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Posts
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Everything posted by aQReh
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@batchh is like this correct: void (*setRotation)(void *player, Quaternion rotation) = (void (*)(void *, Quaternion))getRealOffset(0x101158C); // Calculate the rotation needed to aim at the closest enemy Quaternion rotation = Quaternion::LookRotation(closestEnemyPosition - Vector3(0, 0.5f, 0) - myPosition); if (CheatState::Aimbot) { setRotation(myplayer, rotation); }
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@batchhi see a field but its in other class called OtherPlayerController: private Quaternion m_TargetRotation; // 0x39C
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@batchh will this method help ??? // RVA: 0x101158C public Void SetRotation(Quaternion rotation) { }
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so i need to find a method with Quaternion Type like: Private Quaternion UpdatePlayerRotation or something() { } sorry i am still learning and this types really make me confuse
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@batchh i need help here please. here you have used field but but this game i am making aimbot for PlayerController doesnot have rotaion field. Instead it have a method called UpdatePlayerRotation when i ret this method with offset it stop my player from rotation so i think this controll myplayer rotation. But now to use this instead of field please help. here // RVA: 0x1025060 Private Void UpdatePlayerRotation() { }
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I am making fly function which will make my character fly but its not working as it should be i dont know why its not working. It was done similarly on android i recreated it on ios here is what i have done. void (*Old_PlayerController_Update)(void *myPlayer); void PlayerController_Update(void *myPlayer) { if (myPlayer != NULL) { // Function pointers for Rigidbody methods void (*set_velocity)(void *, Vector3 value) = (void (*)(void *, Vector3))getRealOffset(0x2785420); void (*MovePosition)(void *, Vector3 position) = (void (*)(void *, Vector3))getRealOffset(0x2785E10); Vector3 (*get_posRigidbody)(void *) = (Vector3 (*)(void *))getRealOffset(0x2785C18); if (show_fly){ void *myRigidbody = *(void **)((uint64_t)myPlayer + 0x428); // Get Rigidbody pointer if (myRigidbody != NULL) { Vector3 MyPos = get_posRigidbody(myRigidbody); // Get current position set_velocity(myRigidbody, Vector3(0.0f, 0.0f, 0.0f)); // Fly up if (setFly) { MovePosition(myRigidbody, Vector3(MyPos.x, MyPos.y + valueFly, MyPos.z)); setFly = false; // Reset after moving } // Fly down if (setFly2) { MovePosition(myRigidbody, Vector3(MyPos.x, MyPos.y - valueFly, MyPos.z)); setFly2 = false; // Reset after moving } } } } return Old_PlayerController_Update(myPlayer); } and i hook uodate like this: HOOK(0x101E7C8, PlayerController_Update, Old_PlayerController_Update); here functions from dump.cs: functions or offsets in dll arelike this: // RVA: 0x2785E10 public Void MovePosition(Vector3 position) { } // RVA: 0x2785420 public Void set_velocity(Vector3 value) { } // RVA: 0x2785C18 public Vector3 get_position() { } Here is preview what it does when i activate this function try to fly: https://file.io/OZrl5THtXDf7
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Let me give it a try to ida. I will get back to you if I have any problem.
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@batchh @carpoa that dlls are not working with dnspy. But can we use that script with IDA ? Or is it working or not ?
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Help/Support iGameGod Device Spoofer on Jailed
aQReh replied to Zadettv's topic in iOS Cheat Engine Support
Yes I want it for a specific app. Please if you can point me to something or reference I will really Appreciate it. And thanks for all those answers. -
Help/Support iGameGod Device Spoofer on Jailed
aQReh replied to Zadettv's topic in iOS Cheat Engine Support
Sorry for silly question but what is difference between jailbreak and rootful jailbreak. Is rootful as in full jailbreak which we do with Cydia Is there anyway I can change my iOS version on jail device. Maybe with hook or something. -
Help/Support iGameGod Device Spoofer on Jailed
aQReh replied to Zadettv's topic in iOS Cheat Engine Support
@Rook is iGSpoof still only for jailbroken or is it now work on jailed. -
iOSGods Mod Menu DEBs for Non-Jailbroken iOS Devices
aQReh replied to Rook's topic in Forum Announcements
Great -
Help/Support Call of duty war zone ios 15 not support
aQReh replied to BabeODIN's topic in Help & Support
Did it work ? -
Give same error on all sdks
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Error is not coming from from that file. Because I tried another templates Ted2 but getting same simd build error and others.
