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Taylor Meyer

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  • iDevice
    iPad Air 2
  • iOS Version
    15.8
  • Jailbroken
    Yes
  • Rooted
    No

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Community Answers

  1. @Rook Hi iPad of some type as a recommended device, Either regular iPad or iPad Pro or Air? I put it here in case I miss your response in the Chat.

    1. ImChaotic

      ImChaotic

      I have a iPad Air m3 so far the best iPad I have used lot of the ones I used are older but so far the best iPad 

    2. Taylor Meyer

      Taylor Meyer

      @ImChaotic For Development for IOS, modding means iPad Air m3? 

    3. ImChaotic

      ImChaotic

      For development i don’t know for daily use and balance in power and price i thinks its pretty good and when u add the Magic Keyboard and Apple Pencil pro with its freaking amazing at least too me. 

  2. Instructions: run setup .exe for what one you choose Profit 😁 [Hidden Content]
  3. @Batch Hi, whenever you get a chance, can you pm me?

  4. @Rook HI Please check PM when ever you have a chance 😁 

  5. Will look might take some time, have college coming up soon as well
  6. Hi Laxus I found the functions needed for unlinking God Mode and One Hit Kill however, I have not tested it so unsure it works, but I think it should work If you want, I can send you the tweak.xm maybe or whatever you think? 😁
  7. This is awesome 🔥 great job
  8. Thank you if I find more stuff ill edit the post for the new code
  9. I am in very beginning stages on this of learning. I admit this is untested, but it should work. Furthermore, I fed a bunch of data from the assembly code on IDA and functions to AI. I spent the last 2-3 days total of 3 to 4 hours. Feeding it data and pretty sure this should work, this game is now made with unity framework. The other thing is I have no jailbroken device to test this, but this should work. PS: just trying to contribute yes these are real offsets 😃 Minion Rush Superman Mod: Fly Over the Course *Minion Rush: Running Game* version 12.3.0 (iOS, [App Store](https://apps.apple.com/us/app/minion-rush-running-game/id596402997)), Why Patch at the Function Start [Hidden Content]? The goal is to replicate the old mod, which set `S0 = 30.0` and returned immediately to apply a strong upward velocity every frame. In the new function (`sub_3B407E8`), the gravity factor (stored at `[X19,#0x1C]`) normally becomes negative to pull the Minion downward. Patching at the function’s start ensures we: - Override all complex gravity calculations (e.g., clamps at `-1.0` or time scaling) to set `[X19,#0x1C] = 30.0` for consistent upward movement. - Mimic the old mod’s simplicity, avoiding interference from branches or null checks. - Maintain stability by jumping to the function’s epilogue [Hidden Content] which restores the stack and registers, preventing crashes. - Achieve the Superman effect: the Minion flies upward continuously, likely triggered by a jump, soaring over obstacles and the course. ## Original Assembly and Offsets The original instructions at the start of `[Hidden Content] 12 bytes) set up the stack and save registers: ```arm [Hidden Content] Patched Assembly and Offsets We replace these with instructions to set the gravity factor to 30.0 and jump to the epilogue for safe cleanup: [Hidden Content] [Hidden Content]
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