Thanks for updating!
Also, I digged into log.txt file when playing a level for a test...
What I can say, developers has ton of analytics gathering from you as a player, but the most important part that infinite boosters value didn't record into log files at all, it shows like you have 0 boosters, and you didn't use any booster on level (it counts only real values if you have them legally). So, I assume it's totally safe to play.
But in terms of unlimited moves, at the end of the level game send information about how many moves left when you finished a level (MovesLeft: 16, if initial moves set on level is 16, it can be suspicious, I think).
So, be careful with unlimited moves, huh? You can enable it when it close to 0, to be safe, by the way.
Maybe, authors of this mod already found out all this, ahaha.
And of course, a suggestion to never contact customer support in-game, you know. Better use side account for such things.
Because in log file injection of mod shows as
If someone interested, that's how information of level completing stores in log file