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tryingtolearnsum32

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  1. unfortunately i lost my jailbreak and i know for sure i cant make any mods that use mshook or hook but i remember hearing that you can still make simple patches like what flex 3 does with logos if this is true how would i can do this i know how to do simple logos hooks and for game i want to mod agario can be modded with flex3 and i just want to make a simple tweak i used in the pass if anyone can help would be greatly appreciated.
  2. Ok so I know you can patch stuff in Unity Framework with Offset patching but im trying to do hooking i Tried MShook which crashes as soon as i tap the icon and when i read crash log it says Kern Invaild address... Then i tried with the HOOK method and what happen is game loaded then crash shortly after im guess as soon as the mod menu popped up and same crash log as with the MsHook method. So my question is to anyone is it possible to hook Unity Framework Some Questions i dont need did you set the menu to Unityframework yes i did and im using teds mod menu template
  3. how would i hook this [Address(RVA = "0x20826F8", Offset = "0x20826F8", VA = "0x1020826F8")] [Attribute(Name = "CompilerGeneratedAttribute", RVA = "0x163770", Offset = "0x163770")] public void set_aiState(AIState value) { } The AIState is the enum
  4. also this isnt the same from my phone i just changed the offset as the samething from my phone but other than that same exact stuff
  5. #import "Macros.h" /*********************************************************** INSIDE THE FUNCTION BELOW YOU'LL HAVE TO ADD YOUR SWITCHES! ***********************************************************/ void setup() { //patching offsets directly, without switch patchOffset(ENCRYPTOFFSET("0x1002DB3C8"), ENCRYPTHEX("0xC0035FD6")); patchOffset(ENCRYPTOFFSET("0x10020D2D4"), ENCRYPTHEX("0x00008052C0035FD6")); // You can write as many bytes as you want to an offset patchOffset(ENCRYPTOFFSET("0x10020D3A8"), ENCRYPTHEX("0x00F0271E0008201EC0035FD6")); // or patchOffset(ENCRYPTOFFSET("0x10020D3A8"), ENCRYPTHEX("00F0271E0008201EC0035FD6")); // spaces are fine too patchOffset(ENCRYPTOFFSET("0x10020D3A8"), ENCRYPTHEX("00 F0 27 1E 00 08 20 1E C0 03 5F D6")); // Empty switch - usefull with hooking [switches addSwitch:NSSENCRYPT("Masskill") description:NSSENCRYPT("Teleport all enemies to you without them knowing") ]; // Offset Switch with one patch [switches addOffsetSwitch:NSSENCRYPT("unlock hero") description:NSSENCRYPT("You can't die") offsets: { ENCRYPTOFFSET("0x1639e44") } bytes: { ENCRYPTHEX("0x20008052c0035fd6") } ]; // Offset switch with multiple patches [switches addOffsetSwitch:NSSENCRYPT("One Hit Kill") description:NSSENCRYPT("Enemy will die instantly") offsets: { ENCRYPTOFFSET("0x1001BB2C0"), ENCRYPTOFFSET("0x1002CB3B0"), ENCRYPTOFFSET("0x1002CB3B8") } bytes: { ENCRYPTHEX("0x00E0BF12C0035FD6"), ENCRYPTHEX("0xC0035FD6"), ENCRYPTHEX("0x00F0271E0008201EC0035FD6") } ]; // Textfield Switch - used in hooking [switches addTextfieldSwitch:NSSENCRYPT("Custom Gold") description:NSSENCRYPT("Here you can enter your own gold amount") inputBorderColor:UIColorFromHex(0xBD0000) ]; // Slider Switch - used in hooking [switches addSliderSwitch:NSSENCRYPT("Custom Move Speed") description:NSSENCRYPT("Set your custom move speed") minimumValue:0 maximumValue:10 sliderColor:UIColorFromHex(0xBD0000) ]; } /********************************************************************************************************** You can customize the menu here For colors, you can use hex color codes or UIColor itself - For the hex color #BD0000 you'd use: UIColorFromHex(0xBD0000) - For UIColor you can visit this site: https://www.uicolor.xyz/#/rgb-to-ui NOTE: remove the ";" when you copy your UIColor from there! Site to find your perfect font for the menu: http://iosfonts.com/ --> view on mac or ios device See comment next to maxVisibleSwitches!!!! menuIcon & menuButton is base64 data, upload a image to: