Or just find the fov in the player class or in camera class from the dump and modify the float value(slider or just simple modification). Or search field of view inside dump and find the right class, if there isn't in player class or camera class. Example of a camera class where fov can be modified
// Namespace:
[RequireComponent] // RVA: 0x1002C437C Offset: 0x2C437C
[VoodooPresetSourceAttribute] // RVA: 0x1002C437C Offset: 0x2C437C
public class vp_FPCamera : vp_Component // TypeDefIndex: 14388
{
// Fields
public vp_FPController FPController; // 0x98
private vp_FPInput m_FPInput; // 0xA0
[CompilerGeneratedAttribute] // RVA: 0x1002F1C0C Offset: 0x2F1C0C
private IAimController <AimController>k__BackingField; // 0xA8
public Vector2 MouseSensitivity; // 0xB0
public int MouseSmoothSteps; // 0xB8
public float MouseSmoothWeight; // 0xBC
public bool MouseAcceleration; // 0xC0
public float MouseAccelerationThreshold; // 0xC4
public float MouseAccelerationForce; // 0xC8
protected Vector2 m_MouseMove; // 0xCC
protected List<Vector2> m_MouseSmoothBuffer; // 0xD8
public float RenderingFieldOfView; // 0xE0
public float RenderingZoomDamping; // 0xE4
protected float m_FinalZoomTime; // 0xE8
public Vector3 PositionOffset; // 0xEC
public float PositionGroundLimit; // 0xF8
public float PositionSpringStiffness; // 0xFC
public float PositionSpringDamping; // 0x100
public float PositionSpring2Stiffness; // 0x104
public float PositionSpring2Damping; // 0x108
public float PositionKneeling; // 0x10C
public int PositionKneelingSoftness; // 0x110
protected vp_Spring m_PositionSpring; // 0x118
protected vp_Spring m_PositionSpring2; // 0x120
protected bool m_DrawCameraCollisionDebugLine; // 0x128
public Vector2 RotationPitchLimit; // 0x12C
public Vector2 RotationYawLimit; // 0x134
public float RotationSpringStiffness; // 0x13C
public float RotationSpringDamping; // 0x140
public float RotationKneeling; // 0x144
public int RotationKneelingSoftness; // 0x148
public float RotationStrafeRoll; // 0x14C
protected float m_Pitch; // 0x150
protected float m_Yaw; // 0x154
protected vp_Spring m_RotationSpring; // 0x158
protected Vector2 m_InitialRotation; // 0x160
public float ShakeSpeed; // 0x168
public Vector3 ShakeAmplitude; // 0x16C
protected Vector3 m_Shake; // 0x178
public Vector4 BobRate; // 0x184
public Vector4 BobAmplitude; // 0x194
public float BobInputVelocityScale; // 0x1A4
public float BobMaxInputVelocity; // 0x1A8
public bool BobRequireGroundContact; // 0x1AC
protected float m_LastBobSpeed; // 0x1B0
protected Vector4 m_CurrentBobAmp; // 0x1B4
protected Vector4 m_CurrentBobVal; // 0x1C4
protected float m_BobSpeed; // 0x1D4
public vp_FPCamera.BobStepDelegate BobStepCallback; // 0x1D8
public float BobStepThreshold; // 0x1E0
protected float m_LastUpBob; // 0x1E4
protected bool m_BobWasElevating; // 0x1E8
protected Vector3 m_CameraCollisionStartPos; // 0x1EC
protected Vector3 m_CameraCollisionEndPos; // 0x1F8
protected RaycastHit m_CameraHit; // 0x204
public float HeadImpactMultiplier; // 0x230
[ObsoleteAttribute] // RVA: 0x1002F1C1C Offset: 0x2F1C1C
public Vector2 AttackRecoil; // 0x234
[CompilerGeneratedAttribute] // RVA: 0x1002F1C2C Offset: 0x2F1C2C
private Vector2 <AttackRecoilNew>k__BackingField; // 0x23C
