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Everything posted by de2ndlaw
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There should be no issues doing an edit on iFile, I do that for dungeon injection all the time.
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Which dungeon did you inject and did you inject it at the correct offset? The offset for Zahir's binary is different from Kevv's.
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Ahh I see. Yeah that has probably been patched already. Hopefully I find a better way than manually injecting eventually though.
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I am getting help from loads of people way better than me haha. Anyway I thought in game vortex is already possible? Or do you mean the specials thing?
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Yes. Item injection is not toggleable for now, I will add that soon. However, just enable debug menu and you can manually enter the vortex code of the dungeon for vortex mod.
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Try to end your settings in multi task and restart it again. Either that or Elimo does not like you
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Thanks!
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Help/Support CSCI patcher help: working with Writedata.h header
de2ndlaw replied to de2ndlaw's topic in Help & Support
Thanks, sent you a PM. -
Help/Support CSCI patcher help: working with Writedata.h header
de2ndlaw replied to de2ndlaw's topic in Help & Support
I see. In that case, could you please suggest a way for me to go about doing this? I have also tried writeData(0x377314, [iosgods objectForKey:@"kItemID"] intValue]); And entered an integer inside instead, but the app crashes, and I believe this is because the hex was not properly formatted into 16 bit little endian, which is what I would like it to be. -
Help/Support CSCI patcher help: working with Writedata.h header
de2ndlaw posted a topic in Help & Support
I am trying to have a hex (edit: int) value entered by the end user into a text box defined by psedittextcell in a referenced plist, to be used as a reference to replace an original hex at a certain predefined offset, looking like this: Writedata (0xOFFSET, 0x"hex value from text box"); I have tried defining a string in advance that extracts the input and formats it as 0x"8 digit hex", as that is what I want the length of the hex to be (4 bytes). I have the following code: NSDictionary *iosgods = [NSDictionary dictionaryWithContentsOfFile:PLIST_PATH]; NSString *ItemID = [NSString stringWithFormat:@"0x%08X",[[iosgods objectForKey:@"kItemID"] intValue]]; writeData(0x377314, ItemID); But this returns an error during compilation saying that the candidate function is not viable, no known conversion from "NSString*" to 'unsigned int' for 2nd argument: bool writeData (vm_address_t offset, unsigned int data) { 1 error generated. Could anyone shed some light on what I am doing wrongly? Thank you in advance! -
Thanks!
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Yeah, this does not work with kevv's deb, as they target different binary versions. You need the 1.3.22 clean cracked binary for my deb to work.
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Update: Created a .deb file for Zahir side binary, now you can have almost all of the cheat features toggled on or off after installing the .deb file, and no longer need two binary files. The clean cracked binary is sufficient.
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Nevermind it's fixed, thanks to @@DiDA
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Thank you!
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[Tweak.xm] Mission Impossible: Rogue Nation (The easiest version)
de2ndlaw replied to Goggwell's topic in Coding Center
Thanks! -
So I have encountered the exact same issue, doing something similar to what Javi did here. The app crashes upon startup, which did not happen once I uninstalled the .deb, so the cause was isolated to the problematic deb itself. If it helps, I used the CSCI patcher template posted by DiDA here: http://iosgods.com/topic/2355-updatetemplate-custom-nic-code-injection-patcher-template/ I am especially interested in how those entries with multiple offset editing should be handled, as well as those with overly long hex edits requiring them to be split up to avoid errors during calculation arising from implicit conversion from long long to unsigned int. I feel that incorrect splitting as done above is at least part of the cause of the crash. Is any kind soul willing to help? Thank you in advance!
