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Insidious

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  1. its old useless so idc i have updated it with way better hacks on my device
  2. am going to try not to be lazy and work on vine hack

    1. Davarious

      Davarious

      what do you want to hack on vine ? :o

  3. working on vine hack

  4. jailbreak and install app sync
  5. Lol am still not baned on gangstar vegas 4 yet

  6. Hi its Dex Today am going to show you how to edit flex patches in ifile i recommand taking look at my tut on how to edit a plist file before you try this.Heres link to my tut http://iosgods.com/topic/945-how-to-edit-a-plist-using-ifile-for-beginners/ after you get some understanding of plist editng you may come back here and follow the tut on how to edit flex patches enjoy. 1.Open ifile and go to /var/mobile/documents/flex/then look for patches.plist and open it. 2.Heres a example of my old flex hack from along time ago witch is how am going to show you how to edit it. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>patches</key> <array> <dict> <key>UUID</key> <string>B595E91D-E4EF-4C1E-B63F-A07DDEBA2B23</string> <key>appIdentifier</key> <string>com.mogainteractive.micromon</string> <key>author</key> <string>insidious</string> <key>cloudDescription</key> <string>Hack made by insidious for more vist iOSGods.com </string> <key>downloadDate</key> <integer>1</integer> <key>name</key> <string>Micromon Hack Made By Me</string> <key>switchedOn</key> <true/> <key>units</key> <array> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(int) diamonds</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>diamonds</string> <key>typeEncoding</key> <string>i8@0:4</string> </dict> <key>name</key> <string>Unit for -(int) diamonds</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>0</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>99999999999999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(void) setDiamonds:(int)</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>setDiamonds:</string> <key>typeEncoding</key> <string>v12@0:4i8</string> </dict> <key>name</key> <string>Unit for -(void) setDiamonds:(int)</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>1</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>99999999999999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(void) addDiamonds:(int)</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>addDiamonds:</string> <key>typeEncoding</key> <string>v12@0:4i8</string> </dict> <key>name</key> <string>Unit for -(void) addDiamonds:(int)</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>1</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>99999999999999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>Treasure</string> <key>displayName</key> <string>-(int) getGold</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>getGold</string> <key>typeEncoding</key> <string>i8@0:4</string> </dict> <key>name</key> <string>Unit for -(int) getGold</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>0</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>99999999999999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(int) gold</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>gold</string> <key>typeEncoding</key> <string>i8@0:4</string> </dict> <key>name</key> <string>Unit for -(int) gold</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>0</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>99999999999999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(void) setGold:(int)</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>setGold:</string> <key>typeEncoding</key> <string>v12@0:4i8</string> </dict> <key>name</key> <string>Unit for -(void) setGold:(int)</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>1</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>99999999999999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(void) addGold:(int)</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>addGold:</string> <key>typeEncoding</key> <string>v12@0:4i8</string> </dict> <key>name</key> <string>Unit for -(void) addGold:(int)</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>1</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>99999999999999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(int) goldenEggs</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>goldenEggs</string> <key>typeEncoding</key> <string>i8@0:4</string> </dict> <key>name</key> <string>Unit for -(int) goldenEggs</string> <key>overrides</key> <array/> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(void) setGoldenEggs:(int)</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>setGoldenEggs:</string> <key>typeEncoding</key> <string>v12@0:4i8</string> </dict> <key>name</key> <string>Unit for -(void) setGoldenEggs:(int)</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>1</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>99999999999999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(int) silverEggs</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>silverEggs</string> <key>typeEncoding</key> <string>i8@0:4</string> </dict> <key>name</key> <string>Unit for -(int) silverEggs</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>0</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>99999999999999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(void) setSilverEggs:(int)</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>setSilverEggs:</string> <key>typeEncoding</key> <string>v12@0:4i8</string> </dict> <key>name</key> <string>Unit for -(void) setSilverEggs:(int)</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>1</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>99999999999999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>Player</string> <key>displayName</key> <string>-(float) stamina</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>stamina</string> <key>typeEncoding</key> <string>f8@0:4</string> </dict> <key>name</key> <string>Unit for -(float) stamina</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>0</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>3</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>3</integer> <key>value</key> <integer>999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>Player</string> <key>displayName</key> <string>-(void) setStamina:(float)</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>setStamina:</string> <key>typeEncoding</key> <string>v12@0:4f8</string> </dict> <key>name</key> <string>Unit for -(void) setStamina:(float)</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>1</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>3</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>3</integer> <key>value</key> <integer>999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>FlurryUtil</string> <key>displayName</key> <string>+(BOOL) deviceIsJailbroken</string> <key>prefix</key> <string>+</string> <key>selector</key> <string>deviceIsJailbroken</string> <key>typeEncoding</key> <string>c8@0:4</string> </dict> <key>name</key> <string>Unit for +(BOOL) deviceIsJailbroken</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>0</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>5</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>5</integer> <key>value</key> <false/> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>FlurryUtil</string> <key>displayName</key> <string>+(BOOL) appIsCracked</string> <key>prefix</key> <string>+</string> <key>selector</key> <string>appIsCracked</string> <key>typeEncoding</key> <string>c8@0:4</string> </dict> <key>name</key> <string>Unit for +(BOOL) appIsCracked</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>0</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>5</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>5</integer> <key>value</key> <false/> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(int) normalChips</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>normalChips</string> <key>typeEncoding</key> <string>i8@0:4</string> </dict> <key>name</key> <string>Unit for -(int) normalChips</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>0</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>9999999999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(int) superChips</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>superChips</string> <key>typeEncoding</key> <string>i8@0:4</string> </dict> <key>name</key> <string>Unit for -(int) superChips</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>0</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>9999999999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(int) masterChips</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>masterChips</string> <key>typeEncoding</key> <string>i8@0:4</string> </dict> <key>name</key> <string>Unit for -(int) masterChips</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>0</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>9999999999</integer> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>DetectionExample</string> <key>displayName</key> <string>+(BOOL) jailbreakAppsDetected</string> <key>prefix</key> <string>+</string> <key>selector</key> <string>jailbreakAppsDetected</string> <key>typeEncoding</key> <string>c8@0:4</string> </dict> <key>name</key> <string>Unit for +(BOOL) jailbreakAppsDetected</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>0</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>5</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>5</integer> <key>value</key> <false/> </dict> </dict> </array> </dict> <dict> <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(id) generateDataForMicromon:(id) withLevel:(int) andGrowthRate:(int)</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>generateDataForMicromon:withLevel:andGrowthRate:</string> <key>typeEncoding</key> <string>@20@0:4@8i12i16</string> </dict> <key>name</key> <string>Unit for -(id) generateDataForMicromon:(id) withLevel:(int) andGrowthRate:(int)</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>2</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>90</integer> </dict> </dict> <dict> <key>argument</key> <integer>3</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>90</integer> </dict> </dict> </array> </dict> </array> </dict> </array> </dict> </plist> Now to edit a value on a flex hack in ifile Heres a example of a code <key>methodObjc</key> <dict> <key>className</key> <string>GameData</string> <key>displayName</key> <string>-(int) diamonds</string> <key>prefix</key> <string>-</string> <key>selector</key> <string>diamonds</string> <key>typeEncoding</key> <string>i8@0:4</string> </dict> <key>name</key> <string>Unit for -(int) diamonds</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>0</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>4</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>4</integer> <key>value</key> <integer>99999999999999</integer> </dict> </dict> </array> </dict> <dict> now you see were the <integer>99999999999999</integer> is at now don't delete the <integer> </integer> just edit the numbers like this <integer>123456789</integer> and done you have edited a value now this is for diamonds so thats the amount of diamonds you well have in game not every hack is this easy to edit so please take note of that. NEXT STEP this how you do it in flex 1. Some well have true and false or pass-through witch are normaly unit for -(BOOL)Example Target Class Demo Return Value (BOOL) witch here there can be 3 options Pass-through true or flase depending on what it is say it was unlock level you would put true so you can unlock it and if you never wanted to unlock put false and to earn just leave it pass-through witch is not editing the value. Now that was in flex to edit now in ifile heres a example of it <key>methodObjc</key> <dict> <key>className</key> <string>DetectionExample</string> <key>displayName</key> <string>+(BOOL) jailbreakAppsDetected</string> <key>prefix</key> <string>+</string> <key>selector</key> <string>jailbreakAppsDetected</string> <key>typeEncoding</key> <string>c8@0:4</string> </dict> <key>name</key> <string>Unit for +(BOOL) jailbreakAppsDetected</string> <key>overrides</key> <array> <dict> <key>argument</key> <integer>0</integer> <key>type</key> <dict> <key>subtype</key> <integer>0</integer> <key>type</key> <integer>5</integer> </dict> <key>value</key> <dict> <key>type</key> <integer>5</integer> <key>value</key> <false/> </dict> </dict> </array> </dict> <dict> you see were the <false/> that is now were you put the one of the 3 options as i said before this part is true,false and pass through anyone would work but for this code i put as false because you don't want game developers to know you are jailbroken right so if you understand that you should be good. I hope you enjoyed part 1 of the tut good luck on editing i tried to explain the best i can for you guys credit for the tut Dex.
  7. it could be game center asking you to login or if theres a cancel button or x buttom tap that and exit it or close the app and reopen only ways i can think of that might work you also can try deleting and reinstalling it.
  8. BUSY - Working on Vine Patcher

