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aQReh

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  1. I am trying to convert Xcode project to theos. When I try to compile with make package I am getting some noescape error please help. Here Error List of Mterminial iPhone:/theos/templates/ProESP root# make package > Making all for tweak aqre… ==> Warning: GO_EASY_ON_ME quiets all errors, which is bad practice. Please migrate to Clang directives (e.g., -Wno-<blah> or #pragma clang diagnostic). ==> Compiling Utils/YYThreadSafeArray.m (arm64)… Utils/YYThreadSafeArray.m:142:70: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (NSArray *)sortedArrayUsingFunction:(NSInteger (*)(id, id, void *))comparator context:(void *)context { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:48:120: note: parameter of overridden method is annotated with __attribute__((noescape)) - (NSArray<ObjectType> *)sortedArrayUsingFunction:(NSInteger (NS_NOESCAPE *)(ObjectType, ObjectType, void * _Nullable))comparator context:(nullable void *)context; ^ Utils/YYThreadSafeArray.m:146:70: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (NSArray *)sortedArrayUsingFunction:(NSInteger (*)(id, id, void *))comparator context:(void *)context hint:(NSData *)hint { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:49:120: note: parameter of overridden method is annotated with __attribute__((noescape)) - (NSArray<ObjectType> *)sortedArrayUsingFunction:(NSInteger (NS_NOESCAPE *)(ObjectType, ObjectType, void * _Nullable))comparator context:(nullable void *)context hint:(nullable NSData *)hint; ^ Utils/YYThreadSafeArray.m:174:82: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (void)enumerateObjectsUsingBlock:(void (^)(id obj, NSUInteger idx, BOOL *stop))block { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:63:102: note: parameter of overridden method is annotated with __attribute__((noescape)) - (void)enumerateObjectsUsingBlock:(void (NS_NOESCAPE ^)(ObjectType obj, NSUInteger idx, BOOL *stop))block API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); ^ Utils/YYThreadSafeArray.m:178:121: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (void)enumerateObjectsWithOptions:(NSEnumerationOptions)opts usingBlock:(void (^)(id obj, NSUInteger idx, BOOL *stop))block { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:64:141: note: parameter of overridden method is annotated with __attribute__((noescape)) - (void)enumerateObjectsWithOptions:(NSEnumerationOptions)opts usingBlock:(void (NS_NOESCAPE ^)(ObjectType obj, NSUInteger idx, BOOL *stop))block API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); ^ Utils/YYThreadSafeArray.m:182:143: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (void)enumerateObjectsAtIndexes:(NSIndexSet *)s options:(NSEnumerationOptions)opts usingBlock:(void (^)(id obj, NSUInteger idx, BOOL *stop))block { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:65:163: note: parameter of overridden method is annotated with __attribute__((noescape)) - (void)enumerateObjectsAtIndexes:(NSIndexSet *)s options:(NSEnumerationOptions)opts usingBlock:(void (NS_NOESCAPE ^)(ObjectType obj, NSUInteger idx, BOOL *stop))block API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); ^ Utils/YYThreadSafeArray.m:186:86: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (NSUInteger)indexOfObjectPassingTest:(BOOL (^)(id obj, NSUInteger idx, BOOL *stop))predicate { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:67:106: note: parameter of overridden method is annotated with __attribute__((noescape)) - (NSUInteger)indexOfObjectPassingTest:(BOOL (NS_NOESCAPE ^)(ObjectType obj, NSUInteger idx, BOOL *stop))predicate API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); ^ Utils/YYThreadSafeArray.m:190:125: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (NSUInteger)indexOfObjectWithOptions:(NSEnumerationOptions)opts passingTest:(BOOL (^)(id obj, NSUInteger idx, BOOL *stop))predicate { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:68:145: note: parameter of overridden method is annotated with __attribute__((noescape)) - (NSUInteger)indexOfObjectWithOptions:(NSEnumerationOptions)opts passingTest:(BOOL (NS_NOESCAPE ^)(ObjectType obj, NSUInteger idx, BOOL *stop))predicate API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); ^ Utils/YYThreadSafeArray.m:194:147: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (NSUInteger)indexOfObjectAtIndexes:(NSIndexSet *)s options:(NSEnumerationOptions)opts passingTest:(BOOL (^)(id obj, NSUInteger idx, BOOL *stop))predicate { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:69:166: note: parameter of overridden method is annotated with __attribute__((noescape)) - (NSUInteger)indexOfObjectAtIndexes:(NSIndexSet *)s options:(NSEnumerationOptions)opts passingTest:(BOOL (NS_NOESCAPE^)(ObjectType obj, NSUInteger idx, BOOL *stop))predicate API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); ^ Utils/YYThreadSafeArray.m:198:91: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (NSIndexSet *)indexesOfObjectsPassingTest:(BOOL (^)(id obj, NSUInteger idx, BOOL *stop))predicate { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:71:111: note: parameter of overridden method is annotated with __attribute__((noescape)) - (NSIndexSet *)indexesOfObjectsPassingTest:(BOOL (NS_NOESCAPE ^)(ObjectType obj, NSUInteger idx, BOOL *stop))predicate API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); ^ Utils/YYThreadSafeArray.m:202:130: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (NSIndexSet *)indexesOfObjectsWithOptions:(NSEnumerationOptions)opts passingTest:(BOOL (^)(id obj, NSUInteger idx, BOOL *stop))predicate { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:72:150: note: parameter of overridden method is annotated with __attribute__((noescape)) - (NSIndexSet *)indexesOfObjectsWithOptions:(NSEnumerationOptions)opts passingTest:(BOOL (NS_NOESCAPE ^)(ObjectType obj, NSUInteger idx, BOOL *stop))predicate API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); ^ Utils/YYThreadSafeArray.m:206:152: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (NSIndexSet *)indexesOfObjectsAtIndexes:(NSIndexSet *)s options:(NSEnumerationOptions)opts passingTest:(BOOL (^)(id obj, NSUInteger idx, BOOL *stop))predicate { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:73:172: note: parameter of overridden method is annotated with __attribute__((noescape)) - (NSIndexSet *)indexesOfObjectsAtIndexes:(NSIndexSet *)s options:(NSEnumerationOptions)opts passingTest:(BOOL (NS_NOESCAPE ^)(ObjectType obj, NSUInteger idx, BOOL *stop))predicate API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); ^ Utils/YYThreadSafeArray.m:210:55: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (NSArray *)sortedArrayUsingComparator:(NSComparator)cmptr { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:75:79: note: parameter of overridden method is annotated with __attribute__((noescape)) - (NSArray<ObjectType> *)sortedArrayUsingComparator:(NSComparator NS_NOESCAPE)cmptr API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); ^ Utils/YYThreadSafeArray.m:214:87: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (NSArray *)sortedArrayWithOptions:(NSSortOptions)opts usingComparator:(NSComparator)cmptr { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:76:111: note: parameter of overridden method is annotated with __attribute__((noescape)) - (NSArray<ObjectType> *)sortedArrayWithOptions:(NSSortOptions)opts usingComparator:(NSComparator NS_NOESCAPE)cmptr API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); ^ Utils/YYThreadSafeArray.m:218:131: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (NSUInteger)indexOfObject:(id)obj inSortedRange:(NSRange)r options:(NSBinarySearchingOptions)opts usingComparator:(NSComparator)cmp { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:84:151: note: parameter of overridden method is annotated with __attribute__((noescape)) - (NSUInteger)indexOfObject:(ObjectType)obj inSortedRange:(NSRange)r options:(NSBinarySearchingOptions)opts usingComparator:(NSComparator NS_NOESCAPE)cmp API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); // binary search ^ Utils/YYThreadSafeArray.m:292:58: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (void)sortUsingFunction:(NSInteger (*)(id, id, void *))compare context:(void *)context { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:169:97: note: parameter of overridden method is annotated with __attribute__((noescape)) - (void)sortUsingFunction:(NSInteger (NS_NOESCAPE *)(ObjectType, ObjectType, void * _Nullable))compare context:(nullable void *)context; ^ Utils/YYThreadSafeArray.m:316:43: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (void)sortUsingComparator:(NSComparator)cmptr { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:178:55: note: parameter of overridden method is annotated with __attribute__((noescape)) - (void)sortUsingComparator:(NSComparator NS_NOESCAPE)cmptr API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); ^ Utils/YYThreadSafeArray.m:320:75: error: parameter of overriding method should be annotated with __attribute__((noescape)) [-Werror,-Wmissing-noescape] - (void)sortWithOptions:(NSSortOptions)opts usingComparator:(NSComparator)cmptr { ^ /theos/sdks/iPhoneOS14.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:179:87: note: parameter of overridden method is annotated with __attribute__((noescape)) - (void)sortWithOptions:(NSSortOptions)opts usingComparator:(NSComparator NS_NOESCAPE)cmptr API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); ^ 17 errors generated. make[3]: *** [/theos/makefiles/instance/rules.mk:197: /theos/templates/ProESP/.theos/obj/arm64/Utils/YYThreadSafeArray.m.c6c7b4fc.o] Error 1 make[2]: *** [/theos/makefiles/instance/library.mk:52: /theos/templates/ProESP/.theos/obj/arm64/aqre.dylib] Error 2 make[1]: *** [/theos/makefiles/instance/library.mk:37: internal-library-all_] Error 2 make: *** [/theos/makefiles/master/rules.mk:119: aqre.all.tweak.variables] Error 2 iPhone:/theos/templates/ProESP root#
  2. aQReh

    @X204 Hey bro. Can I get your last island of survival esp source please. Only for learning purpose. Let me know your thoughts please. I will be very grateful. 

