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aQReh

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Everything posted by aQReh

  1. Not working. I did find me object but then I open game it crash directly
  2. Hello Please i need Help with my ESP. After installing esp deb my game not opening direct crashing. Game i use is Forward Assualt ( its Unity Game ) here is all Code Tweal.xm Code [code] #import "Macros.h" #import "Vector3.h" #import "esp.h" #import "Obfuscate.h" //добавление офсетов игрока int get_Team(void *Player){ return *(int *)((uint64_t)Player + 0x19BC818); } float get_Health(void *Player){ return *(float *)((uint64_t)Player + 0x19BBE6C); } bool get_isMine(void *Player){ return *(bool *)((uint64_t)Player + 0x19980A8); } bool get_isLiving(void *Player){ return get_Health(Player) > 1; } bool IsCharacterDead(void *Player){ return get_Health(Player) < 1; } //добавление офсетов передвижения void *(*Component$$get_transform)(void *component) = (void *(*)(void *))getRealOffset(0x27F82A0); void (*Transform$$get_position_Injected)(void *Transform, Vector3 *outPosition) = (void (*)(void *, Vector3 *))getRealOffset(0x2828340); // оффсет камеры void *camera(){ void *(*get_main)() = (void *(*)())getRealOffset(0x27F6344); return (void *) get_main(); } //оффсет World to screen Vector3 WorldToScreenPoint(void *transform, Vector3 test) { Vector3 position; void (*Camera$$WorldToViewport_Injected)(void *, Vector3, int, Vector3&) = (void (*)(void *,Vector3, int, Vector3&))getRealOffset(0x27F5D78); Camera$$WorldToViewport_Injected(transform, test, 2, position); return position; } Vector3 getPosition(void *component){ Vector3 out; void *transform = Component$$get_transform(component); Transform$$get_position_Injected(transform, &out); return out; } struct enemy_t { void *object; Vector3 location; Vector3 worldtoscreen; bool dead; float distance; bool enemy; bool visible; float health; }; void *myObject = NULL; class EntityManager { public: std::vector<enemy_t *> *enemies; EntityManager() { enemies = new std::vector<enemy_t *>(); } bool isEnemyPresent(void *enemyObject) { for (std::vector<enemy_t *>::iterator it = enemies->begin(); it != enemies->end(); it++) { if ((*it)->object == enemyObject) { return true; } } return false; } void removeEnemy(enemy_t *enemy) { for (int i = 0; i < enemies->size(); i++) { if ((*enemies)[i] == enemy) { enemies->erase(enemies->begin() + i); return; } } } void tryAddEnemy(void *enemyObject) { if (isEnemyPresent(enemyObject)) { return; } if (IsCharacterDead(enemyObject)) { return; } enemy_t *newEnemy = new enemy_t(); newEnemy->object = enemyObject; enemies->push_back(newEnemy); } void updateEnemies(void *enemyObject) { for (int i = 0; i < enemies->size(); i++) { enemy_t *current = (*enemies)[i]; if(IsCharacterDead(current->object)) { enemies->erase(enemies->begin() + i); } if((get_Team(myObject) == get_Team(current->object))) { enemies->erase(enemies->begin() + i); } } } void removeEnemyGivenObject(void *enemyObject) { for (int i = 0; i < enemies->size(); i++) { if ((*enemies)[i]->object == enemyObject) { enemies->erase(enemies->begin() + i); return; } } } std::vector<enemy_t *> *GetAllEnemies() { return enemies; } }; static esp* es; EntityManager *entityManager = new EntityManager(); //enemy_t *enemies = new enemy_t(); void(*old_Player_PPGKGAFINLF)(void *Player); void Player_PPGKGAFINLF(void *Player){ entityManager->tryAddEnemy(Player); entityManager->updateEnemies(Player); std::vector<enemy_t *> *enemies = entityManager->GetAllEnemies(); std::vector<player_t *> *pplayers = nullptr; UIWindow *main = [UIApplication sharedApplication].keyWindow; void *mycam = camera(); if(get_isMine(Player)){ myObject = Player; return; } if(myObject && get_Team(myObject) != get_Team(Player)){ Vector3 mPos = getPosition(myObject); for(int i =0; i<entityManager->enemies->size(); i++){ (*enemies)[i]->location = getPosition((*enemies)[i]->object); (*enemies)[i]->worldtoscreen = WorldToScreenPoint(mycam, (*enemies)[i]->location); (*enemies)[i]->enemy = true; (*enemies)[i]->health = get_Health((*enemies)[i]->object); float xd = pow(mPos.x - (*enemies)[i]->location.x, 2); float xd1= pow(mPos.y - (*enemies)[i]->location.y, 2); float xd2 = pow(mPos.z - (*enemies)[i]->location.z, 2); float dist = sqrt(xd + xd1 + xd2); (*enemies)[i]->distance = dist; if(!pplayers){ pplayers = new std::vector<player_t *>(); } if(!enemies->empty()){ for(int i = 0; i < enemies->size(); i++) { if([switches isSwitchOn:@"esp on/off"]){ if((*enemies)[i]->worldtoscreen.z > 0){ player_t *newplayer = new player_t(); Vector3 newvec = (*enemies)[i]->worldtoscreen; newvec.y = fabsf(1-newvec.y); float dx = 100.0f/(newvec.z/4);//main.frame.size.width/17.92 float dy = 200.0f/(newvec.z/4);//main.frame.size.width/4.14 float xxxx = (main.frame.size.width*newvec.x)-dx/2; float yyyy = (main.frame.size.height*newvec.y)-dy/4; newplayer->health = (*enemies)[i]->health; newplayer->enemy = (*enemies)[i]->enemy; newplayer->distance = (*enemies)[i]->distance; newplayer->rect = CGRectMake(xxxx, yyyy, dx, dy); newplayer->healthbar = CGRectMake(xxxx, yyyy, 1, dy); newplayer->topofbox = CGPointMake(xxxx, yyyy); pplayers->push_back(newplayer); } } } es.players = pplayers; old_Player_PPGKGAFINLF(Player); } if([switches isSwitchOn:@"esp box"]){ es.espboxes = true; } else{ es.espboxes = false; } } } old_Player_PPGKGAFINLF(Player); } void (*old_Player_Destroy)(void *Player); void Player_Destroy(void *Player){ entityManager->removeEnemyGivenObject(Player); old_Player_Destroy(Player); } %ctor { HOOK(0x19C5EB4, Player_PPGKGAFINLF, old_Player_PPGKGAFINLF); HOOK(0x19CDCF0, Player_Destroy, old_Player_Destroy); } void setup(){ [switches addSwitch:@"esp on/off" description:@"Teleport all enemies to you without them knowing"]; [switches addSwitch:@"esp box" description:@"Teleport all enemies to you without them knowing"]; } void setupMenu() { [menu setFrameworkName:"UnityFramework"]; menu = [[Menu alloc] initWithTitle:@"esp by rudolf" titleColor:[UIColor whiteColor] titleFont:@"Copperplate-Bold" credits:@"This Mod Menu has been made by esp, do not share this without proper credits and my permission. \n\nEnjoy!" headerColor:UIColorFromHex(0x000) switchOffColor:[UIColor darkGrayColor] switchOnColor:UIColorFromHex(0x00ADF2) switchTitleFont:@"Copperplate-Bold" switchTitleColor:[UIColor whiteColor] infoButtonColor:UIColorFromHex(0xBD0000) maxVisibleSwitches:4 menuWidth:360 menuIcon: @"i removed icon code it will make this post bigger" menuButton: @"i removed icon code it will make this post bigger"]; setup(); } static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) { timer(5) { UIWindow *main = [UIApplication sharedApplication].keyWindow; es = [[esp alloc]initWithFrame:main]; setupMenu(); }); } %ctor { CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately); } [/code] vector3.h code [code] struct Vector3{ float x; float y; float z; Vector3(); Vector3(float x, float y, float z); ~Vector3(); }; Vector3::Vector3() {} Vector3::Vector3(float x, float y, float z) : x(x), y(y), z(z) {} Vector3::~Vector3() {} [/code]
  3. @34306 I need help please. I am new into hacking but I am trying to learn. So about that esp we only need to change offset rights nothing else. Or we have to change functions names etc too ?
  4. @Zahir Hello Bro, New Update Released For Last  island  Of  Survival  Game. Please can you update your hack to new version 2.12.0

