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Posted

nice code

I would add an additional check in case the value to determine a team is held in a string instead of a number, also the actual Tele Kill function gets called every frame. I suggest to check if the player is shooting and then run the Tele Kill code.

Posted (edited)
19 minutes ago, castix said:

nice code

I would add an additional check in case the value to determine a team is held in a string instead of a number, also the actual Tele Kill function gets called every frame. I suggest to check if the player is shooting and then run the Tele Kill code.

The utility function is a int, which just returns the variable teamnumber (which is also a int), so no check for that needed. 

 

The other one can people do themselves

Updated by Ted2
Posted
2 minutes ago, Ted2 said:

The utility function is a int, which just returns the variable teamnumber (which is also a int), so now check for that needed. 

 

The other one can people do themselves

Sure but what I meant is that not all games use an integer with the teamnumber

  • Thanks 1
Posted
Just now, castix said:

Sure but what I meant is that not all games use an integer with the teamnumber

That is why I put FWA in the title. C/C++ strings are different than C# strings, so that would require way more code than necessary ;) you can make your own post on it tho, converting C string to c# & the other way around 

Posted
7 minutes ago, dj_TK said:

@Ted2

 


//private float FEHAJLBCGIN; // 0x1EC

How did you know that was player's health?

Was used in the get_health function

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