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julesvandor

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Everything posted by julesvandor

  1. Yeaha…. Like years ago Even making a dylib with h5gg achieved this years ago… unless I’m missing something?
  2. Fantastic post! 👍 I just had to say that this tutorial is simply outstanding and deserves to be pinned. I want to extend my gratitude to you, @Happy Secret for taking the time and effort to document this tutorial. You've done the community a tremendous service, and we're all better off because of it. Thank you! I can confidently say that this is hands down the best 101 tutorial on iOS game debugging, sdk extraction, static and dynamic analysis, mod menu design, implementation, and beginner coding and hacking that I have ever come across on any forum! What's even more impressive is that you're utilizing cutting-edge tools like H5GG to create a custom mod menu game hack that doesn't require a jailbreak. The fact that H5GG leverages the coding language of the web (JavaScript and HTML) is a testament to the evolution of iOS game hacking in 2023.
  3. 👎 ban… irresponsible to release this without any warning, when features never worked anyway Post Should be removed
  4. The latest update is amazing. Full english support now, and the template update's are really showing how creatively this tool can be used. Like getting a user's udid for device based login authentication, and directly byte patching offsets! Even loading external dylibs and being able to call them is awesome! i have made a custom memory address alert tool from the templates on the github. I can feed it my addresses from IDA that I'm interested in and have it alert me in realtime and log in a html window what address got modified! Super cool! thank you for your work!
  5. There is no major repository that I am aware of for pre-compiled scripts. If you are interested in learning how to do it yourself, learning memory editing using this site's own iGameGod framework, and then learn html/javascript coding to implement it with H5GG. Look at this great resource thread first to get you started:
  6. It is in Chinese. I have translated a English version for injecting into games when side loading with sideloadly . Build yourself a package using Theos from my forked repo for H5GG english v6.9 https://github.com/silentninjabee/H5GG_english-wip- .
  7. this is a great tool tuancc For those who may be wondering what makes this unique from IGameGod memory editor is the easy to use scriptable API. I have been using my old android gameguardian lua scripts that I still had lying around ... yes before i saw the light and bought an iphone 🤣, ... which have all been easily translated into the HSGG API and loading without fuss 😁
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