
QuasaR
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Everything posted by QuasaR
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Yes, I see it now, somehow I selected a completely different script...
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@ZoZo How do I 'load' the script.json in IDA ? I can run the script.py with the File -> Script file menu item but I don't know how to load the script.json. Can you explain that one ?
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@Ted2I have a question. I have the following class: public class SlotMachine : MonoBehaviour // TypeDefIndex: 9068 { public const int REEL_COUNT = 3; // 0x0 public const int VISIBLE_ROWS = 5; // 0x0 public const int REEL_EXTRA_END_SYMBOLS = 3; // 0x0 public const int REEL_OFFSET = 2; // 0x0 etc... // Properties public bool StartPulling { get; set; } public SpinOddsData resultData { get; } // Methods /* snip */ public void set_StartPulling(bool value); // RVA: 0x101FD081C Offset: 0x1FD081C private void Awake(); // RVA: 0x101FD0824 Offset: 0x1FD0824 private void OnDestroy(); // RVA: 0x101FD0D1C Offset: 0x1FD0D1C private void TrySpin(); // RVA: 0x101FD0E60 Offset: 0x1FD0E60 private void OnSpinButtonPressed(); // RVA: 0x101FD1110 Offset: 0x1FD1110 private void RandomizeSymbols(); // RVA: 0x101FD1114 Offset: 0x1FD1114 private void UpdateSlotSymbol(SlotMachine.SlotReel reel, int reelPos, int symbolIndex); // RVA: 0x101FD164C Offset: 0x1FD164C private Sprite GetSprite(SpinOddsData.Result resultSymbol); // RVA: 0x101FD190C Offset: 0x1FD190C private void UpdateDisplay(); // RVA: 0x101FD1454 Offset: 0x1FD1454 public void Spin(string result); // RVA: 0x101FD1B90 Offset: 0x1FD1B90 private void AdjustSymbolsForResults(); // RVA: 0x101FD1B98 Offset: 0x1FD1B98 public SpinOddsData get_resultData(); // RVA: 0x101FD2210 Offset: 0x1FD2210 private static void .cctor(); // RVA: 0x101FD22CC Offset: 0x1FD22CC } I want to be able to call the UpdateSlotSymbols method but can't figure out how because of the SlotMachine.Slotreel part. 2nd, I also tried to call the set_StartPulling from the UpdateDisplay but that seems to crash the game void (*SlotMachine_set_StartPulling)(void *instance, bool enabled) = (void (*)(void *, bool))getRealOffset(0x101FD081C); void (*SlotMachine_UpdateDisplay)(void *instance); void _SlotMachine_UpdateDisplay(void *instance){ SlotMachine_UpdateDisplay(instance); SlotMachine_set_StartPulling(instance, true); } MSHookFunction((void*)(_dyld_get_image_vmaddr_slide(0) + 0x101FD1454),(void*)_SlotMachine_UpdateDisplay,(void**)&SlotMachine_UpdateDisplay); Do you have any idea what I am doing wrong ?
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Tnx
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Install perl from the apt.bingner.com repository. Also make sure theos is in /opt/ and not in /var/! when you are jailbroken with checkra1n. Checkra1n doesn't allow nic.pl to be run from /var/. I am now running into the following error when I do a make package: > Making stage for tweak XXXXXXXXXX… env: 'perl': Bad CPU type in executable make: *** [/opt/theos/makefiles/package/deb.mk:60: internal-package] Error 126 Edit: do the following to fix the above: rm /usr/local/bin/perl ln -s /usr/bin/perl /usr/local/bin/perl
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Tnx
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Tnx
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Introducing the New iOSGods Jailed App!
QuasaR replied to Rook's topic in iOSGods No Jailbreak App Store
Thank you for all the hard work all of you have done over the years and are still doing! -
Request Survivors: the Quest® By G5 Entertainment Cheat
QuasaR replied to johndoe1230's topic in Hack Requests
Could you please release the VIP cheat for non-vip jailbroken devices ? -
@shmoo, did you ever make this tutorial ?
