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Ted2

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Everything posted by Ted2

  1. I'm not banned since 3 months. My account has billions of coins, maxed level. Also there's not really a easy way of patching this.
  2. Got Godmode, go through walls & invisible(other players can't see you). Just never bothered uploading the .deb, since that may take 1 minute of my life.
  3. Server sided, also I did hack this game. However they'll ban your account with it, so I never released
  4. Bowmasters https://itunes.apple.com/us/app/bowmasters-multiplayer-game/id1118431695?mt=8&uo=4&at=1010lce4
  5. The latest results I ended up with is: Frozen Character.
  6. @DiDA What about this? https://ghostbin.com/paste/coxmb This should work, right? (When I do not have a modmenu bool above it it works) Edit: got it working, altough I have to use bool isFeatureActive = false; isFeatureActive = [menu isSwitchWithIdentifierActive:@"getGems"]; x2 Seems too much, but maybe that's just me. Also it doesn't recognize if it's getting disabled.
  7. @Joka
  8. With the code in my post, godmode does work. Only the enabling & disabling didn't...
  9. This makes it unfreeze, however now Godmode isn't working xd
  10. Yes, I haven't had that issue before. Could it be bcs we're hooking UpdateCharacter?
  11. @shmoo Okay so now my Character is freezing.. (also if the option is disabled) xd Mate, I already told you I would fix it. Don't go to topics & change subjects.
  12. Idk too what example you're refering too, but why would bool isFeatureActive = if([menu getBool:@"GodmodeSwitch"]) make a diffrence?
  13. Hi, This is my code: void CharacterUpdate(void *character){ if(character != NULL) { bool isAI = *(int *)((uint64_t)character + 0x221); //isAI = 0x221 //Class Character: CharacterBase if(isAI) { // Check if it's the AI before doing something if([menu getBool:@"GodmodeSwitch"]) //checking if feature is enabled or not. return; //return what it normally returns } else { *(float *)((uint64_t)character + 0x48) = 99999999; //health = 0x48 //Class CharacterBase } } old_CharacterUpdate(character); } MSHookFunction((void*)getRealOffset(0xOffset),(void*)CharacterUpdate,(void**)&old_CharacterUpdate); //Class: CharacterBase -> Func: UpdateCharacter [menu addSwitchWithIdentifier:@"GodmodeSwitch" title:@"Godmode" description:@"You can't die."]; But somehow it doesn't seem to know when it's on or not, it just acts like it's always ON
  14. It's not a forced update by the game, so you can just play on old version.
  15. i'll find another option for diamonds In pm I send under ghosbin a fix for the gold
  16. Ah, did you add the new iGMenu framework (the one you put in lib folder)? Cause DiDA changed the method of MSHooking & that required the new framework
  17. Sick! If the movement speed can be modified from the top of a function, you may be able to add a UISlider or ModText to the MM, just a suggestion
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