Haven’t played this in a while but I’ll do my best. Referring to the dmg multiplier in the cheat menu. If I’m playing arena matches and I have my multiplier set to say 8,000, Or 80,000, or even 800,000 dmg. Meanwhile my character cards deal 3,200 dmg I have a higher rate of crashes/error/unusual activity during arena matches all of which drain pips and wins. So if I’m doing arena battles I set the damage to whatever my highest damage dealing card is in this case 3,200 and leave it. Your still gonna win bc of god mode just not in 2 whacks. But if you’ve won matches in arena only to have them stripped due to suspicious activity that should fix it. Don’t crank up the damage multiplier until you hit the raids. Even then setting the dmg modifier so high the match ends in one fast punch it could still trigger it. I try to set it to around 15-20% of the raid boss I’m fightings hp. So for a 300,000 hp Robin I’d set my damage to 45,000 or so. As where a 4M hp raid boss Batman I’d set damage to 350,000. This is all observational through my own experience playing. May not make a difference at all… Just how it seemed to me while I was playing.