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0xSolana

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Everything posted by 0xSolana

  1. https://github.com/MJx0/iOS_UE4Dumper Try this one, Usage : If you want to try it on another game, just edit the .plist of the deb. idk if it will work but you can try
  2. Yeah if you call it each frames, it become buggy but i don't think there is a solution... Maybe using FixedUpdate() instead of Update() or maybe make a timer that check each 0.2 seconds instead of 60 times per sec
  3. If your enemy player position is right, then it might be the WorldToScreen function that is doing wrong. If the lines are mouving when player moves (even if its doing wrong) then its the W2S
  4. Hello, Games like Forward Assault, Standoff 2 has this kind of protections : I saw topics of 2017 talking about it but they haven't found a solution, so here im asking since there is some cheats for Standoff 2 / Forward Assault. Do you compare functions / fields with a previous version that isnt obfuscate ? or is there a way to get "normal" names back ? maybe in the memory ? Thanks for any answer
  5. Okay, so here is Part 2 of the hacking tutorial. Part 1 here if you haven't seen it yet. In this tutorial, we will again look into offset patching, and a different method i use to find nice functions. Next tutorial might be on hooking. Since Critical Strike v10.704 is outdated, we will use the current version : v11.452 I assume that you now know how to decrypt and obtain DLLs from the game (seen in part 1). We are really going to focus on research and above all "how did we come up with the idea of finding this function" Lets Start ! Requirements: - Jailbroken iPhone/iPad/iPod Touch. - Filza - DnSpy - Theos - Ted2 Theos template - Counter Strike v11.452 - ARM notions. [Hidden Content] Part 3 is now posted HERE
  6. Here are some offsets for kuboom cheat (Version 7.0.361). i didn't have the time to hook some methods, but i saw some nice stuff on this game, can be good for training. [Hidden Content] You can use it on your cheats, i don't care of credits
  7. what do i have lol
  8. 0xSolana

    ESP code

  9. Yeah that’s sound good ! if it still detect i would use the NOP instruction instead (1F2003D5)
  10. Since the AC is on the Unity assets store and so is accessible to all person that buy it, there might be some topic around the web about patching it. (Android / PC is quite the same for Unity, so you can check up Android tut’s or PC too). If you don’t find anything, i would return false to the check «isCheatDetected » and see if this does the work. if it doesn’t, return false to all method dealing with « is cheating » or things like this. you can also try nope the « onCheatingDetected » or call the onDestroy method when onCheatingDetected is called. I would also nope the OnEnable() since it may be called when cheating is detected Good luck
  11. Standoff 2 players, drop your ID here :) :frantic:

  12. Hello, As the title says, I'm trying to create a new binary file and a global-metadata.dat from a modified Assembly-CSharp.dll so that I can create an ipa and install it on a non-JB iPhone. I was able to do much the same on a Windows Unity game (created a new method in the Assembly-CSharp.dll to draw a Box and a Label using OnGUI() and display my player coordinates). (I didn't inject any DLL) Since all the .dll was in the \Game_Data\Managed directory, it was easy to replace the original Assembly-CSharp.dll by the one that i changed. But it's not the same on iOS... So I assume recompile the Assembly.dll it into a binary file would be the sollution. I searched around google but found nothing about doing this, so if you guys know any tool or a way for doing this, i'll appreciate
  13. game
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