
TkcuaMun2009hd
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Everything posted by TkcuaMun2009hd
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Mod Menu Hack 8 Ball Pool™ All Version Cheats +2
TkcuaMun2009hd replied to Theo1357's topic in Free Jailbreak Cheats
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Mod Menu Hack 8 Ball Pool™ All Version Cheats +2
TkcuaMun2009hd replied to Theo1357's topic in Free Jailbreak Cheats
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Mod Menu Hack Bloons TD 6 v51.0 +24 MEGA Cheats
TkcuaMun2009hd replied to Parxdy 's topic in Free Jailbreak Cheats
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Tool iGameGuardian 7.0 deb download link! (iGG 7 for iOS 8.x.x)
TkcuaMun2009hd replied to Goran's topic in Tools
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DIY Hack Black Desert Mobile - unlimited Stamina iGG Hack (Outdated)
TkcuaMun2009hd replied to xG0GETAx's topic in DIY Cheats
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Tool iOSGods Offset Calculator, Make Cheat/Hack Updating Easier
TkcuaMun2009hd replied to bus991's topic in Tools
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Mod Menu Hack Zooba: Zoo Battle Royale Game Cheats v5.32.0 +2
TkcuaMun2009hd replied to Laxus 's topic in Free Jailbreak Cheats
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Shadow Fight 2(Unlimited Gems /Add random coins)
TkcuaMun2009hd replied to Zachary's topic in Free Jailbreak Cheats
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Hack Shadow Fight 2 SAVE HACK (All Versions)
TkcuaMun2009hd replied to EgoruZz's topic in Free Non-Jailbroken IPA Cheats
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Mod Menu Hack Shadow Fight 3 Cheats v1.42.3 +5
TkcuaMun2009hd replied to Laxus 's topic in Free Jailbreak Cheats
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Mod Menu Hack Stick War: Legacy Cheats v2025.1.140 +3
TkcuaMun2009hd replied to Laxus 's topic in Free Jailbreak Cheats
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Tutorial Unity FPS Game Aimbot + ESP Source Codes
TkcuaMun2009hd replied to caoyin's topic in Coding Center
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Tutorial Unity FPS Game Aimbot + ESP Source Codes
TkcuaMun2009hd replied to caoyin's topic in Coding Center
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Hack VPN Proxy Master Unlimited VIP VPN ACCESS (ALL VERSIONS)
TkcuaMun2009hd replied to conorG633's topic in Free Jailbreak Cheats
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//**************************************************// //**This Header File is used in combination********// //**with a dynamic Library and must be rewritten**// //**if you want to use it for another purpose****// //**********************************************// //******************************************// //**Credits: HackJack & Razzile(Kamizoom)**// //****************************************// //********************************************// //**Usage: writeData(0xOFFSET, 0xDATA)*******// //******************************************// //importing and including files #include <substrate.h> #include <mach-o/dyld.h> #include <mach/mach.h> #include <dlfcn.h> typedef void (*mshookmemory_ptr_t)(void *target, const void *data, size_t size); /* This Function checks if the Application has ASLR enabled. It gets the mach_header of the Image at Index 0. It then checks for the MH_PIE flag. If it is there, it returns TRUE. Parameters: nil Return: Wether it has ASLR or not */ bool hasASLR() { const struct mach_header *mach; mach = _dyld_get_image_header(0); if (mach->flags & MH_PIE) { //has aslr enabled return true; } else { //has aslr disabled return false; } } /* This Function gets the vmaddr slide of the Image at Index 0. Parameters: nil Return: the vmaddr slide */ uintptr_t get_slide() { return _dyld_get_image_vmaddr_slide(0); } /* This Function calculates the Address if ASLR is enabled or returns the normal offset. Parameters: The Original Offset Return: Either the Offset or the New calculated Offset if ASLR is enabled */ uintptr_t calculateAddress(uintptr_t offset) { if (hasASLR()) { uintptr_t slide = get_slide(); return (slide + offset); } else { return offset; } } /* This function calculates the size of the data passed as an argument. It returns 1 if 4 bytes and 0 if 2 bytes Parameters: data to be written Return: True = 4 bytes/higher or False = 2 bytes */ bool getType(unsigned int data) { int a = data & 0xffff8000; int b = a + 0x00008000; int c = b & 0xffff7fff; return c; } /* writeData(offset, data) writes the bytes of data to offset this version is crafted to take use of MSHookMemory as mach_vm functions are causing problems with codesigning on iOS 12. Hopefully this workaround is just temporary. */ bool writeData(uintptr_t offset, unsigned int data) { mshookmemory_ptr_t MSHookMemory_ = (mshookmemory_ptr_t)MSFindSymbol(NULL, "_MSHookMemory"); // MSHookMemory is supported, use that instead of vm_write if (MSHookMemory_) { if (getType(data)) { data = CFSwapInt32(data); MSHookMemory_((void *)calculateAddress(offset), &data, 4); } else { data = CFSwapInt16(data); MSHookMemory_((void *)calculateAddress(offset), &data, 2); } return true; } else { kern_return_t err = KERN_SUCCESS; mach_port_t port = mach_task_self(); vm_address_t address = calculateAddress(offset); //set memory protections to allow us writing code there err = vm_protect(port, (vm_address_t)address, sizeof(data), false, VM_PROT_READ | VM_PROT_WRITE | VM_PROT_COPY); //check if the protection fails if (err != KERN_SUCCESS) { return false; } //write code to memory if (getType(data)) { data = CFSwapInt32(data); err = vm_write(port, address, (vm_address_t)&data, sizeof(data)); } else { data = (unsigned short)data; data = CFSwapInt16(data); err = vm_write(port, address, (vm_address_t)&data, sizeof(data)); } if (err != KERN_SUCCESS) { return FALSE; } //set the protections back to normal so the app can access this address as usual err = vm_protect(port, (vm_address_t)address, sizeof(data), false, VM_PROT_READ | VM_PROT_EXECUTE); return TRUE; } } bool writeData(uintptr_t offset, void* data, size_t size) { mshookmemory_ptr_t MSHookMemory_ = (mshookmemory_ptr_t)MSFindSymbol(NULL, "_MSHookMemory"); // MSHookMemory is supported, use that instead of vm_write if (MSHookMemory_) { MSHookMemory_((void *)calculateAddress(offset)), data, size); return true; } else { kern_return_t err = KERN_SUCCESS; mach_port_t port = mach_task_self(); vm_address_t address = calculateAddress(offset); //set memory protections to allow us writing code there err = vm_protect(port, (vm_address_t)address, size, false, VM_PROT_READ | VM_PROT_WRITE | VM_PROT_COPY); //check if the protection fails if (err != KERN_SUCCESS) { return false; } err = vm_write(port, address, (vm_address_t)data, size); if (err != KERN_SUCCESS) { return false; } err = vm_protect(port, (vm_address_t)address, size, false, VM_PROT_READ | VM_PROT_EXECUTE); return true; } }
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Help/Support how to make esp for unity ios game?
TkcuaMun2009hd replied to Mishavac's topic in Help & Support
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Tool [NIC] iOS Mod Menu Template - iOS 15 Supported!
TkcuaMun2009hd replied to Ted2's topic in Tools
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