  3. First of All I am new at learning and I am trying to make Esp for a Game Called “ Last Island of survival” and it’s a unity game. but I am having a problem with some offsets please if you can help me or put me in right direction it will mean a lot to me. I tired but I couldn’t find it or maybe I am looking wrong area or at wrong thing here offset I need is *battle_TypeInfo and *MonsterMgr_TypeInfo here is code where this offsets are used. void *Battle_TypeInfo = *(void **)getRealOffset(0x45958B8); if(Battle_TypeInfo != nullptr) { void *Battle_Static = *(void **)((uint64_t)Battle_TypeInfo + 0xB8); if(Battle_Static != nullptr) { void *Battle_Class = *(void **)((uint64_t)Battle_Static + 0x88); if(Battle_Class != nullptr) { me->player = *(void **)((uint64_t)Battle_Class + 0x20); if(me->player != nullptr) { me->position = GetPlayerLocation(me->player); me->trans = Component_GetTransform(me->player); me->third = *(void **)((uint64_t)Battle_Class + 0x30); if(me->third != nullptr) { me->camera = *(void **)((uint64_t)me->third + 0x58); me->camposition = GetPlayerLocation(me->third); } } monoDictionary2<long*, void **> *OtherPlayers = *(monoDictionary2<long*, void **> **)((uint64_t)Battle_Class + 0x68); if(OtherPlayers != nullptr) { for(int i = 0; i < OtherPlayers->getSize(); i++) { enemy->object = OtherPlayers->getValues()[i]; if(enemy->object != nullptr) { monoArray<void **> *Parts = *(monoArray<void **> **)((uint64_t)enemy->object + 0x60); enemy->trans = Component_GetTransform(enemy->object); enemy->position = GetPlayerLocation(enemy->object); enemy->head = *(void **)((uint64_t)enemy->object + 0x80); if(enemy->head != nullptr) { enemy->headposition = GetTransformLocation(enemy->head); enemy->headposition.y += 0.20; } if(me->camera != nullptr) { float height = enemy->w2sposition.y - enemy->w2sheadposition.y; float width = height / 2.4; and here is *monster_typeinfo void *MonsterMgr_TypeInfo = *(void **)getRealOffset(0x45CDDE0); if(MonsterMgr_TypeInfo != nullptr) { void *MonsterMgr_Static = *(void **)((uint64_t)MonsterMgr_TypeInfo + 0xB8); if(MonsterMgr_Static != nullptr) { void *MonsterMgr_Class = *(void **)((uint64_t)MonsterMgr_Static + 0x38); if(MonsterMgr_Class != nullptr) { monoDictionary2<long*, void **> *MonsterDic = *(monoDictionary2<long*, void **> **)((uint64_t)MonsterMgr_Class + 0x18); if(MonsterDic != nullptr) { for(int i = 0; i < MonsterDic->getSize(); i++) { mobs->object = MonsterDic->getValues()[i]; if(mobs->object != nullptr) { mobs->position = GetPlayerLocation(mobs->object); if(me->camera != nullptr) { Vector3 w2spos;
  4. Tx
  5. Let’s take a look at this too
  6. Cool
  7. Cool
  8. Thanks
  9. Nice
  10. Not working. I did find me object but then I open game it crash directly
  11. Hello Please i need Help with my ESP. After installing esp deb my game not opening direct crashing. Game i use is Forward Assualt ( its Unity Game ) here is all Code Tweal.xm Code [code] #import "Macros.h" #import "Vector3.h" #import "esp.h" #import "Obfuscate.h" //добавление офсетов игрока int get_Team(void *Player){ return *(int *)((uint64_t)Player + 0x19BC818); } float get_Health(void *Player){ return *(float *)((uint64_t)Player + 0x19BBE6C); } bool get_isMine(void *Player){ return *(bool *)((uint64_t)Player + 0x19980A8); } bool get_isLiving(void *Player){ return get_Health(Player) > 1; } bool IsCharacterDead(void *Player){ return get_Health(Player) < 1; } //добавление