  9. simple fix use simi restore 8 and theres a reason why i dont update to newer deverloper jailbreaks
  10. this is not a giltch or a bug its becuase developers of the jailbreak remove some of these files to get more space for the jailbreak so pretty much the some of the resets wont work cuz some of the files are deleted
  11. server does go down but it works i tested plus another friend tested and he said it worked
  12. Vine Hack Called PoiSoN Coming Soon 12 Plus features

    1. Klepto

      Klepto

      Which does what

    2. Insidious

      Insidious

      not saying u just have to wait untell release

    3. Klepto
  13. Vine hack i have made is awesome but i have not converted it into a patcher because i can't figure out the right coding for some of it theres alot of new features and old features in my hack

  14. it enables the hack to work u just go into the app and enable all of it for it to work thats what i do and i have no problem
  15. if cant fix use simi restore that should fix it if not itunes or unstall cydia substrate to unstall all the tweaks and reinstall the ones that u know that work
  16. Not Recommend doing this as it hurts the developers and it is not allowed by law. 1.Open Cydia and Add the source below 2.Install Cydia enable and cydown once installed you well have a app for cydia enable and go to settings for cydown to configure. 3.now open cydia now find a paid tweak now u can just install it with out buying it Cydia Source [Hidden Content] Note Some well force licence and udid activation so don't complain it don't work that security is there to prevent this kind of stuff. Enjoy Credit for the tut Insidious!!! Please buy the tweak if you liked it!!! Also the servers for this has not been working lately heads up.
  17. iC needs better security ban 2 of my accounts with 2 deffernt internets but i made a new account and back on fuqing crazydragon

  18. iC needs better security ban 2 of my accounts with 2 deffernt internets but i made a new account and back on fuqing crazydragon

  19. i just spent over thousand dollors on a guitar and video games

  20. i remember these days lol they still happen to me too
  21. I found a way to get unlimted gems for pixel gun 3d i dont know if it has been found yet but yea

    1. WolfDesigns

      WolfDesigns

      My little brother found a way a long time ago :3

    2. Ann3

      Ann3

      @GGiosgod gems not coins :3

       

    3. Chrizk0

      Chrizk0

      I hacked it..

    4. WolfDesigns
  22. 1st link the game just exit if u try to load it in game gem thats why am waiting for gameplayer to be updated cuz u can load it with out exiting the app 2nd link of that topic the hack link does not work 404 error or something like that.
  23. App want hacked Pixel gun 3d, 9.0.4 Requested features: Unlimted Gems Jailbreak or non jailbreak eather one iTunes URL for the app: https://itunes.apple.com/us/app/pixel-gun-3d/id640111933?mt=8 Thank you!
  24. Pixel gun 3d needs a gem hack theres gold hack i know how to do but we need a gem hack

    1. Chrizk0

      Chrizk0

      There is gems now..

    2. Insidious

      Insidious

      yup theres gems and someone that knows ida needs to hack crap out of it

       

    3. Chrizk0
    4. Chrizk0
    5. castix

      castix

      Rekt it Chris

  25. My birthday is today i am now 18

    1. Rook

      Rook

      Happy birthday to you! :)

    2. K3NNNY

      K3NNNY

      Happy birthday :birthday:

    3. WolfDesigns
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