private vp_FPAutoAimFovHelper autoAimHelper; // 0x248
private FOVRecalculator fovRecalculator; // 0x250
private vp_FPMSPlayerEventHandler m_Player; // 0x258
private ShellShockEffectController m_ShellShock; // 0x260
private Camera cachedCamera; // 0x268
private int shakeIndex; // 0x270
// Properties
public bool IsMouseMoved { get; }
public IAimController AimController { get; set; }
public Vector2 AttackRecoilNew { get; set; }
private float renderingFieldOfViewWithAutoAim { get; }
public bool DrawCameraCollisionDebugLine { get; set; }
private vp_FPMSPlayerEventHandler Player { get; }
public Vector2 Angle { get; set; }
public Vector3 Forward { get; }
public float Pitch { get; set; }
public float Yaw { get; set; }
protected virtual Vector2 OnValue_Rotation { get; set; }
protected virtual Vector3 OnValue_Forward { get; }
// Methods
public bool get_IsMouseMoved() { } // RVA: 0x101EED8E4 Offset: 0x1EED8E4
[CompilerGeneratedAttribute] // RVA: 0x10033A490 Offset: 0x33A490
public IAimController get_AimController() { } // RVA: 0x101EEDA90 Offset: 0x1EEDA90
[CompilerGeneratedAttribute] // RVA: 0x10033A4A0 Offset: 0x33A4A0
private void set_AimController(IAimController value) { } // RVA: 0x101EEDA98 Offset: 0x1EEDA98
[CompilerGeneratedAttribute] // RVA: 0x10033A4B0 Offset: 0x33A4B0
public Vector2 get_AttackRecoilNew() { } // RVA: 0x101EEDAA0 Offset: 0x1EEDAA0
[CompilerGeneratedAttribute] // RVA: 0x10033A4C0 Offset: 0x33A4C0
public void set_AttackRecoilNew(Vector2 value) { } // RVA: 0x101EEDAAC Offset: 0x1EEDAAC
private float get_renderingFieldOfViewWithAutoAim() { } // RVA: 0x101EEDAB8 Offset: 0x1EEDAB8
public bool get_DrawCameraCollisionDebugLine() { } // RVA: 0x101EEDB80 Offset: 0x1EEDB80
public void set_DrawCameraCollisionDebugLine(bool value) { } // RVA: 0x101EEDB88 Offset: 0x1EEDB88
private vp_FPMSPlayerEventHandler get_Player() { } // RVA: 0x101EEDB90 Offset: 0x1EEDB90
public Vector2 get_Angle() { } // RVA: 0x101EEDCF0 Offset: 0x1EEDCF0
public void set_Angle(Vector2 value) { } // RVA: 0x101EEDD24 Offset: 0x1EEDD24
public Vector3 get_Forward() { } // RVA: 0x101EEDDCC Offset: 0x1EEDDCC
public float get_Pitch() { } // RVA: 0x101EED96C Offset: 0x1EED96C
public void set_Pitch(float value) { } // RVA: 0x101EED974 Offset: 0x1EED974
public float get_Yaw() { } // RVA: 0x101EEDE00 Offset: 0x1EEDE00
public void set_Yaw(float value) { } // RVA: 0x101EEDD4C Offset: 0x1EEDD4C
protected override void Awake() { } // RVA: 0x101EEDE08 Offset: 0x1EEDE08
protected override void OnEnable() { } // RVA: 0x101EEEAAC Offset: 0x1EEEAAC
protected override void OnDisable() { } // RVA: 0x101EEEE00 Offset: 0x1EEEE00
protected override void Start() { } // RVA: 0x101EEEEC0 Offset: 0x1EEEEC0
protected override void Init() { } // RVA: 0x101EEEF18 Offset: 0x1EEEF18
public void ManualUpdate() { } // RVA: 0x101EEEF1C Offset: 0x1EEEF1C
protected override void FixedUpdate() { } // RVA: 0x101EEEFD4 Offset: 0x1EEEFD4
protected override void LateUpdate() { } // RVA: 0x101EEF06C Offset: 0x1EEF06C
private void UpdateCameraRotation() { } // RVA: 0x101EEF070 Offset: 0x1EEF070
protected virtual void DoCameraCollision() { } // RVA: 0x101EEF5D0 Offset: 0x1EEF5D0