офсетов передвижения void *(*Component$$get_transform)(void *component) = (void *(*)(void *))getRealOffset(0x27F82A0); void (*Transform$$get_position_Injected)(void *Transform, Vector3 *outPosition) = (void (*)(void *, Vector3 *))getRealOffset(0x2828340); // оффсет камеры void *camera(){ void *(*get_main)() = (void *(*)())getRealOffset(0x27F6344); return (void *) get_main(); } //оффсет World to screen Vector3 WorldToScreenPoint(void *transform, Vector3 test) { Vector3 position; void (*Camera$$WorldToViewport_Injected)(void *, Vector3, int, Vector3&) = (void (*)(void *,Vector3, int, Vector3&))getRealOffset(0x27F5D78); Camera$$WorldToViewport_Injected(transform, test, 2, position); return position; } Vector3 getPosition(void *component){ Vector3 out; void *transform = Component$$get_transform(component); Transform$$get_position_Injected(transform, &out); return out; } struct enemy_t { void *object; Vector3 location; Vector3 worldtoscreen; bool dead; float distance; bool enemy; bool visible; float health; }; void *myObject = NULL; class EntityManager { public: std::vector<enemy_t *> *enemies; EntityManager() { enemies = new std::vector<enemy_t *>(); } bool isEnemyPresent(void *enemyObject) { for (std::vector<enemy_t *>::iterator it = enemies->begin(); it != enemies->end(); it++) { if ((*it)->object == enemyObject) { return true; } } return false; } void removeEnemy(enemy_t *enemy) { for (int i = 0; i < enemies->size(); i++) { if ((*enemies)[i] == enemy) { enemies->erase(enemies->begin() + i); return; } } } void tryAddEnemy(void *enemyObject) { if (isEnemyPresent(enemyObject)) { return; } if (IsCharacterDead(enemyObject)) { return; } enemy_t *newEnemy = new enemy_t(); newEnemy->object = enemyObject; enemies->push_back(newEnemy); } void updateEnemies(void *enemyObject) { for (int i = 0; i < enemies->size(); i++) { enemy_t *current = (*enemies)[i]; if(IsCharacterDead(current->object)) { enemies->erase(enemies->begin() + i); } if((get_Team(myObject) == get_Team(current->object))) { enemies->erase(enemies->begin() + i); } } } void removeEnemyGivenObject(void *enemyObject) { for (int i = 0; i < enemies->size(); i++) { if ((*enemies)[i]->object == enemyObject) { enemies->erase(enemies->begin() + i); return; } } } std::vector<enemy_t *> *GetAllEnemies() { return enemies; } }; static esp* es; EntityManager *entityManager = new EntityManager(); //enemy_t *enemies = new enemy_t(); void(*old_Player_PPGKGAFINLF)(void *Player); void Player_PPGKGAFINLF(void *Player){ entityManager->tryAddEnemy(Player); entityManager->updateEnemies(Player); std::vector<enemy_t *> *enemies = entityManager->GetAllEnemies(); std::vector<player_t *> *pplayers = nullptr; UIWindow *main = [UIApplication sharedApplication].keyWindow; void *mycam = camera(); if(get_isMine(Player)){ myObject = Player; return; } if(myObject && get_Team(myObject) != get_Team(Player)){ Vector3 mPos = getPosition(myObject); for(int i =0; i<entityManager->enemies->size(); i++){ (*enemies)[i]->location = getPosition((*enemies)[i]->object); (*enemies)[i]->worldtoscreen = WorldToScreenPoint(mycam, (*enemies)[i]->location); (*enemies)[i]->enemy = true; (*enemies)[i]->health = get_Health((*enemies)[i]->object); float xd = pow(mPos.x - (*enemies)[i]->location.x, 2); float xd1= pow(mPos.y - (*enemies)[i]->location.y, 2); float xd2 = pow(mPos.z - (*enemies)[i]->location.z, 2); float dist = sqrt(xd + xd1 + xd2); (*enemies)[i]->distance = dist; if(!pplayers){ pplayers = new std::vector<player_t *>(); } if(!enemies->empty()){ for(int i = 0; i < enemies->size(); i++) { if([switches isSwitchOn:@"esp on/off"]){ if((*enemies)[i]->worldtoscreen.z > 0){ player_t *newplayer = new player_t(); Vector3 newvec = (*enemies)[i]->worldtoscreen; newvec.y = fabsf(1-newvec.y); float dx = 100.0f/(newvec.z/4);//main.frame.size.width/17.92 float dy = 200.0f/(newvec.z/4);//main.frame.size.width/4.14 float xxxx = (main.frame.size.width*newvec.x)-dx/2; float yyyy = (main.frame.size.height*newvec.y)-dy/4; newplayer->health = (*enemies)[i]->health; newplayer->enemy = (*enemies)[i]->enemy; newplayer->distance = (*enemies)[i]->distance; newplayer->rect = CGRectMake(xxxx, yyyy, dx, dy); newplayer->healthbar = CGRectMake(xxxx, yyyy, 1, dy); newplayer->topofbox = CGPointMake(xxxx, yyyy); pplayers->push_back(newplayer); } } } es.players = pplayers; old_Player_PPGKGAFINLF(Player); } if([switches isSwitchOn:@"esp box"]){ es.espboxes = true; } else{ es.espboxes = false; } } } old_Player_PPGKGAFINLF(Player); } void (*old_Player_Destroy)(void *Player); void Player_Destroy(void *Player){ entityManager->removeEnemyGivenObject(Player); old_Player_Destroy(Player); } %ctor { HOOK(0x19C5EB4, Player_PPGKGAFINLF, old_Player_PPGKGAFINLF); HOOK(0x19CDCF0, Player_Destroy, old_Player_Destroy); } void setup(){ [switches addSwitch:@"esp on/off" description:@"Teleport all enemies to you without them knowing"]; [switches addSwitch:@"esp box" description:@"Teleport all enemies to you without them knowing"]; } void setupMenu() { [menu setFrameworkName:"UnityFramework"]; menu = [[Menu alloc] initWithTitle:@"esp by rudolf" titleColor:[UIColor whiteColor] titleFont:@"Copperplate-Bold" credits:@"This Mod Menu has been made by esp, do not share this without proper credits and my permission. \n\nEnjoy!" headerColor:UIColorFromHex(0x000) switchOffColor:[UIColor darkGrayColor] switchOnColor:UIColorFromHex(0x00ADF2) switchTitleFont:@"Copperplate-Bold" switchTitleColor:[UIColor whiteColor] infoButtonColor:UIColorFromHex(0xBD0000) maxVisibleSwitches:4 menuWidth:360 menuIcon: @"i removed icon code it will make this post bigger" menuButton: @"i removed icon code it will make this post bigger"]; setup(); } static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) { timer(5) { UIWindow *main = [UIApplication sharedApplication].keyWindow; es = [[esp alloc]initWithFrame:main]; setupMenu(); }); } %ctor { CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately); } [/code] vector3.h code [code] struct Vector3{ float x; float y; float z; Vector3(); Vector3(float x, float y, float z); ~Vector3(); }; Vector3::Vector3() {} Vector3::Vector3(float x, float y, float z) : x(x), y(y), z(z) {} Vector3::~Vector3() {} [/code]
  12. @34306 I need help please. I am new into hacking but I am trying to learn. So about that esp we only need to change offset rights nothing else. Or we have to change functions names etc too ?
  13. @Zahir Hello Bro, New Update Released For Last  island  Of  Survival  Game. Please can you update your hack to new version 2.12.0

  14. @Zahir hello brother, I hope you are fine.  Please can you take a look at this game. It’s very popular game but there isn’t any hack for this game I looked everywhere on internet. Please check it see if there is anything possible in this game 

     

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