Jump to content

Piro

Member
  • Posts

    73
  • Joined

  • Last visited

Everything posted by Piro

  1. Ooowww shiittt, i hacked my own game LOOOOL. The collision was detected by OnCollisionEnter and not OnTrigger as we thought. I just RET the OnCollisionEnter function, and SUCCESSSS *-* Thank you so much @Joey for ur support If you want to see the result of my first hack (fuucckk, im really happy xD) Before - https://drive.google.com/file/d/1AIbRP8WKwn4btrE3Yc81YgGoKhKUICbn/view?usp=sharing After (hacked) - https://drive.google.com/open?id=10wzwVm04YyMLe5Jlz6et5KZIjzHGKVbZ Thanks for all tutorials that i see here
  2. Solved! I copied files to wrong folder If someone get this error, check if you copied to right place the right files Thanks
  3. Undefined symbols for architecture armv7: "_MSHookMemory", referenced from: _logosLocalCtor_344ae32b(int, char**, char**) in Tweak.xm.9fb5a999.o ld: symbol(s) not found for architecture armv7 clang-5.0: error: linker command failed with exit code 1 (use -v to see invocation) make[3]: *** [/var/mobile/theos/makefiles/instance/library.mk:33: /var/mobile/balloon/.theos/obj/debug/armv7/balloon.dylib] Error 1 make[2]: *** [/var/mobile/theos/makefiles/instance/library.mk:33: /var/mobile/balloon/.theos/obj/debug/armv7/balloon.dylib] Error 2 make[2]: *** Waiting for unfinished jobs.... ==> Linking tweak balloon (arm64)… Undefined symbols for architecture arm64: "_MSHookMemory", referenced from: _logosLocalCtor_344ae32b(int, char**, char**) in Tweak.xm.667ffb22.o ld: symbol(s) not found for architecture arm64 clang-5.0: error: linker command failed with exit code 1 (use -v to see invocation) I followed all steps again and again, and try another method, all getting the error above
  4. i really liked this answer @Joey, i'm learning a lot with your topics :). How can i RET in top of the function? Just replace LDR W0, [X0, #0x18] for RET? Another question, what ifGetPrefBool does exactly? You're right, IOS 12 =S
  5. Thanks for your support guys. I tried all alternatives, but the game crashed with all these
  6. Thanks for all replies masters \o/. Sorry about hide content LOL. I thought it would be better, because it has a lot of pictures hahaha. I will reply each comment, i will try all suggestion. Thanks thanks and thanks again
  7. Hey masters \o/. First of all, sorry about my english, im brazillian (it's green and yellow xD) I'm trying to hack my own game lol, and what would you do if you could not hack your own game? Maybe kill yourself? I'm almost killing myself because that lol. Let's go for what matter. I'm trying to be immortal in my own game (it's in development fase yet xD). I have a function that basically say "when balloon touch the spike, explode the balloon attached on my penguim". This is my prototype game image. ⬇️⬇️⬇️⬇️⬇️⬇️ Im trying to hack some funtions that i think can work, like (get_life, set_life, onTriggerEnter2D, UpdateLifeCanvas). I want it when balloon touches in thorns, they will not explode, in other words, i want to me immortal hahaha Look my dump.cs ⬇️⬇️⬇️⬇️⬇️⬇️ I tried NOP in get_life, set_life, onTriggerEnter2D, UpdateLifeCanvas. But anyone worked =S. Here is IDA ⬇️⬇️⬇️⬇️⬇️⬇️ And here is my Tweak.xm ⬇️⬇️⬇️⬇️⬇️⬇️ I think that i saw all tutorial about "how to hack" here, and i think that i have a lot of information at same time, and it was not so good for me lol. I'm a little lost about how many methods there are and when i'll use it for a specific case. Can you tell me what's the better way to hack unity and no unity games? Have a master method that i can use for both? I wrote in title tutorial "writedata", is this the only way to hack unity? Has another way, other than unity that is sub_x? Please, remember that i'm starting and i'm a noob still lol. Be pattient and clear, because one day you were a newbie too xD. Thanks if you read this far, and thanks in advance if you'll help me.
  8. I read it once and i don't underdanted so much, now i see all again and everything is fine and awesome, now i can undestand every word in this tutorial, it's all very clear *-*. Thank you for this amazin, complete and clear tutorial \o/
  9. Please, share with us when you find this solution
  10. Thanks for reply MeSailesh7. I saw the tweet, that's mean if i run xcode, the debugserver will work? 🤔
  11. 🥺🥺🥺🥺🤣🤣🤣🤣 Thank you joey xD. Than i'll be my best with that tools \o/
  12. @Joey i need il2cppdumper for mac, but i'm getting error. Do you know somebody that use il2cppdumper on mac? Thanks
  13. Thank for reply @Joey and @DiDA. Joey, as i'm starting to hack recently, i have a lot of question yet, and you really help so much with it. I will request you for everything i need . Thank you so so so so much. Another thing, i saw many tutorial here, but mostly are not updated with recently tools and ios version. Can you recommend some tutorials for beginners please? Something like "compiled tutorial", what's could to teach from beginning to end? Thank you one more time
  14. Hey gods \o/ Im starting in world of hacking and have some trouble in this journey. First of all, i read and did all "beginners" tutorials. I learned about MS, MS Hooking, and now i want to advance to IDA and others. I learn somethings about assembly syntaxes and how it works, hex, etc, and sincerely, i'm really enjoying it xD. Lets go to what matters, the troubles Im using IOS 12 with Unc0ver jailbreak and im trying to start the debugserver. I saw all tutorials here about that, but no success until now. What i need is, i really want to know how to hack a sub_x game, and as far as i understand i need the debugserver running in my device. Resuming, how can i run the debugserver in IOS 12? The last error was this Thanks in advance for your support iPhone-de-Adriano:/var/mobile root# debugserver 192.168.0.4:23 --attach=18504 /usr/local/bin/debugserver: line 11: 18513 Killed: 9 /usr/bin/debugserver > /dev/null 2>&1 WARNING: -H is only present for compatibility with a fork of ldid you should NOT be manually specifying the hash algorithm Killed: 9
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines