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Juku

Senior Member
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Everything posted by Juku

  1. Noodle swords are stronger!
  2. Hey. Basically I've said this a lot, I do not have wifi at home atm, until my sisters grades improve + my mom doesn't care for it. So I've been using lldb at home hacking games that do not need a wifi connection to play. But its come to my attention, 2017 almost every game requires a wifi connection. So I was wondering, would lldb work without a usb connection? For now I have to use a bad laptop with no usb ports if I want wifi at the library. I know gdb works, but it aint the best for watchpoints, so is there anyway to use lldb without a wifi connection? Like setting up port 23 and stuff. On the LLDB post it says STEP 2: Plug your device with a usb connection. If LLDB does not work without usb, I'd give gdb a try at the library, but idk if itd work . I just want to get offsets so I can hack the game at home or attempt to. Besides hacking sub x games that do not require internet is very boring because there is so very few! Regards
  3. Did you thin it?
  4. LMFAO
  5. cus u got ebola
  6. ikr lol
  7. One Piece
  8. oh. Just checked, the plist is there ;-;
  9. Damnnnnn sick!
  10. doesnt it get created automatically?
  11. lmao
  12. The game doesn't crash. It just doesn't do anything lol
  13. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>items</key> <array> <dict> <key>cell</key> <string>PSGroupCell</string> <key>footerText</key> <string>Adds instead of subtracting.</string> </dict> <dict> <key>cell</key> <string>PSSwitchCell</string> <key>default</key> <false/> <key>defaults</key> <string>com.iosgods.postknightgaius</string> <key>key</key> <string>skillpoints</string> <key>label</key> <string>Unlimited Skill Points</string> </dict> <dict> <key>cell</key> <string>PSGroupCell</string> <key>footerText</key> <string>Earn some, then it will become an extremely high amount</string> </dict> <dict> <key>cell</key> <string>PSSwitchCell</string> <key>default</key> <false/> <key>defaults</key> <string>com.iosgods.postknightgaius</string> <key>key</key> <string>diamonds</string> <key>label</key> <string>Unlimited Diamonds</string> </dict> <dict> <key>cell</key> <string>PSGroupCell</string> <key>footerText</key> <string>Earn some, then it will become an extremely high amount</string> </dict> <dict> <key>cell</key> <string>PSSwitchCell</string> <key>default</key> <false/> <key>defaults</key> <string>com.iosgods.postknightgaius</string> <key>key</key> <string>coins</string> <key>label</key> <string>Unlimited Coins</string> </dict> <dict> <key>cell</key> <string>PSTextCell</string> <key>label</key> <string>Made by Gaius.</string> </dict> <dict> <key>action</key> <string>link</string> <key>cell</key> <string>PSButtonCell</string> <key>icon</key> <string>[email protected]</string> <key>label</key> <string>Visit iOSGods.com</string> </dict> </array> <key>title</key> <string>Postknight Cheats</string> </dict> </plist> I made my hack autolipo too ;-;, while installing it says something about postinst error on line1, but it still installs. But idk I must hve done something wrong.
  14. the one located in resources in your project folder?
  15. alrighty. /* Generated using http://armconverter.com/codeinjectgenerator/ */ /* To MSHook Offsets, use http://armconverter.com/mshookgenerator/ */ #import "writeData.h" #import <Foundation/Foundation.h> #import <substrate.h> #define PLIST_PATH @"/var/mobile/Library/Preferences/com.iosgods.postknightgaius.plist" inline bool GetPrefBool(NSString *key) { return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue]; } %ctor { if(GetPrefBool(@"skillpoints")) { writeData(0xoffset, 0xhex); } else { } if(GetPrefBool(@"diamonds")) { writeData(0xoffset, 0xhex); writeData(0xoffset, 0xhex); } else { } if(GetPrefBool(@"coins")) { writeData(0xoffset, 0xhex); writeData(0xoffset, 0xhex); } else { } } I'm using thumb hex for the hex because it was all 2 byte. And for offset I'm using the one you'd type in in a hex editor. I've tried the one next to the instructions too.
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