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Piro

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Everything posted by Piro

  1. Im getting this fud*** error (lldb) attach 12799 error: attach failed: attach failed: unable to attach
  2. (lldb) attach 12799 error: attach failed: attach failed: lost connection
  3. Niiiiceeee @MeSailesh7 , i will try it \o/ Thanks master!
  4. I tried days ago to install debugserver on ios 12, but i can't. It's possible now?
  5. Niceeee @Zahir, i'll try xref on deltaTime, i sure that will have a lot functions linked on it, but hacking require patience right? LOL. Thanks master
  6. @DiDA @Zahir @DanYal @TheArmKing Could any of you help me please?
  7. I would request to you debug for me, but you're also in ios 12
  8. I looked some branches, but have more than 200 connected with cooldowns =S LOOOOL
  9. It should, but didn't work =S. Im thinking that is something related with damage, because the EVADE skill is working fine without cooldown, i can cast it everytime \o/. Im really thinking that is linked with other method 🤔🤔🤔
  10. I forgot an IMPORTANT note about my request. I was able to cast the skill without cooldown, but the damage of the next skill is not be applying, i can cast several times. But while not elapse the time, i can't cast it again.
  11. Hey my brotheerr Jo \o/ RET in all OnApply occurrences?
  12. Hey gentlemen. I've been several days trying to hack the skill cooldown, but it's so hard. I was able to hack other things, like mod god (don't take damage from monsters and bosses), but this cooldown it's hurting xD. After i will increse damage and other stuffs. But what i really need is the damn cooldown for now. I really need you support. I selected all the methods generated by dump, i hope you can help me to find the possible methods that can freeze my SKIIL COOLDOWN. I will put an image here, this way this methods can't be found by daddy google . Please, give me a support Thanks in advance for your support ***EDITED*** "I forgot an IMPORTANT note about my request. I was able to cast the skill without cooldown, but the damage of the next skill is not be applying, i can cast several times. But while not elapse the time, i can't cast it again." Occurrences found with methods "COOLDOWN" Occurrences found with methods "COOLTIME"
  13. You're at the top of the ranking, but it never helps. You are incredible, but it could be even more so if you helped people with your cheating skills :)
  14. Wasn't crashing instantly, just at moment that i touch in potion. But i was insert the wrong instruction, ArmKing help me with it. But still not working, is the same case that you mentioned above, cooldown zero, but i can cast again until the time get back to 0. Is the same case of damage.
  15. Thanks @TheArmKing, it's "worked", but still need hook some branch, because the timer of cooldown it's not 0 =S
  16. How are you guys I need some help to hack a game. Im trying to set cooldown of POTION to 0 (no cooldown), but game is crashing. Someone can help me please? Im starting, as i wrote in another help/support topic. Please, be patient and clear and, if possible, detail everything, you also starded one day I will insert here the functions that im trying to hack, dumped by Il2CppDumper. As well the IDA Graphic View with the flow of method that im trying to hack, and my MSHookin code in Tweak.xm. The question is, why it's crashing? Please detail... The functions dumped by Il2CppDumper public class PotionObject // TypeDefIndex: 5401 { // Fields [CompilerGeneratedAttribute] // RVA: 0x1018C9B6C Offset: 0x18C9B6C [DebuggerBrowsableAttribute] // RVA: 0x1018C9B6C Offset: 0x18C9B6C private float <CooldownTime>k__BackingField; // 0x10 public SourceValue`1<int> Count; // 0x18 public SourceValue`1<float> RemainCooldownTime; // 0x20 protected ControllerCollection Parent; // 0x28 public int ItemSerial; // 0x30 // Properties public float CooldownTime { get; set; } public virtual bool IsAvailable { get; } // Methods public void .ctor(ControllerCollection parent, int potionItemSerial, int potionCount); // RVA: 0x10034A22C Offset: 0x34A22C [CompilerGeneratedAttribute] // RVA: 0x1018C9BA8 Offset: 0x18C9BA8 public float get_CooldownTime(); // RVA: 0x10034A30C Offset: 0x34A30C [CompilerGeneratedAttribute] // RVA: 0x1018C9BB8 Offset: 0x18C9BB8 protected void set_CooldownTime(float value); // RVA: 0x10034A314 Offset: 0x34A314 public virtual bool get_IsAvailable(); // RVA: 0x10034A31C Offset: 0x34A31C public void Update(float deltaTime); // RVA: 0x10034A574 Offset: 0x34A574 public virtual bool Use(); // RVA: 0x10034A648 Offset: 0x34A648 public void SetCooldown(); // RVA: 0x10034A680 Offset: 0x34A680 } The IDA graphic view My Tweak.xm #import <substrate.h> #import <mach-o/dyld.h> #import <UIKit/UIKit.h> #include <inject.h> %ctor { //Potion CoolDown Zero Test ***CRASHING*** inject(0x10034A6B8, 0x140080D2); //LDR X20, [X19,#0x20] >>> MOV X0, #0 inject(0x10034A6BC, 0xE003271E); //LDR S8, [X19,#0x10] >>> FMOV S8, $0 } Thanks in advance for your help. Thanks @Joey for all support until now, and thanks one more for the inject.h
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