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@X204 @Zahir please help me with this error
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Please can you help me fix this issue I am getting when I try to make a package with theos. I have reinstalled theos but still getting same error: iPhone:/theos/templates/AQESP root# make package > Making all for tweak aqreh… ==> Warning: GO_EASY_ON_ME quiets all errors, which is bad practice. Please migrate to Clang directives (e.g., -Wno-<blah> or #pragma clang diagnostic). ==> Preprocessing ImGuiDrawView.xm… ==> Compiling CheatState.cpp (arm64)… ==> Compiling Esp/JHPP.m (arm64)… ==> Compiling Esp/ImGuiLoad.m (arm64)… ==> Compiling Esp/JHUIViewControllerDecoupler.m (arm64)… ==> Compiling Esp/PubgLoad.mm (arm64)… ==> Compiling KittyMemory/imgui_demo.cpp (arm64)… ==> Compiling KittyMemory/MemoryPatch.cpp (arm64)… ==> Compiling KittyMemory/imgui_tables.cpp (arm64)… ==> Compiling KittyMemory/KittyUtils.cpp (arm64)… ==> Compiling KittyMemory/imgui.cpp (arm64)… ==> Compiling KittyMemory/MemoryBackup.cpp (arm64)… ==> Compiling KittyMemory/KittyMemory.cpp (arm64)… ==> Compiling KittyMemory/writeData.cpp (arm64)… ==> Compiling KittyMemory/imgui_draw.cpp (arm64)… ==> Compiling KittyMemory/imgui_widgets.cpp (arm64)… ==> Compiling SCLAlertView/SCLButton.m (arm64)… ==> Compiling SCLAlertView/SCLAlertViewResponder.m (arm64)… ==> Compiling SCLAlertView/SCLTimerDisplay.m (arm64)… ==> Compiling KittyMemory/imgui_impl_metal.mm (arm64)… While building module 'simd' imported from KittyMemory/imgui_impl_metal.mm:27: While building module '_Builtin_intrinsics' imported from /theos/sdks/iPhoneOS14.1.sdk/usr/include/simd/base.h:70: In file included from <module-includes>:5: /usr/bin/../lib/swift/clang/include/arm_neon.h:33541:25: error: incompatible constant for this __builtin_neon function __ret = (float16x4_t) __builtin_neon_vcvt_f16_f32((int8x16_t)__p0, 8); ^ ~ /usr/bin/../lib/swift/clang/include/arm_neon.h:33562:25: error: incompatible constant for this __builtin_neon function __ret = (float32x4_t) __builtin_neon_vcvt_f32_f16((int8x8_t)__p0, 41); ^ ~~ While building module 'simd' imported from KittyMemory/imgui_impl_metal.mm:27: In file included from <module-includes>:1: In file included from /theos/sdks/iPhoneOS14.1.sdk/usr/include/simd/simd.h:17: In file included from /theos/sdks/iPhoneOS14.1.sdk/usr/include/simd/vector.h:43: In file included from /theos/sdks/iPhoneOS14.1.sdk/usr/include/simd/vector_types.h:92: /theos/sdks/iPhoneOS14.1.sdk/usr/include/simd/base.h:70:13: fatal error: could not build module '_Builtin_intrinsics' # include <arm_neon.h> ~~~~~~~~^ KittyMemory/imgui_impl_metal.mm:27:9: fatal error: could not build module 'simd' #import <simd/simd.h> ~~~~~~~^ 4 errors generated. make[3]: *** [/theos/makefiles/instance/rules.mk:288: /theos/templates/AQESP/.theos/obj/arm64/KittyMemory/imgui_impl_metal.mm.e6928fd8.o] Error 1 make[3]: *** Waiting for unfinished jobs.... ==> Compiling SCLAlertView/SCLSwitchView.m (arm64)… rm /theos/templates/AQESP/.theos/obj/arm64/ImGuiDrawView.xm.mm make[2]: *** [/theos/makefiles/instance/library.mk:52: /theos/templates/AQESP/.theos/obj/arm64/aqreh.dylib] Error 2 make[1]: *** [/theos/makefiles/instance/library.mk:37: internal-library-all_] Error 2 make: *** [/theos/makefiles/master/rules.mk:146: aqreh.all.tweak.variables] Error 2 iPhone:/theos/templates/AQESP root#
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@Zahir please hack this game. Anything possible do it please.
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Source Code for Standoff 2 v0.22.2 Mod Menu [ESP, Lines, Boxes, Health]
aQReh replied to 0xSolana's topic in Coding Center
Thanks -
Can you hack it please ?
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Save Game Photo Lab All Unlocked No Jailbreak
aQReh replied to EMDamaker's topic in Save Game Cheats
Thanks