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dj_TK

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About dj_TK

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    Advanced Member

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  • iDevice
    iPhone
  • iOS Version
    12.1
  • Jailbroken
    Yes
  • Android Device
    Lenovo4 10
  • Android Version
    7.1
  • Rooted
    No

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  1. @_Seb1 set rendering api to int 2 for opengl instead of 4.
  2. @PixelYT On ios you may be able to change that field directly, read up on Instance variables and function pointers. On android you need android substrate to do the same.
  3. lol I know I realised it later, thanks for clearing things up.
  4. I figured out the codes "for(int i = 0;i{if(shaderArray == shader) " . Anyone having trouble with it, it's just an infinite loop until correct shader is found.
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