public virtual void AddForce(Vector3 force) { } // RVA: 0x101EEFAEC Offset: 0x1EEFAEC
public virtual void AddForce(float x, float y, float z) { } // RVA: 0x101EEFB44 Offset: 0x1EEFB44
public virtual void AddForce2(Vector3 force) { } // RVA: 0x101EEFB98 Offset: 0x1EEFB98
public void AddForce2(float x, float y, float z) { } // RVA: 0x101EEFBF0 Offset: 0x1EEFBF0
public virtual void AddRollForce(float force) { } // RVA: 0x101EEFC44 Offset: 0x1EEFC44
public virtual void AddRotationForce(Vector3 force) { } // RVA: 0x101EEFCFC Offset: 0x1EEFCFC
public void AddRotationForce(float x, float y, float z) { } // RVA: 0x101EEFD54 Offset: 0x1EEFD54
public void UpdateCamera(float mouseX, float mouseY) { } // RVA: 0x101EEEFA4 Offset: 0x1EEEFA4
protected virtual void UpdateMouseLook(float mouseX, float mouseY) { } // RVA: 0x101EEFDA8 Offset: 0x1EEFDA8
protected virtual void UpdateZoom() { } // RVA: 0x101EF0434 Offset: 0x1EF0434
public virtual void Zoom() { } // RVA: 0x101EF05A4 Offset: 0x1EF05A4
public virtual void SnapZoom() { } // RVA: 0x101EF05D4 Offset: 0x1EF05D4
protected virtual void UpdateShakes() { } // RVA: 0x101EF069C Offset: 0x1EF069C
protected virtual void UpdateBob() { } // RVA: 0x101EF081C Offset: 0x1EF081C
protected virtual void DetectBobStep(float speed, float upBob) { } // RVA: 0x101EF0DC0 Offset: 0x1EF0DC0
protected virtual void UpdateSwaying() { } // RVA: 0x101EF1128 Offset: 0x1EF1128
protected virtual void UpdateSprings() { } // RVA: 0x101EF127C Offset: 0x1EF127C
public virtual void DoBomb(Vector3 positionForce, float minRollForce, float maxRollForce) { } // RVA: 0x101EF12E8 Offset: 0x1EF12E8
public override void Refresh() { } // RVA: 0x101EF1360 Offset: 0x1EF1360
public virtual void SnapSprings() { } // RVA: 0x101EF169C Offset: 0x1EF169C
public virtual void StopSprings() { } // RVA: 0x101EF1860 Offset: 0x1EF1860
public virtual void Stop() { } // RVA: 0x101EF18C0 Offset: 0x1EF18C0
public virtual void SetRotation(Vector2 eulerAngles, bool stop = True, bool resetInitialRotation = True) { } // RVA: 0x101EF1910 Offset: 0x1EF1910
protected virtual void OnMessage_FallImpact(float impact) { } // RVA: 0x101EF19E8 Offset: 0x1EF19E8
protected virtual void OnMessage_HeadImpact(float impact) { } // RVA: 0x101EF1BB8 Offset: 0x1EF1BB8
public void BombShake(BombShakeArgs args) { } // RVA: 0x101EF1CF0 Offset: 0x1EF1CF0
protected virtual void OnStart_Zoom() { } // RVA: 0x101EF1DC4 Offset: 0x1EF1DC4
protected virtual bool CanStart_Run() { } // RVA: 0x101EF1E7C Offset: 0x1EF1E7C
protected virtual Vector2 get_OnValue_Rotation() { } // RVA: 0x101EF1F78 Offset: 0x1EF1F78
protected virtual void set_OnValue_Rotation(Vector2 value) { } // RVA: 0x101EF1FAC Offset: 0x1EF1FAC
protected virtual void OnMessage_Stop() { } // RVA: 0x101EF1FD4 Offset: 0x1EF1FD4
protected virtual Vector3 get_OnValue_Forward() { } // RVA: 0x101EF1FE4 Offset: 0x1EF1FE4
private void OnMouseControllerChanged() { } // RVA: 0x101EEEB74 Offset: 0x1EEEB74
public void ResetSmoothBuffer() { } // RVA: 0x101EF1FE8 Offset: 0x1EF1FE8
public void .ctor() { } // RVA: 0x101EF2048 Offset: 0x1EF2048
}
This float can be modified to get fov modification : "private float get_renderingFieldOfViewWithAutoAim() { } // RVA: 0x101EEDAB8 Offset: 0x1EEDAB8"