https://www.browserling.com/tools/image-to-base64 \ then replace that string with mine. ************************************************************************************************************/ void setupMenu() { // If a game uses a framework as base executable, you can enter the name here. // For example: UnityFramework, in that case you have to replace NULL with "UnityFramework" (note the quotes) timer(3) // did this as before changing the offset it wouldnt load the mod menu even if i didnt do any edit { [menu setFrameworkName:"UnityFramework"]; }); menu = [[Menu alloc] initWithTitle:NSSENCRYPT("@@APPNAME@@ - Mod Menu") titleColor:[UIColor whiteColor] titleFont:NSSENCRYPT("Copperplate-Bold") credits:NSSENCRYPT("This Mod Menu has been made by @@USER@@, do not share this without proper credits and my permission. \n\nEnjoy!") headerColor:UIColorFromHex(0xBD0000) switchOffColor:[UIColor darkGrayColor] switchOnColor:UIColorFromHex(0x00ADF2) switchTitleFont:NSSENCRYPT("Copperplate-Bold") switchTitleColor:[UIColor whiteColor] infoButtonColor:UIColorFromHex(0xBD0000) maxVisibleSwitches:4 // Less than max -> blank space, more than max -> you can scroll! menuWidth:250 menuIcon:@"took out very long" menuButton:@"samething" /******************************************************************** Once menu has been initialized, it will run the setup functions. All of your switches should be entered in the setup() function! *********************************************************************/ setup(); } // If the menu button doesn't show up; Change the timer to a bigger amount. static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) { timer(5) { SCLAlertView *alert = [[SCLAlertView alloc] initWithNewWindow]; // Website link, remove it if you don't need it. [alert addButton: NSSENCRYPT("Visit Me!") actionBlock: ^(void) { [[UIApplication sharedApplication] openURL: [NSURL URLWithString: NSSENCRYPT("@@SITE@@")]]; timer(2) { setupMenu(); }); }]; [alert addButton: NSSENCRYPT("Thankyou, understood.") actionBlock: ^(void) { timer(2) { setupMenu(); }); }]; alert.shouldDismissOnTapOutside = NO; alert.customViewColor = [UIColor purpleColor]; alert.showAnimationType = SCLAlertViewShowAnimationSlideInFromCenter; [alert showSuccess: nil subTitle:NSSENCRYPT("@@APPNAME@@ - Mod Menu \n\nThis Mod Menu has been made by @@USER@@, do not share this without proper credits and my permission. \n\nEnjoy!") closeButtonTitle:nil duration:99999999.0f]; }); } %ctor { CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately); }
  6. cant paste it i did it on ios heres what i did offsets: { ENCRYPTOFFSET("0x1639E44") } bytes: { ENCRYPTHEX("0x20008052C0035FD6") } ]; when i change the offset to sum like this 0x101639E44 the mod menu loads but of course it doesnt do the patch since not the correct offset
  7. After being able to get the mod menu to load to the game i want "btd6" when i try to make a simple patch it crashes but when i use the default tweak.xm it works perfectly fine and im editing a simple bool thats possible since i seen and used a mod menu for the current version so to sum it up can anyone who modded a unity framework game give me a simple example of how they make a simple patch would be greatly appreciated (also i already set the mod meny to unityframework as it works perfectly fine with the default tweak.xm)
  8. wait i did it on my iphone and it worked i made the project what do i do now?
  9. (im using theos auto installer and putty on pc) when i tried said no such file or directory when i first tried i did /theos/bin/nic.pl
  10. ok first im ios 14.3 and using ted mod menu template i change the makefile thing into ios 14.3 and downloaded the sdk only thing is once i finish making the project i dont know what to do next i see the folder for project in /var/root so what command do i next to actually turn it into a mod menu???
  11. i didnt install theos to /var so its said no file directory should i reinstall it into /var and re do the whole process and try again?
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