  5. @Zahir hello brother, I hope you are fine.  Please can you take a look at this game. It’s very popular game but there isn’t any hack for this game I looked everywhere on internet. Please check it see if there is anything possible in this game 

     

  6. @MFM.CLAN I already texted you on Instagram check inbox or you text me my Instagram @attiq_afridi
  7. @MFM.CLAN yes i can make. But i need small account in return my account got banned
  8. @Zahir Hello Bro. 
    please can you take a look at this game 

     

    1. oJustAnthony

      oJustAnthony

      @Zahir may u please also take a look at Simpsons Tapped Out?

  9. @Zahir @AlyssaX64 take a look at this game. Thanks
  10. @Zahir please take a look at this game. Thanks
  11. Name of the game you want hacked: Evony Version of the game: 4.29.2 iTunes Link for the app: https://apps.apple.com/us/app/evony/id1098157959 Jailbroken or Non-Jailbroken: jailbroken Requested Features: Gems Coins resources or anything possible. Mainly resources and free building upgrading and instantly without time
  12. Last Island of survival 2.11.0 update required

    Please Can You Add High Gun Damage (One Shot Kill) and High Bombs Damage Like Use 1 Bomb to destory Wall instead of using 12 Bombs

  13. @Zahir please can you update last island of survival hack to latest version. Yesterday new update released 2.11.0

  14. @Zahir Hello Bro

    This is New Update Released For Last island Of Survival Game. Please can you update your hack to new version 2.11.0. 
    And Can we talk in Inbox 📥 

    1. aQReh

      aQReh

      @Zahir Can you tell me NoFallDamage , NoRecoil , Disable Monster Move and Disable Turret Functions names on Last island of Survival. I tried but can’t make it work

    2. MFM.CLAN

      MFM.CLAN

      Bro how do u bypass jb detection

    3. aQReh

      aQReh

      Check my post on this website 

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