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bR34Kr

ViP Pro
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Community Answers

  1. Make sure to send a link to the problematic topic(s) As for a quick solve, IPA files are ZIP files. So Filza will popup with a menu saying extract and you might be confusing the two. If not, then yeah try exploring the ZIP archive and seeing there's a README somewhere as the installation instructions might differ from a regular sideload
  2. Unc0ver v7.0.0 is also out using Henze's Fugu14 https://unc0ver.dev/

  3. Linus Henze's jailbreak for iOS 14 is out!

     

  4. Yupp exactly that. You need to install it.
  5. That's correct. What are the options on the next panel though? If there's something mentioning PATH be sure to toggle it.
  6. Ah see in the 'Output window' it can't find python64.dll You can try troubleshooting with this: https://hex-rays.com/blog/ida-and-common-python-issues/ Make sure that you have Python 2 for x86_64 and it is added to your PATH (configurable at installation)
  7. On the bottom left of your IDA window do you see the toggle between IDC and Python?
  8. It is looking for /tweak.mk, that means that your Theos environment variables are unset. You need to set your $THEOS to theos' root directory per Theos' installation guide. I suggest you do a full reinstall and follow the guide. Using apps or tools to automate the process is not recommended and error prone.
  9. To get the actual IDs associated with weapons you'd need to either find the function which gives you weapons and try every combination to make a table and you'd have your IDs or use something like Il2CppDumper which may or may not dump the enumerations associated with each weapon type.
  10. It's free of charge on the App Store. There's ads which can be disabled using an iAp
  11. There's also Superimpose Studio
  12. You can also use Ghidra or Cutter
  13. The game uses a custom encrypted format fort he gllobal-metadata.dat as you've probably seen. I highly suggest you try to debug the game until the actual call is made to open the file (most probably via fopen) and then try to work your way from there. You should be able to be able to dump it at one point from the memory it is loaded into. Another great way for filtering out where it could be would be to try and find global-metadata.dat's magic bytes (the bytes that begin every file of its kind. You can try and download multiple random Unity games and analyze them and build from there) and then searching for that sequence in memory and dumping it from there. Good luck!
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