait for a deb
  2. I have a method that was in Flex that I wanted to include in my tweak -(bool)canDaubTile:(id)card:(id)validity:(bool)time:(double)fp8 {return TRUE; }I only want to return the first bool value as true, but in doing that, I get nothing out of that. Returning the first bool as true worked perfectly fine in a Flex patch
  3. There's a canCallBingo in GameViewController, and isDaubable in Tile
  4. Anything with "HasAutoDaubing" or anything like that seems to be useless to me. I tried making it cost 0, but if you don't have enough gems, it won't let you join a game. Also, I don't recommend autodaubing anyways, because then you can't tap the tiles on those cards, therefore you can't get the xp/cash from them as you would tapping them. Making a .deb right now, so I'll be posting it sometime today MadeValidDaub also seems useless, as the method I have just works anyway without having to validate it
  5. Classes to look at: Tile, and GameViewController
  6. I can't seem to figure out free store, as everytime I go to purchase something, it'll just say "Processing..." and reset back to the original amount. I PM'ed @C3FFF0E about this, since he's done this for 8 Ball Pool (also by Storm8). I'll see what I can do for Gems -> Dice
  7. Don't have it made yet, still finding features in Flex Also, I've come to the realization that tapping tiles multiple times gives you more cash, as well as dice (I think). As for gems, I don't know if it depends on the amount of times the tiles are tapped or just the place I'm at
  8. Eventually. I'm gonna keep looking for more features, and once I can't find anymore, I'll release it
  9. Always win, all tiles are daubable, you can daub tiles multiple times for more xp, maybe more if I can find more
  10. Dice, cash, and gems are all server sided, but I do have some other things that are helpful.
  11. Not sure, maybe something in this might help you: http://iphonedevwiki.net/index.php/Preferences_specifier_plist#PSLinkListCell_.26_PSSegmentCell
  12. No problem
  13. Maybe this? http://iosgods.com/topic/2016-tutorial-how-to-add-pslinklistcell-in-your-preference-bundle/
  14. I've already posted BoomGift I agree though, it is nice
  15. I think I know what your problem is. Go into your makefile, and add this at the top if you haven't ARCHS = armv7 arm64
  16. There should be a file called "YourProjectName.plist" in your project folder. In it, there should be a line that says "<string>Your Bundle ID</string>" Since I'm guessing that you don't have it right, use this. <string>com.blumarket.stayinthelinefree</string> EDIT: Didn't see that @castix posted it.
  17. Did you put the correct bundle ID when first making your tweak?
  18. What iOS are you on?
  19. What's wrong with it?
  20. Already been done: http://iosgods.com/topic/592-zombiediary-v13-and-zombiediary2-v10-2/
  21. %hook GameViewController -(void)resetGameAndShouldResetScore:(bool)fp8 { %orig(FALSE); } %end
  22. "Little Elf Helper" Congrats on Novice Cheater!
  23. -Lifetime VIP even though I already have 8 months
  24. I really like this, actually. Good job, @Zimon
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