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I am able to compile tweaks for both armv7 and arm64, I do that by setting the SDK version to 10.3 On the command line enter the following (you can also set it in your .profile / .bash_profile like you had todo with $THEOS): EXPORT SDKVERSION="10.3" Make sure you have the SDK in the $THEOS/sdks/ folder.
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When I run a make package (on my macbook) I run into the following error: > Making all for tweak IOSTEST… ==> Preprocessing Tweak.xm… ==> Compiling Tweak.xm (armv7)… ==> Linking tweak IOSTEST (armv7)… ==> Generating debug symbols for IOSTEST… warning: no debug symbols in executable (-arch armv7) ==> Stripping IOSTEST (armv7)… rm /Users/quasar/projects/iostest/.theos/obj/armv7/Tweak.xm.mm ==> Preprocessing Tweak.xm… ==> Compiling Tweak.xm (arm64)… ==> Linking tweak IOSTEST (arm64)… ==> Generating debug symbols for IOSTEST… warning: no debug symbols in executable (-arch arm64) ==> Stripping IOSTEST (arm64)… rm /Users/quasar/projects/iostest/.theos/obj/arm64/Tweak.xm.mm ==> Merging tweak IOSTEST… ==> Signing IOSTEST… > Making all in IOSTESTSettings… > Making all for bundle IOSTEST… ==> Copying resource directories into the bundle wrapper… ==> Compiling IOSTEST.mm (armv7)… ==> Linking bundle IOSTEST (armv7)… ==> Generating debug symbols for IOSTEST… warning: no debug symbols in executable (-arch armv7) ==> Stripping IOSTEST (armv7)… ==> Compiling IOSTEST.mm (arm64)… ==> Linking bundle IOSTEST (arm64)… ==> Generating debug symbols for IOSTEST… warning: no debug symbols in executable (-arch arm64) ==> Stripping IOSTEST (arm64)… ==> Merging bundle IOSTEST… ==> Signing IOSTEST… > Making stage for tweak IOSTEST… > Making stage in IOSTESTSettings… > Making stage for bundle IOSTEST… sed: 1: "entry.plist": invalid command code e make[1]: *** [internal-stage] Error 1 make: *** [internal-stage] Error 2 Am I missing something ? Edit: Found the issue, sed on osx requires a filename or "" after the -i command. Updated my makefile and now I am able to compile it perfectly.
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Help/Support Game crashes with UIAlertController code
QuasaR replied to QuasaR's topic in Help & Support
Added XXX_FRAMEWORKS = UIKit to makefile but makes no difference -
Help/Support Game crashes with UIAlertController code
QuasaR replied to QuasaR's topic in Help & Support
I only want the 'hack' to run on iPhone 5 (armv7) with ios 10.3.3, that's why it's there. -
I have the following Tweak.xm #import <substrate.h> %hook UnityAppController bool launched = false; - (void))applicationDidBecomeActive:(id)arg0 { UIAlertController *alert = [UIAlertController alertControllerWithTitle:@"Woah!" message:@"You just pressed a button!" preferredStyle:UIAlertControllerStyleAlert]; UIAlertAction *cancel = [UIAlertAction actionWithTitle:@"Close This Awesome Dialogue" style:UIAlertActionStyleDestructive handler:nil]; [alert addAction:cancel]; [self presentViewController:alert animated:YES completion:nil]; if(!launched){ launched = true; } return %orig; } %end and the following Makefile THEOS_DEVICE_IP = 192.168.1.62 ARCHS = armv7 PACKAGE_VERSION = 1.0 include $(THEOS)/makefiles/common.mk TWEAK_NAME = XXX XXX_FILES = Tweak.xm XXX_FRAMEWORKS = UIKit include $(THEOS_MAKE_PATH)/tweak.mk I don't understand why it crashes, am I missing something ?
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Does anyone have the full version of Hopper 4.3.31